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J Briggs

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopCovid Friendly Bar Conceptjam1.001.001.001.001.001.001.50
201944Your life is currencyNine Livescompo3723.072.942.713.313.052.922.662.88

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by J Briggs

LD44 — Your life is currency

Liquify Bo! by GaryS 2019-04-30T03:39:54Z

Great concept, feel like something such as coins (or maybes even some out of the way and challenging to collect) would be good. Did find a bug (if it wasn't intentional that is) in which if you run off a platform and fall, you can still jump. Just something I noticed when playing. :)

Leap by Adam Elaoud 2019-04-30T04:37:37Z

Great and addictive game, and loved the music! Liked the fact that you get three lives but if you want to make things easier you can spend a life. Little bonus, I think a score system where you could collect coins or similar which could get multiplied by the distance could be fun but that's just my personal opinion. :)

BraveBelly (Thiccboy hurdle jump sim) no download required by TomasMunro 2019-04-30T15:27:46Z

Really good game, could be good to see a few more obstacles, such as birds flying past to duck under. I really like the graphics and the use of parallax however! :)

LD47 — Stuck in a loop

Covid Friendly Bar Concept by J Briggs 2020-10-16T09:31:57Z

@drjexter Apologies for the late reply, work and such! Very tough to do in a weekend, especially with other priorities. Luckily for the CI/CD pipeline I have, I had already created a helper project for it in advance for other projects. I have included the source code and also a link to the CI/CD project which has a few scripts within and is used within the pipeline. Within the CI/CD project is some editor C# scripts which needs to be dragged into a unity project manually into it's scripts folder.

To give you a summary of what happens within my pipeline, there are 3 stages (initialize, build, deploy). The initialize stage clones the CI/CD helper project so the scripts are within the pipeline. The build stage is a manual action and includes 4 different jobs, depending on what OS you are going to deploy to. It calls the corresponding function from the build scripts already within the unity project. Also provided in the CI/CD project as an example. The final stage is the deploy stage, which also includes 4 different manual jobs for the different builds again. The deploy stage pushes the build to itch.io. Very useful for this game jam and previous ones to help me not worry too much about it. All stuff you may already have if you've set it up for other projects already, but quick summary of how mine works to save you a little time.

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One thing to note is all of the variables for the pipeline is stored within the GitLab group I have for all of the unity projects, as they are dependent on my current computer (e.g. where unity is installed, itch io credentials). There are improvements which could be made, but for now it works a treat for me as is.

I hope this all helps, and apologies for the late reply!

Jamie