Deep Descent by Predominant 2021-04-28T18:14:07Z
Heya! Unfortunately I can't play your game, even the Web version, but I wanted to thank you for playing and commenting on our game! All the best, man! ^^
Foon → Ludum Dare Explorer → Users → Javier Belmer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | King on the Mountain | jam | 29 | 4.32 | 4.26 | 4.15 | 4.73 | 4.03 | 4.02 | 3.70 | 3.82 |
| 2021 | 48 | Deeper and deeper | 👥 | Descendants | jam | 33 | 4.30 | 4.01 | 3.97 | 4.19 | 4.43 | 4.23 | 4.50 |
Heya! Unfortunately I can't play your game, even the Web version, but I wanted to thank you for playing and commenting on our game! All the best, man! ^^
Loved the concept, I thought I got the hang of it right up until the very end in that type of large opening you see.
I really love the simplicity of the aesthetic overall, even though it was confusing how to traverse the stage.
My one criticism is regarding the audio and music. I would have other audio queues and textures that make it feel more dynamic. Having drones is cool, and it certainly does the job of giving you anxiety, but it's starts getting too tiring, repetitive and predictable after the second loop or third loop. Also, the music and the sound sort of merged together in terms of mix, which made it difficult to appreciate the two.
I really appreciated the map! Showing me if I was progressing or going back. Incredibly infuriating at times, but overall a fun experience!
Really solid stuff and worth continuing post game jam! Please check out and rate our game as well!!
UPDATE: To those who are currently playing or have played our game and rated/shared their thoughts, thank you so much!! It means a lot!
To those who wish to play on their macOS, DISCLOSURE:
It won't work simply unzipping with your built-in Archive Utility app, because it leaves the executable file damaged and unable to open, and an error message pops up.
If you wish to download and play the game, you'll need to first download a third party app like "The Unarchiver" (https://theunarchiver.com/).
It takes a few seconds, and it's a guaranteed upgrade from the built-in app Apple gives you (not to mention it opens a multitude of other otherwise un-openable formats).
Thank you so much again, and I hope you continue to enjoy it as we have making it! I look forward to trying out your own games as well!!!
@crowvax It's not the build release cause it's worked on other macs, my own included.
Do me a favour:
Right click on the ZIP file, go to 'Get Info' and see what apps it's set to use to unzip. The archive has to look like this: ZIP File look.png
How does the Descendants document (not folder) look? like an actual Unix executable file? or a blank document?
Hey man! Unfortunately, I can't play your game, even the Web version, but it looks sick! I wanted to stop by and thank you for playing our game! As well as streaming it on your Twitch channel and just sharing your thoughts. You reaction was very rewarding and your comments were solid. All the best, and good luck!!
Thank you for commenting on our game and for testing it! Unfortunately, I can't personally play your own game on my Mac, I tried the .jar file, but it seems either not recognisable or corrupted somehow. Thanks again!!
@ludumdaredevil I do not
The concept alone is brilliant. I will say, it would've been hilarious to have the music actually be medieval in style, otherwise it seems like the music is just as a constant laugh track to ridicule the moment, which in fairness works, but I'd find a step up to make some effort into the contrast between the setting of the characters, and the speech and poetry our imaginative minds can concoct.
Really pleasing to watch and play. It's also very Satisfying to look at. Congrats! You should be very proud!
Few things: – Conflicting controls. It was hard to maneuver the mouse while also moving the character around, especially because it'd take quite a bit of coordination, not to mention the Other buttons, especially in a game that is pretty linear and without any shifts in camera angle. You can smoothen it and simplify the mechanic, have One way of indicating direction, not two. That way the direction your facing is the direction you're moving/attacking. Either use the mouse to indicate the direction (with the left click giving the command to move, and right click the command to swing), or use the WASD to both move and direct the player, and simply have the attack come from the direction the character is facing. Personally, I would go with the first option, as it's cool to actually swing the weapon. So, moving the mouse affects the direction, and maybe have the left click allow movement, and the right click attack. I feel that would make the game so much more natural to play.
– Sound is a big element that often times gets overlooked, or considered lesser than visuals. The visuals are what first captures your player's attention, that's true, however ambience and sound is how you have them return to play, and truly immerse them into the game.
– The enemy audio queue was repeating itself too many times. Space out the loop, and maybe make different sounds to alternate between them.
– A slight pitch randomiser on all of the sounds can help make it sound more natural overall.
Thanks again for making this, I'd be very interested to see how something like this develops! Please check out our game and rate it as well, please!!
Peace!
I was crapping my pants on how funny it was seeing my monstrosity try to make its way. I love the concept, and how it'd fit into the theme.
Unfortunately some of the mechanics were either not working, or the movement was Very slow paced and dragging. I never managed to get out. Having a moving camera as your only source of visibility was A) very distracting, B) hard to understand how your construction would really operate.
I would have actually loved to see if there was a way to run it like a simulation of sorts after customising your 'Friend', rather than play yourself, and see how the different combinations give different feels.
As a composer and sound designer, I would've also loved some sound and music. I'm sure there are plenty of composers and sound designers out there who are more than happy to give auditive life to your game(s), especially in these types of jams.
Would you actually mind taking a look at our own game? It's called "King on the Mountain" Thank you for making your game! It was an absolutely great laugh.
@truedat
Thank you for taking the time to play our game, and thank you for your kind words!
I actually used 2 programs for this game: - Logic Pro for the Music: I tend to use third party libraries for the instruments, with exception of a few sounds that I record myself for the sake of having an acoustic instrument in the mix. I have a habit of tweaking the library instruments for the mix and to differentiate it from the original preset default sound. The piano specifically is often times my weapon of choice, cause it just sounds so good and rounds everything together. I use Addictive Keys. I've had it for years, and it's always added colour to my pieces. - Ableton Live for the Sounds: it really allows me to experiment and record in a short amount of time. No virtual instruments used, all are recorded and home-brewed, with exception to the Wind (I layer both recordings and a vst).
There's actually a more full and refined version of the whole piece on my SoundCloud (check out the game's itch page for the link)
Thanks again for checking out our game, and congrats on yours too!
Really nice ambience!! You could really feel the weight of the character as you collected more items. Some of the bags were red herrings, I'd go over them, but they seemed to be part of the landscape.
I would say I would've liked the music to vary a tad. It was very chill and moody, but will little development and change. Then again, being a short game, I'm not surprised. I'm interested how you did it.
Would you mind as well checking out our game as well?? It's called 'King on the Mountain', for which I did the Music and Sound design, so I'd be very interested in hearing your take on it. ^^
Thank you for making for game!!