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DrJexter

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopThe Loopjam16082.602.542.392.402.712.502.192.39

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by DrJexter

LD47 — Stuck in a loop

Chicken & Ducklings by Atikyne 2020-10-09T08:20:47Z

Nice simple level but still enjoyable. the gameplay is mostly sound though my mouse input didn't seem to always register. Great job!

Rail by reheated 2020-10-18T21:14:36Z

The game was simple and fun! I do think that the threats injected too much complexity too quickly. Maybe scale the number of threats a little slower.

Flip-flop by Pete 2020-10-18T20:58:03Z

This was a fun little puzzle game. I liked the art and the puzzle mechanic. Audio would have been nice, and maybe some UI elements instead of just keyboard restart.

F Minus 1 by automatonvx 2020-10-10T21:50:52Z

I liked the feel of the level but agree with the rest of the comments on speed and player controls. I ended up dying because I either hit all the walls or had to come to near a dead stop to turn. I am impressed that the AI element was in there though.

Solivagant by RafaelGiordanno 2020-10-18T21:10:59Z

Fun little puzzle game :dog: When I completed the third puzzle it "Glitched" and restarted, I'm sure that is part of the game either from me completing a puzzle incorrectly or it actually being the next puzzle but their was no indication either way. When this happened the audio went away which was a little disappointing.

System Reboot by Toulou 2020-10-07T10:44:57Z

I liked the style and the mood. Same feedback though, the enemies were too aggressive too quick.

Emile's Journey by qui 2020-10-18T20:51:44Z

This was pretty great. It took me a second to get the mechanic, make things happen at certain places at certain times, but once it happened on accident a time or two it clicked. Good stuff!

Loop Frogs by GaryS 2020-10-18T22:06:40Z

LoopFrog, I love it. The game mechanic was fun once you got used to it, and the unique idea for this challenge was fun too see.

Eat. Sleep. Rave. Repeat. by pushxtonotdie 2020-10-07T10:57:44Z

I really enjoyed the entire theme, good times. the pixel art was fun, the music was fun, for better or worse I learned what a Twinkie Weiner sandwich is. Solid submit. Second day broke for me! I moved the character while he was sleeping and ended up stuck out of the frame. Went off into the ether either below or to the right of the bed a few times.

Roller Riches by dxk2294 2020-10-18T21:58:31Z

This one took me a second at first, I hadn't noticed the research button and was like, this is going to take FOREVER. Once I found it gameplay was fun and smooth. great game!

Orbital Descent by Colin Misbach 2020-10-08T03:34:21Z

WebGl didn't load for me either :(

Hamsta's Paradise by brookman 2020-10-18T21:03:40Z

Game was enjoyable but it was difficult to control. I had to quit because I got pushed off too many times or controls just weren't smooth.

Loopers by gamedevkng 2020-10-09T08:21:32Z

nothing there :(

The Forest Maze by Dongle 2020-10-10T05:55:02Z

I enjoyed this entry, I didn't fully play through it as I was stuck fighting off 4+ worms at once. I just couldn't kill them, I need to get gud. Fun though and the art was great!

Hiccup Time by Somogy 2020-10-07T09:51:49Z

Both infuriating and highly entertaining! what a great game mechanic, I love it!

Covid Friendly Bar Concept by J Briggs 2020-10-10T06:03:23Z

I kept waiting for the intro to be over so I could run around the bar, then realized that wasn't an option. A weekend is tough, and a bar management game sounds hard to tackle in a weekend. Though I have seen some really impressive stuff so far. Fun little characters regardless. I am curious about the CI/CD pipeline you set up for Unity, took me a while to set it up for other projects. is your gitlab public? can you post a link?

The return of Bill by Rooster And Frétillant 2020-10-07T07:22:21Z

I enjoyed the programming humor, we thought about doing the same but went a different way.

The game controls could be a little difficult at times, it also took me a good long while to understand how to use the kite. overall I enjoyed playing the game. I did end up getting stuck in one of the levels, regardless of the door I was unable to get out. Guess I got caught in a loop lol

The return of Bill by Rooster And Frétillant 2020-10-07T09:46:10Z

@daitse Disregard lol, I was dry...

Loop Drive by MusicBlox 2020-10-08T03:36:20Z

Respawning was a bit weird. wasn't sure what was going on.

Turtle VS Trash Vortex by deviantdear 2020-10-07T10:31:54Z

Slorp the turtle vac is my fav! Audio was great, glad you went with the slurp sfx. only problem was that controls were a little weird, once I moved away from the initial starting point I struggled getting into any path easily. Great Jam entry and of course I dig the message too.

Loopertary by BinaryPrinciple 2020-10-18T22:02:18Z

I suppose I should have run through the tutorial but controls should have been intuitive enough not to need to. The graphics, audio, and gameplay were fun minus the non-intuitive controls.

TIME TO DANCE! by Savvy Community 2020-10-18T20:45:55Z

Well that was enjoyable! I think the only thing I really felt was missing was any sort of scoring/winning/losing system. The music was fun, and the graphics we just great!

