Who Killed Tim by fullmetal_automaton 2021-05-01T20:36:17Z ♥ 2
Hey there,
I'm sorry, that the following review is not that positive, but I try to leave honest reviews, otherwise you could not improve next time.
I don't know if bug or feature, but nearly every texture in the game was flickering. Also the feet of the main character tend to submerge into the textures - even on solid underground.
The dialogs were sometimes behind the trees, which made them very hard to read. As a non native english speaker for me it was hard to determine, if some sentences had gramatically errors, or if that is valid slang, but some dialogs felt off.
Also don't know if bug or feature, but the lighting effect on buildings/walls seems weird, so there is a bright circle on walls, when walking near to them.
As walking between & behind houses is possible - although maybe not intended? It would have been nice, to have some possibility to actually see the character. I have attached a screenshot to showcase that problem:
The music loop is very short, but the music itself matches the general athmosphere
And as a last thing, I'm not sure, what part of the game met the theme.
LD50 — Delay the inevitable (10)
Erefos by exopunk 2022-04-05T18:08:05Z ♥ 4
Gameplay:
The feature that the screen went dark really killed it for me.
I felt like there was no Koyote-Time/GraceJump which would improve the feeling of the controls. I've just dashed through the complete level using the dash :D i'm sure that is not exactly the intended way to play the game, but dashing is faster than moving normaly, so i tried to be fast enough before i'm unable to see anything.
Dropping through platforms on the controller does not always work on the first time everytime. Sometimes it does, sometimes it dont.
Positively i realized that you have implemented modular jumping, which is always nice!
The part with the "down-attack" was a little bit confusing, as you cannot perform that attack, while standing still.
Graphics: I really liked the artstyle. The charcter animations looked really nice, despite the fact, that the is no blending of the animations when attacking while moving. Everything else looks really great.
Audio: The ambient sounds are amazing and add to the athmosphere The sounds in general are really good matching
Mood: Audio, Graphics ands also the "light goes out" feature go hand in hand creating a depressive and dark athmosphere. You've done a great job at this point!
In general: Without the light going out feature i'd really enjoy playing several levels of that game :)
The Manbutton Project by AndideBob 2022-04-05T17:40:11Z ♥ 1
Gameplay: The fact that i'm able to chose my keyboard layout is really helpful. I am really really bad at this game. Really bad. So bad!
Felt like playing twister with my hands on my keyboard and got totally confused after a few seconds! It has kind of a fun element to it though!
Although the highscore system do add a layer of replayability i'll not try it again to be honest, as i was just really bad. Sorry.
Graphics: The artstyle made me feel like a nuclear bomb commander in the 1970s who is desperately trying not to launch the nukes! That's a huge plus!
Audio: The music and the voice on the telephone really added to my frustration while failing to press the correct buttons. That is a plus! I just felt totally overwhelmed playing this game.
Cooperate with your shadow! by mnikn 2022-04-05T17:29:31Z ♥ 1
Gameplay: I only managed to get to level 3, which feels impossible to solve. Atleast i have absolutely no idea how to. The general concept is cool though.
Also i was confused, if i need to jump into the door, as no further hints were given, what exactly to do besides stepping on triggers.
Graphics: The graphic style is need and clear.
Audio: The music loop gets kind of annoying fast. It would be nice to have an option to either mute it or change the volume of the music. The Footsteps do not match the speed of the character, so we get like 1 step every second, while the character makes dozens of steps. playing the sound a little bit more often could help here.
I can imagine that this puzzle game can be really fun to play, as the mechanic is cool, but as i have no idea how to progress i can't really give more of a rating here.
You will die anyway by Baker 2022-04-05T17:15:43Z ♥ 1
Gameplay: When spending skillpoints it would be nice to have explanations, what the stats actually do. So some kind of tooltip, or an info button would be nice here. When spending skillpoints there is no possibility to change my mind, as soon as i have clicked the + button.
I don't feel like there is a reason to ever use the block ability. I guess it would make more sense if we could see if the enemy is performing a normal or heavy attack. Currently it feels like we only lose a round, where we could have also attacked the enemy. Being able to skill in general is a cool thing.
The game feels fair and is encouraging to play, as we ahve some kind of character progression through the skillpoints & levels.
As we game started i was a little bit confused, that i need to walk the figure in the theatre.
If you ever plan to extend the game with more features, i'd love to gather gold or similar and have a shop like every 5-10 mobs, where i could by upgrades.
When trying to skip 2 times in a row a message in a language i don't undertand is being displayed. And also i don't feel like the skip/wait feature helps in any situation
Graphics:
I like the way the stats of the player and enemy are being shown on a stick :D The art style is really really good. The game felt like having a interactable puppet theatre.
