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pushxtonotdie

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Jury Summonsjam
202047Stuck in a loopEat. Sleep. Rave. Repeat.jam3.213.003.713.503.934.434.36
202046Keep it alive👥Escort Wingjam4123.863.803.133.743.813.193.73
201842Running out of space👥A Few Bits Leftjam3863.583.483.452.333.742.813.23
201739Running out of Power👥Hominem Ex Machinajam3.752.884.133.504.38
201636Ancient TechnologyPyramid Schemejam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by pushxtonotdie

pushxtonotdie leaves an average of 2.0 feedback comments each event.

LD48 — Deeper and deeper (2)

Parentage by CandleBird 2021-05-06T03:34:27Z ♥ 1

Really nice progression and narrative! The pacing was great, with a fun payoff at the end. Really tight experience!

Tiptap the Tadpole vs. the Menacing Cthonic Horde by Knipsch 2021-05-06T03:32:10Z ♥ 0

At first I didn't get the hint that you need to put the traits in the specific places. Once I understood what they all did, it was a much funner game. I really got into building my little monsters. I would love to see more traits and the ability to build things up further! Great job!

LD46 — Keep it alive (3)

That's Crazy, What? by commanderstitch 2020-04-28T04:18:51Z ♥ 1

Lives up to its name. :)

Shashou the Panda by Mark Kelly 2020-04-28T03:45:07Z ♥ 1

I was very confused at first because I was attempting to stay near the panda and fire. It seems weird that the gun has such a short range. Nice work on the camera shake and illustrations!

by Sthor726 2020-04-28T03:40:13Z ♥ 1

Looks like if you finish the day you'll get a number of nulls and the game gates. I really like the premise, the graphics etc. I've gone through a DDR phase so for me the speed and timing of the beats on the first day was not difficult.

LD42 — Running out of space (2)

A Tale of Fish by dalton5000 2018-08-15T16:49:18Z ♥ 2

Very cute, well written, and self contained. Great stuff.

Claustrophobia by Benjamin Armour 2018-08-14T00:53:58Z ♥ 4

This is a flavorful platformer with different game states (crouched, standing, jumping), each of which you use effectively in the level design. The dialogue from the spooky scientist that has you under surveillance is a nice touch – the dialogue delivers excellently and adds a bit of environmental flavor to the world. The game remembers where you were so that dying isn't tedious, and it handles pretty well. I got stuck on the sides of blocks in that level where the spikes rise from the floor, but on that topic - the rising floor is a well implemented mechanic.

For a first LD game, it's uncharacteristically complete!

LD39 — Running out of Power (1)

Circlebots Share by belser 2017-07-31T23:51:21Z ♥ 2

Nice work! The potential for complexity with just a few simple rules is fascinating.