Foon → Ludum Dare Explorer → Users → scottyseus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | ShrekUnknown's BattleSwamps | jam | 858 | 3.12 | 3.10 | 2.74 | 2.60 | 2.88 | 3.54 | 3.08 | |
| 2018 | 42 | Running out of space | 👥 | Due Process | jam | 933 | 3.07 | 2.86 | 3.40 | 3.63 | 2.78 | 2.53 | 3.34 |
THis game is really fun (i love small RTS games like this), BUT it is kind of confusing to figure out the attack and defense of units
If i hover my mouse over a unit, it says 'player offense: x\nenemy defense: y'
if i am thinking of attacking an enemy unit, it is hard to tell which of my units is best suited because the X and Y over the enemy unit stay the SAME even if I choose different units of mine
do all of my units have the same offensive capability?
instead of displaying 'offense' and 'defense' as quantities that seem to sometimes change based on perspective, just show them normally.
Overall great game, but i was couldn't ever be certain i would win a fight just from looking at the stats
@landosystems awesome! those mechanics are a lot more intricate than they appear!
It took me a few tries to get the hang of, but then I was able to get pretty far before crashing into a planet and being engulfed in flames. I loved the theme idea!
This game is pretty sweet and I like it's take on the theme. My main criticism was lose condition - I noticed that i didn't lose every time a box fell on my head, but sometimes I did. I couldn't tell if that was due to bugs, or because different box types do more damage, or what the deal was there. Good work otherwise.
Even as i was beating the level, i still struggled to see past the meaning of the words. I am not sure if my brain is too dumb or too smart....
this game is one of my favorites - it is really rewarding to kill the ghosts, and i feel like a badass everytime i dodge out of a flurry of attacks. Well done!
The only bug that i noticed is that you can't go through a gap of width 1, as other pointed out.
Also, i don't know it this was intentional, but I noticed that the enemies would spawn in clusters, making it difficult to keep track of how many bullets you already fired. That added a layer of difficulty that wouldn't have been present otherwise.
THe weapons were really satisfying to use, and the enemies were not too easy. THe positioning of the coins also added some challenge - getting the ones furthes from the spawn was a bit difficult. Overall really fun game!
i love the play on words in the name, and am definitely impressed on what you managed to accomplish with a gameboy game.
For how little time you spent, it's decent. The presentation was pretty funny, comic sans and all
The controls and concept were pretty sweet, and I liked the tower defense aspect of the gameplay. As others have mentioned already, my biggest criticism would be the difficulty in distinguishing friend from foe - the enemy models were too similar to the rest of the environment.
It was also hard to tell if my laser was ineffective or if the bullets were going 'through' enemies as others have mentioned. Either way, it would be nice if firing the weapon and hitting the target felt more 'rewarding'.
Pretty sweet game! I couldn't figure out how to have multiple ramps - I had to destroy my old ones to keep building up. Was that intentional?
This right here is the best one. Holy hell i lol'd at all the gags. I did have some confusion around the final boss: eventually both hands disappeared and i attacked an invisible enemy for a while but it didn't seem to be dying so i gave up. solid game overall though, and great concept.
awesome, awesome, awesome. The minimal controls were simple, but the attacks still felt really satisfying and the movement felt tight. It would have been nice to see some power-up or special ability mechanics, but the gameplay elements already present are amazingly polished!
Thanks also for the soundcloud link! as always with this group, the soundtrack is the hidden gem!
This game is dope! The weapons were satisfying and fun, and there were actually a lot of them, I was impressed by that.
I like the concept, but I wish there was the capability to pause and move things around in your inventory. Also, I never figured out how health potions work - they don't seem to be automatically applied, and I can't figure out how to consume them.
I liked the controls and the ammo mechanics! I'm very interested to hear more about the story as well!
THis game captured the theme really well; I wish there was a way to rotate buildings though.
@lamossus yeah I think the inability to rotate definitely adds to the difficulty in a good way, but it triggered tetris-sense :)
It took me a LONG time to finally reach the ISP, the world you created is huge, nice job! Is there something to do once you reach the ISP? If not, the game could benefit from some type of victory message, similar to the death message that others have pointed out.
