ianburnette 2017-08-01 01:19
Hmm, I'm having trouble getting over the second pit of water! I can't jump high enough to get over it! The narration at the beginning was great. :)
Foon → Ludum Dare Explorer → LD39 → THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED
By mesuko
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 761 | 2.79 | 26 | |
| Fun | 695 | 2.70 | 26 | |
| Innovation | 665 | 2.62 | 26 | |
| Theme | 818 | 2.37 | 26 | |
| Humor | 273 | 2.75 | 26 | |
| Mood | 613 | 2.83 | 26 |
Hmm, I'm having trouble getting over the second pit of water! I can't jump high enough to get over it! The narration at the beginning was great. :)
@ianburnette I'm sorry about it, I will fix this soon.
i feel like you didn't actually play test your levels, it feels like you made some sort of mathematical calculation that says that its possible just barely and thought this was human standard. i loved the idea of the wall climbing and the characters design being so simple yet interesting, in fact i would have loved to see this entire game based on the character solving puzzles with only the wall climbing ability to its advantage but i feel you ruined your levels by making them stupidly difficult. to be far i didn't get very far into the game, but thats mostly because of the puzzles being designed to have not only picture perfect accuracy but also the platforms not having proper physics with the character, so my surprise at when i landed on the platform and it moved only for me not to move was pretty genuine. overall i still liked the idea and its humor at the beginning was fun but i also found i couldn't skip the beginning cut scene made it more frustrating when i wanted to replay from the beginning.
that being said i loved the character and story, if the puzzle/platforming section wasnt so hard i would have done the entire game based on that alone just to figure out what was going to happen. i found the character to be neat and although his sound was a bit weird it was comical at the same time :).
@benjamin-armour Thanks for you feedback, I appreciate that. I tried to balance the levels, but as you can see, I do not do very well. I'll look at this again. Thank you.
The controls felt a bit cumbersome to me and sadly I didn't manage to make it very far either. The unforgiving precision required and the platforms not carrying you made it really frustrating, which is too bad, because I'm kinda curious about the ending and would've loved to see it. Maybe I'll give it another shot later, but yeah, it has some ragequit potential ;)
The game don't want to run. There is the Unity logo and then the game window becomes red, that's it. I run it on Win10 64bit.
Unable to load mono library from "C:/Users/Geckoo1337/Downloads/the-story-about-the-robot-that-was-on-level-1-when-something-happened-jam-version/THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED/THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED_Data/Mono/mono.dll" (error = 206).
Doesn't work :(
I reupload the first version and the first version with bugs fixed. I think now you can play.
I wasn't able to run the game, when I double click the .exe nothing seems to happen?
@aevek WOW! It's wierd. I again reupload latest version, I hope the problem doesn't happen now.
Worked for me! I like the player model lol. The game was definitely difficult but i had fun in the levels I played. I feel like i could have done better if the robot started and stopped just a lil faster. Either that or i need to work on my reflexes.
I was suprized with the voice acting on the start! The jumping mechanic needs some work. Some of the jumps need to be almost perfect to land, and the robots hitbox isn't clear.
Overall, I liked it! It was great, great idea, and an intersting concept to say the least!
The voice entry is pretty funny. Some levels are not well balanced and took a very long time to complete (after a while I gave up, so, unfortunately, I did not see the ending). However, if you do not pay attention to some problems with the mechanics of jumping, this is really a good game with an interesting level design. Got fun while playing.
I think for a platforming game the character shape might have been a mischoice I struggled to know when I was grounded. It was nice you had sounds but I think they played to er... randomly/inconsistent or something and I think it actually was confusing me.
It's great that you made 16 levels, but the difficult curb stopped me seeing like 80% of them.
I think it looked pretty nice, clean style.
It was kinda hard to get used to jumping nuances, but it's a cute entry, plus the first 3D platformer I've played, solid job. Bonus points in humor for "don't leave", keep on making cool stuff and you'll see no one even wants to. :)
Like some others I really wanted to see the end, but didn't make it through unfortunately. But the haphazard style is awesome, wanna see more like this!
Hi, Mesuko!
Cool project!
I like this funny graphics and an audio game start)
Jump mechanics are pretty hard, and it looks like I am a bit lame with this game XD Passed something like 3 levels, then didn't get how to pass a fast orange wall. LDJam 39 2017-08-03 22.04.19.png
Levels are hard and it looks like they lacks some mechanics explanation. I still not quite sure how the robot leg position influences jumps and is it influence at all. Also recommend you to start with easier levels - make platforms closer to each other.
It will be very good if you give someone to play your levels and watch how they are playing. Then it will much easier to make the level design decisions.
Better to have less levels, but tested and polished.
Anyway a good project. And it is solo! You did a great job! :)
@mikeliosus Yeah, you are completely right. I just had an ideia about the bad level design when my brother played the game, but it was too late.
I am really grateful for all feedbacks, I'm learning a lot with this ludum dare.
I appreciate each comment, for real. Thank you.
There's definately promise here but, as everyone else has said, the levels are way too hard at the moment! As it is, I'm tempted to say that the second orange swiping wall is impossible to get past, at least without some kind of pixel perfect precision.
Some games, like "I wanna be the guy" or "meatboy" can get away with close to this kind of precision, but that's because they have super precise controls and very visable character models. Your robots movement animation make's it very difficult to determine where the floor is in relation to the character, making precise jumps really difficult, and the slow acceleration means you can't pass the orange walls when you get to them, instead you have to guess with incredible precision where they'll be when you're a few meters away and then pick the right time to slowly accelerate in order to hopefully get passed.
If you want to keep the character model and animations as is I'd suggest making the platforming easier and instead focusing on puzzle elements similar to something like "portal", "limbo" or "inside".
Sorry if this comes off as a little frustrated but I was really looking forward to playing the rest of your game! Despite what I said I really like the robot design and I wanted to see what other cool obsticals you used in the later levels and I wanted to get to the emotional final so bad!
@mesuko You are welcome! I am happy that my feedback is useful for you :)
Cool game, interesting idea, intuitive robot control interesting level design.
I'll give you the feedback in portuguese, alright? :D
Gostei bastante do game,a narração no começo ficou bem massa, achei engraçado. As mecânicas são bem legais, fácil de aprender. Mas eu também não consegui passar da fase 3. É bem difícil conseguir chegar ao outro lado da água, e quando chego, não consigo passar antes que o cubo laranja me acerte :o
De qualquer forma, são apenas pequenos ajustes, o game em si está muito bom!!
Parabéns :D
well i see the majority of the feedback has the same problem as i got (i get to level : - non intuitive controls (i think the main problem here is when you want to move backwards but the robot take a couple of steps to the side to turn around). - Lack of inertia in the player, making landing after a jump a little hard. - Unfair level design, i can handle difficult jumps and try to beat the level before time limits, but speed cubes (light speed movement and unpredictable) that kill you and reset the level was to much for me :disappointed:
Things that i like: - Robot Design - Story and Intro - Water Effect
I think this game have a good potencial, you need to work on the "feels" of the controls and make fair the levels! :thumbsup:
The controls are good, the idea of climbing walls is great, the animation is on top, good graphics, etc. In terms of technical achievement, easyly the best LD39 game i've ever seen. However, as many others have pointed out, the levels and game difficult are just unfair and I was unable to get past the second level. The learning curve needs some tweaking and level design needs to be a little less demanding for the player during the early levels. Despite all of this, with these issues fixed, it would easily be my favourite LD39 game so far, so congratulations for all the effort and good luck with the future updates!