Hey @josemachado @gord10ahmet , Thank you for your critical feedback. sorry about the troubles you had with the games controls, Our team ( Nevermore, Liz, and I) Are very adaptive when it comes to playing games, we often use strange controls and switch from keyboard, to mouse, and have lots of experience in using all sorts of weird mediums for games from growing up with both PC and console games. because of this when we prototyped the games controls we didn't really think much on the trouble other people might have with them but your feedback helps because we know not to make that mistake again :).
I am also sorry we also didn't think on the Replay menus being controlled by mouse click either, honestly we were just happy the replay button worked lol.
As for the sticky blocks, ya we only realized latter after the jams was finished when we began some play tests that the blocks were sticky and needed to have a friction-less physics material added to them.
As for unforgiving hit boxes, you would be surprised how much we shrank them down, but the green blocks (the acid blocks) were pretty unforgivable still by the end so my apology's. Anyway thank you again for your feedback and while this isn't technically my first jam, it was for my two teammates and this was my first time programming for a game jam so we really appreciate it :)