This game is awesome! I love the premise, the artistic style, and the challenge! I was especially impressed by the inclusion of the additional puzzles; they really added to the sense of urgency I felt while playing.
My only suggestion: I think others have pointed this out, but I did find the controls to be a bit slippery.
This game presents an interesting puzzle - it is a bit challenging to get a proper feel for the jelly growth patterns, but i guess it wouldn't be as fun if it were too easy.
I liked this game a lot! The power ups were cool, and the controls were smooth. My only criticism is it was too easy.
i just wish i had friends to play this with
but seriously, the multiplayer is a sweet addition to this game!
@vulpineblazeyt https://www.piskelapp.com/
@manusaiz thanks for the feedback! not that we had the time anyway, but we struggled a bit to come up with ideas for adding depth to the gameplay, so thanks for those suggestions!
We were going for a dystopian vibe with the Kingdom of Fecea, so having the executioner indiscriminately execute everyone was part of that. Backstories would be a good way to add humor though :D
Great concept! And the mechanics around the plague spreading and intensifying were great.
I liked the snappy controls personally, and the game went very well with the theme as others have said. Playing as an average joe was also nice haha. Makes me think of a King of the Hill character, but drawn by Scott Adams.
It took me a while to figure out that you had to right-click to remove the seed from the cursor before you could harvest. Other than that, the game was simple enough, nice work!
The music is great lol. I was surprised at how much fun I had with this, there didn't seem like there would be a lot of depth but the jumping adds a lot of skill
@acuriosity yeah i eventually just started making 'islands' and seeing if i could land on them - if you ever come back to working on this game, that is something that would be nice to reward in the scoring
This game was so funny, I was sad when I got fired because I felt I had only experienced half the jokes. Great job, I can tell a lot of thought went into making the gags, and the art was the perfect kind of shitty that added to the whole effect. Truly inspiring! I chuckled at that cart cut scene every time
brilliant concept, and I loved the execution - the sound effects were all great. i'd love to see this idea developed further with better graphics, but the game play was great
this is brilliant! i was dying from start to finish
This music is top notch haha. I am glad to see a Godot entry, I have been considering trying it out. Playing to 100 points was worth it!
This is a very solid title; I love the simplicity but it fits with the theme so well. Excellent job!
the visuals are top notch, and i love the music as well!
i liked the explosion hahaha
The typing + lane defense combo was cool; i wish there was more control over the lanes Igor and Zoth spawned in. Sweet concept!
lol this game is awesome. as others have pointed out, some gauge of remaining movement would be nice, as well as a way to conscript more acolytes from conquered areas.
10/10 art
the enemies were kinda annoying since they could jump so high and ran away lol, but a pretty sweet game overall. the audience was hype (which i liked) and the weapons were neat
wow this art was awesome! it took a little for me to understand the different abilities, but the combat was awesome! the game wasn't especially challenging, but i liked that in this context because it allowed me to find the twist at the end :)
I really liked this idea, definitely one of the more unique games I have played!
The mechanics, art, and music are all solid, but I wish the gameplay had a little more variety. Either an upgrades/powerup system or more varied enemies.
I think the fighting system needs knockback - i couldn't figure out any way to time attacks to avoid being damaged myself.
This game is super slick though, the graphics are excellent as are the controls. The items were a nice touch too!
I liked the difficulty, but wish the enemies were funner to engage - being able to aim vertically would have helped with this with the consequence of making combat less challenging. Making the enemies move faster and shoot more often would have helped with this.
Good work on the graphics and game play, all of the mechanics felt polished af
this game is dope! the graphics are absurdly good for a weekend game, and the camera controls were top-notch!
nice mythology tie-in with this one. I like the combat a lot, the focus makes strafing and rolling really satisfying. if you add anything else to this game, I would add more interaction with the environment
I dug the intro, it was super metal. Unfortunately, the menu to select the 'powerups' doesn't list the controls, so I died trying to figure out how to shoot my gun. Then I had to wait through the cutscene again :(
The music felt a bit off after the horrifically awesome intro, blaring dethklok or something similar would have fit better. Solid gameplay!