FoonLudum Dare ExplorerLD47 → Covid Friendly Bar Concept

Covid Friendly Bar Concept

By j-briggs

View on ldjam.com

CategoryRankScoreCount
Overall1.003
Fun1.003
Innovation1.003
Theme1.003
Graphics1.003
Humor1.003
Mood1.503

Comments

thomas-volpato 2020-10-06 23:03

There is no game o.o

I think you should also add some sounds(WebGL version tested)

drjexter 2020-10-10 06:03

I kept waiting for the intro to be over so I could run around the bar, then realized that wasn't an option. A weekend is tough, and a bar management game sounds hard to tackle in a weekend. Though I have seen some really impressive stuff so far. Fun little characters regardless. I am curious about the CI/CD pipeline you set up for Unity, took me a while to set it up for other projects. is your gitlab public? can you post a link?

j-briggs 2020-10-16 09:31

@drjexter Apologies for the late reply, work and such! Very tough to do in a weekend, especially with other priorities. Luckily for the CI/CD pipeline I have, I had already created a helper project for it in advance for other projects. I have included the source code and also a link to the CI/CD project which has a few scripts within and is used within the pipeline. Within the CI/CD project is some editor C# scripts which needs to be dragged into a unity project manually into it's scripts folder.

To give you a summary of what happens within my pipeline, there are 3 stages (initialize, build, deploy). The initialize stage clones the CI/CD helper project so the scripts are within the pipeline. The build stage is a manual action and includes 4 different jobs, depending on what OS you are going to deploy to. It calls the corresponding function from the build scripts already within the unity project. Also provided in the CI/CD project as an example. The final stage is the deploy stage, which also includes 4 different manual jobs for the different builds again. The deploy stage pushes the build to itch.io. Very useful for this game jam and previous ones to help me not worry too much about it. All stuff you may already have if you've set it up for other projects already, but quick summary of how mine works to save you a little time.

Untitled.png

One thing to note is all of the variables for the pipeline is stored within the GitLab group I have for all of the unity projects, as they are dependent on my current computer (e.g. where unity is installed, itch io credentials). There are improvements which could be made, but for now it works a treat for me as is.

I hope this all helps, and apologies for the late reply!

Jamie