Co-Routine by MatchaFlavor 2020-10-07T09:33:09Z

It took me a bit to realize that the direction of the color wheel was switching when I hit a purple block, the game was actually a bit of fun though! good little puzzle game :D

[while'd] by Celuloide 2020-10-18T21:24:16Z

well that was fun! that damn no red no double jump was killer though! I gave up lol

Space Loop by sergei201613 2020-10-08T03:28:26Z

I found it a little difficult to play. I think mostly because of the time. two minutes in a simple platform can feel like a lit, but you had a decent amount to look at, sometimes just looking around at the setting and assets killed my timer.

The Loop by DrJexter 2020-10-01T00:55:13Z

First LD, total noobs. Watch us bumble through this, make fun of us, help us out whatever.

https://www.twitch.tv/westonwilson

The Loop by DrJexter 2020-10-07T10:17:45Z

@etrealjunior if you liked the game please rate it.

The Loop by DrJexter 2020-10-07T11:02:47Z

@minibetrayal yeah definitely some framerate issues, also some camera issues. We constrained ourselves (pretty much down to the last few hours) to only use Bolt for visual scripting and Cinemachine for Cams (to force ourselves to learn the systems) Some of the choppiness is due to moving the came fixed distances as it grows rather than a smooth pull back. The sound was definitely a last minute "oh, we forgot sound" thing lol! I still want to work on it so updates, actual goals/levels, better audio, performances improvements etc to come. Thanks for playing and thanks for the feedback!

The Loop by DrJexter 2020-10-07T11:06:36Z

@etrealjunior no real objective, in this submission anyway. We decided to go literal with "Caught in a loop" the ship is the loop and it catches things. Yeah the audio is real repetitive. I thought it was better than nothing, but am learning that without the time, it would have been better without. We were wanting to get sound effects and visual effects for each thing we pick up too. water shooting out when you pick up a hydrant car alarms when you capture a car, birds flying out when you get a tree, and so on. Maybe we'll do more with this. Thanks!

The Loop by DrJexter 2020-10-07T11:09:49Z

@blood-jackal23 Thanks! We were going for a katamari damacy / hole.io vibe. Yeah I noticed framerate was an issue right off the bat, and is definitely because there are too many assets rendering. I wasn't sure how to handle it. I deal a lot with Unity but have very few assets in what I normally develop. I'd like to fix it.

The Loop by DrJexter 2020-10-07T11:15:12Z

@oddmes, @arthur-mairs, yeah... total consumption was a problem on my end too. I want to work that out. The first run with the grow mechanic my scale factor was too high and I ate one hydrant and it grew to consume the entire world in less than 5 seconds! it was a mess lol. We plan on laying out better worlds/levels with maybe timed rounds and challenges. However, the theme, we just went literal with it. The ship is the loop and stuff gets caught in it. We considered having some things appearing to try to escape but you know, time.

The Loop by DrJexter 2020-10-07T11:17:05Z

@toulou Thanks! nah it's a problem, I am running with a pretty decent CPU and GPU and It bogs my machine down too. Thanks for playing! We'll definitely be doing more Jams.

The Loop by DrJexter 2020-10-09T06:56:59Z

Thanks everyone! @blood-jackal23 yeah I wasn't doing any occlusion culling and my far clipping was set way far out. I normally deal in like the 20-30 models range for what I make so it's never been an issue I needed to know about lol. Definitely lesson learned!

The Loop by DrJexter 2020-10-09T12:27:48Z

@voidsay thank you for the detailed feedback! I know it's rough on the lag so I appreciate anyone who makes it through a few minutes!

Deleting small objects is a really good idea! I do employ FIFO to destroy older object in the loop though I've found that isn't consistent either. I have never really dealt which much of the graphics end of games before so most of those considerations went right out the window. (Won't make that mistake again!). We did also have collision with objects we're too small for on the list but it didn't make it in on time :/ I have implemented in locally since and it makes a big difference, great suggestion.

Thanks for playing and for the feedback!

Resurrection by etrealjunior 2020-10-07T11:36:21Z

The art style was clean and consistent. The game was fun, though I was expecting more of a flappy bird mechanic on the first level. The second the tree grew I was like "I see what's going on here" it was a nice simple loop. However, because of that, I wasn't too interested in going through it multiple times.

Abducted by FlashCash0402 2020-10-07T07:31:12Z

I dug the mood a lot, but the game controls were a little counter intuitive. I also went through a wall and just saw the Unity skybox on the second level then it said I died lol. I would have gone through a second attempt but the controls are just difficult to handle. Great entry regardless! I dig the Red John reference. It brought me back a bit lol.

BEATS by DREamers by Dreamers 2020-10-09T08:40:17Z

Nothing there :(

The Big Box Paradox by Suspense_Comix 2020-10-09T08:45:48Z

Is there any beginning? I dig stick figure stuff, and was excited to play but I wasn't sure how to. I got movement working but none of the standard keys or mouse-clicks worked for anything that I could figure out any

thereisnogame by YeetMet 2020-10-09T08:37:42Z

Now what really would have been great had this page provided a link that redirected to this page lol!

Please Just Leave by Noam Blei 2020-10-10T21:45:06Z

I enjoyed this game :) I wasn't too sure the point of the timer in the corner though.