I liked the way you displayed the order of the turns. It was easy to understand. Having tooltips on the buttons in combat, also helped to understand how to play the game. And also the icons were self explanatory
Music:
The music changes between a relaxed travel song and a combat song, which helps creating the correct athmosphere. And also the music is not annoying, which is good!
Theme: The Theme is hit, by the fact, that you are going to lose sooner or later and this is delayed by killing monsters, and drinking the really rare healthpotions.
Menu: The menu could need a little bit more love, like adding some visual & audio feedback to your buttons. Also the possibility to change the volume of music & sounds would be nice.
White Death by Roboolet 2022-04-05T16:38:50Z ♥ 1
You might want to edit your entry in itch.io for the WebGL version, cause the fullscreen button is hardly visible.
Gameplay: You are creating a kind of depressing athmosphere by the artstyle, the absence of music and the fact, that the player realizes pretty fast, that this is the end. Being able to carry only one item underlines this fact. At some point in time you'll lose ability to recover your axe and you have to sit in the house until the fire wents out.
The game forces you to find the best strategy to survive the longest, by chosing which tree to chop down and which logs to carry and take and when to drop the axe. That adds a layer of replayability.
I can only encourage everyone who reads this to try to explore a little bit ;) Some kind of timer could add an additional layer of replayability, as it would be nice to know how long i survived when trying different strategies.
The controls are straight forward and easy to understand. It's a short game but it still worth a shot!
Graphics: I really like the change of visuals, when entering/leaving the house The fire (while burning) looks cozy and warm and also visually is one of the only color sources in the game, which adds to the athmosphere that this is the only safe place around.
In general we have a neat art style here.
Audio: The storm starts weak but rages over time, that adds nicely to the atmosphere You have proven to show some love for sounds, when adding different types footsteps for inside and outside
Lava is Deadly by OadT 2022-04-05T16:11:03Z ♥ 1
Gameplay: The puzzles get pretty hard over time. I especially liked the parts you multiple characters, which were controlled at the same time. That added new layer of thinking about the puzzles.
Delaying the actions of the items by certain amount of steps is really new to me. The game crashed in on level, cause the game didn't like what i have done :D
The concept of the controls was easy to understand and master, once you understand how the delay points work, which is cool!
Still some of the puzzles were "to hard" for me too solve within a limited timeframe on stream.
Considering that this is a compo entry, the amount of levels is really impressing! It's a little bit confusing, that you have to do an additional step, while standing on the goal of the level.
I like the way how you teach the player how to play the game. Adding features one after the other per level is a really good approach and it does not feel like a forced-boring tutorial!
Also it is nice, to be able to skip a level when failing to solve it. That prevents frustration! The possibility to skip animations for a faster paced gameplay is nice, but a little confusing. Having a short explanation somewhere would be nice. Sometimes this can lead to confusion, as the player might do an additional unindented step.
In one level, the player is red (dead) standing on the goal and can still finish the level, that feels a little off.
Graphics: I'm a fan of the loading animation of the game! :D I can see that there has been some love put into the graphics, the lava animation for example caught my eyesight. Also the idle animation of the character is neat.
Audio: It's a little bit confusing, that the music does not start at the first level The music is simple, but fullfils it's purpose. Also it is not annoying, which is a great plus. The sounds especially from the banana slides are great!
Humor: Idk, i guess i skip that voting, cause i have not seen any really humorous elements
Mood: You have created a nice atmosphere in your game. Controls, Visuals, Audio are really good matching!
Board to DEATH by nsadie 2022-04-05T15:19:30Z ♥ 2
Menu: We have visual and audio feedback on the Play and Settings button, but you forgot to add it to the close button in the settings.
I loved playing "a round of chess" against the death itself.
Graphics: The graphics are amazing and matching. The presence of the death while playing against him really adds to the athmosphere. All in all a good looking game.
Gameplay:
I also liked the introduction story sequence, it really helped building the athmosphere.
Beside the one bug i found, where i could place my piece right inside to the enemy piece i enjoyed playing the game. I felt like some of the earlier levels are harder than some of the mid-end levels. This could also due to the fact, that while playing the game, you gain more understanding of how to solve the puzzles. You instantly catched me with the gameplay.
If the game had more levels i'd play till the end. The end of itself of the game was a bit confusing :D
I was a little bit confused by the pawn being able to cover fields in all directions, cause the game stated standard chess rules in the beginning, but that is not a big of a deal.
Being able to continue the game where you left off is a really good feature!
Audio:
The chilled music fits perfectly, it's not annoying although the loop is pretty short. Good job here!
Theme:
Really good approach on the theme.
Innovation: A new approach to a chess based game i have not yet seen. Good job here!
