FoonLudum Dare ExplorerLD39 → Space Recharge

Space Recharge

By kurangceret

View on ldjam.com

CategoryRankScoreCount
Overall6173.0520
Fun4453.1120
Innovation5872.7720
Theme4033.5020
Graphics6782.7720
Audio4872.6620
Mood5832.8820

Comments

2017-08-01 02:54

Hey there! I like the UI layout and the controls were fresh

rb2750 2017-08-01 03:00

Nice game! Better graphics would have made it almost perfect.

conorgrocock 2017-08-01 03:11

Great game, would be nice to have an exit button

benjamin-armour 2017-08-01 04:13

i liked the autonomous feel you gave to the player. how the player approached the enemy and the goal was on there own time as long as they protected there own base and the fact the goal was on the other end added to the Theme given. i also like the use of the art even though the art wasnt spectacular it was used well.

bmacintosh 2017-08-01 05:35

Solid game! I had a freeze after the second time I recharged my ship (on my second life) - it seemed like the game was still running, based on the audio, but the render froze and stopped updating. Couldn't find a log file.

kurangceret 2017-08-01 05:57

@bmacintosh Most likely a bug with audio. The game codebase has only a shallow implementation of audio system. Sorry for the bad experience, glad you enjoyed the game though!

walterp 2017-08-01 06:05

Neat game. Moving the ship felt good, and only being able to shoot straight added a little skill into it which I like. Was a bit hard to know where enemy ships were especially with the large map. Nice game with the limited hours we had. Keep up the good work!

shezard 2017-08-01 17:41

The Audio is taken from the Unity space ship tutorial, the controls are imaginative but a bit tricky, the art could be much better, but it quite a good job! keep it up

bobsleigh 2017-08-03 00:55

Nice game! I liked the tutorial page at the launch, very helpful. The sound effects are nice and welcome. The fact that you keep going forward needs some adaptation, like when you try to shoot the enemy planet. Maybe a slow down button would be a nice middle ground. The right click was very strong but I was pleased to see that a nicely balanced cooldown was in place. Good job overall!

joebeard 2017-08-08 22:22

It was a bit tricky controlling the space ship, maybe removing its constant thrust would help?

edwingamedev 2017-08-10 03:01

Capturar.PNG

Great game! But i think it was too easy and repetitive. Maybe you could put more enemies, or power ups. Goob job!