Doomsday Run by Kaish 2022-04-05T14:38:52Z ♥ 3
I suggest that you state the alternative mapping for your powerups in the description, as people like me might nervously try to find the option to change the keyboard layout before starting the game :D
Audio: We have a nice soundtrack, that perfectly matches the game. The "horror" music in the menu really prepares for what is coming. The sounds of the powerups do also add to the athmosphere
Menu: Visual feedback on buttons is nice The background really builts up athmosphere
Gameplay: Running away is really understandable, being caught in a small town while everyone is chasing you seems realistic. Ok? Ok! Ok? ... Nope!
We have different types of chasers right here, which really helps adding more difficulty over time.
We have powerups, but some chasers are immun to certain powerups, which is a great idea. I'd love to have some kind of "ultimate" power up, which could have been the best man, which comes in to save our ass for some seeconds. That could have been something like, he picking up a bycicle and driving you to the opposite side of the map.
Enemy AI - Some enemies seem to not Aggro, if you are just running circles in the outskirts of the town :D I guess a higher roaming range/distance of the standard chasers could add to the game.
That god damn smile on the brides face, when u lose the game and your life is from another dimension! :D
Graphics: Simple, but solve the purpose here. The coffee animation is cool and the disguise nearly made me lose track my own character.
The little sequence in the church is lovely.
Innovation: Yep, i've not yet played a game where i have to escape my own wedding, so thats fulfilled! :D
Mood: I really felt that guy! It's just understandable to run away, and i really did not want to get catched.
Fun: Having an online highscore really motivates to play the game several times, cause u wanna beat the other people on the board. So the main replayability comes from the highscore here. Maybe having one or two more layouts of the map could add to the replayability here.
Nyan Tower by sacredyouma 2022-04-05T14:07:41Z ♥ 6
The link in your entry does only mention microsoft windows, while it looks like you also have a WebGL upload. So you should add another link in your entry, so Linux / Mac users also know that they can play your game.
Menu: I love the easter egg, which is hidden in the menu! The relaxing music really fits the sleeping cat athmosphere We have visual feedback on the buttons, which is good! Also all buttons have an OnClick sound <3 We can adjust the volume of the audio, which is also a huge plus! The game itself also started on a good volume. My ears thank you here! The custom mouse pointer also adds nicely to the athmosphere
The tutorial explains everything needed in an easy to understand way. Having the ingame menu is a nice addition, that way it is also possible to pause & restart the game, if your hands are failing you :D
Art: Everything is matching and adding to the athmosphere. The mice with the gun and also the tanks seem to miss any kind of attack animation. BUT having these animations mice fire projectiles could also harm the athmosphere here. Maybe some little recoil animation or just a change of the color of the sprite would have been sufficient here.
The sleeping cat is amazing :)
Music & Sounds: The music of the menu greatly matched the athmosphere of the peacefully sleeping cat! The music in the game playfully matched the not that sleepy situation in the garden and inside the house.
Fun: Yes! The game forces you to multitask pretty hardly here, which is nice. It starts easy in the house, but gets harder and even overwhelming at some point in time. <-Thats good! Having to concentrate on like 4 things at once and 100 mice invading the sleeping cat really keeps my brain active. I could also imagine letting kids play the game and learn typing :D
Also the game is not unfair, as you need to use your right hand for the mouse you only have your left hand to type in the letters, but that is okay as most of the letters are easily reachable using that hand.
Innovation: We have a typing game with multitasking activities. I guess thats something i have not seen before.
Humor: Guess i laughed my ass off, caused by the menu easter egg :P
Mood: As stated in previous categories, the game creates a matching athmosphere. And i had fun playing it.
Void Prison by Tadas Migauskas 2022-04-05T13:33:55Z ♥ 4
First of all the tutorial:
I really liked the tutorial. The visual feedback when completing a step is nice.
We feature 2 play modes, one is harder than the other. The assisted mode can get boring over time, but it's a good starting point when dying over and over in competitive mode, so one can learn the mechanics of the enemies, which is a good one.
Audio: The music is a nice non annoying loop, but compared to the sounds a little bit to loud. The sounds and music still create a good athmosphere.
Controls: The controls feel good, we have a direct feedback and the movement decently matches the animations. I especially like, that you added a recoil to your gun shots here. Being able to dash through enemy shots feels good!
Animations: In general there i feel, that much love went into the animations an little details here. For example, when shooting the clouds at the edge of the arena, they pop. Also i'm a fan of the spawn animation of the little "Bat-Like" enemies, as it looks like they step through a portal on the ground.
Theme: The theme is met, delaying the inevitable by keeping the arena at a reasonable size.
Fun: Personally i'm just really bad at these type of games, but that's definetly not your fault. Having a Highscore to hunt does always motivate to play another round though.
Innovation: I guess it's the first time i saw a change of size on the arena depending on how you perform in the game in this genre.
Things i disliked: It would have been great to be able to adjust the volume of music / sounds. The menu itself is nice, the only thing i dislike about it are the missing visual feedback options on your butotns. Like some mouseover/hover effect and/or an click effect would greatly add to the impressium.