FoonLudum Dare ExplorerLD46 → Shashou the Panda

Shashou the Panda

By mark-kelly

View on ldjam.com

CategoryRankScoreCount
Overall3623.8828
Fun2283.9027
Innovation21822.7226
Theme754.3126
Graphics3144.2628
Audio3873.7726
Humor9023.1325
Mood3063.9326

Comments

simonbeats 2020-04-20 14:11

Amazing artstile and music! Blasting the enemies feels really satisfying. Different enemies or the game gradually getting harder over time would make a great addition.

bereg 2020-04-20 14:40

The art is so cool! I really love the arcade feel of the game. Great job!

oooohmangames 2020-04-20 14:45

I really liked the game! I like snappy movement and gorgeus graphics. I had little issues to get used to fast enemy moevement but finally I figured it out and got even score of almost 4000! Cheers :D

mark-kelly 2020-04-20 14:55

Thank you so much to everyone who's rated my game so far!

nnnikki 2020-04-20 16:23

I liked that you put in some juicy sound effects and screenshake, but honestly, good graphics and audio cannot fix a fundamentally... simple game. Games are most fun when you have to make meaningful decisions, and when the best decision is not obvious. Currently, it feels more like a sort of 'test' than a game. You basically have to walk left or right to the nearest man and shoot him. That's it. Maybe if you included other pandas to save, or some other thing to do at the same time, the player could get stuck in a loop of "do I save the panda, or do I use that machine?" A game I just played called [Save the Earth Initiative](https://ldjam.com/events/ludum-dare/46/save-the-earth-initiative) manages to pull this off. It's very simple, but also very fun.

Jonas Tyroller has some good videos on decision making:

https://youtu.be/plj09H-aLOk

https://youtu.be/J_qQ76ouWXI

myles-mccoy 2020-04-20 17:06

Killer sprites and subtle animation, really satisfying game speed and feel, simple and addictive. The choice to majorly reduce the range of the gun was extremely smart. The game got a bit easier when I discovered that I cannot, in fact, accidentally shoot Shashou myself. A neat feature would be for bamboo to grow a tile or two away and cause Shashou to become uncentered, heightening the danger from one side or the other. Also an aerial enemy or two would help justify the jump button, but these are just ideas; in the end I really enjoyed the game.

mark-kelly 2020-04-20 17:15

@myles-mccoy I love the bamboo idea! Aerial enemies would really help the game too. (And be extremely easy to implement, honestly.) Thanks for the feedback!

mark-kelly 2020-04-20 17:20

@nnnikki Thanks for the great feedback. You're absolutely right. I originally planned some different types of enemies and such to vary the game play, but I had to cut them due to scope. (I'm pretty busy, despite everything going on right now.)

As for the Jonas videos, I've watched both already. (I love that dude, he's always so full of energy. ) That being said,

I'm still glad you found the art and music to be nice. Thanks again for playing and rating my game!

irwatts 2020-04-20 18:48

Love the dithered vista art and the happy bouncing panda! The music is catchy and sets a fun mood. I started it up again while writing this and was happily surprised to see my high score preserved! Well done.

tayl1r 2020-04-20 18:51

Really nice presentation! I managed 2720.

Yeah, it's a bit simple but it's just a 2 day game and the world is on fire. Don't take it to heart!

angelo-saez 2020-04-20 19:04

Very fun game and the screenshake was a nice touch. I liked the graphics and I loved being able to see a cute panda to remind me what I was fighting for. PS you adding that the player character is an 'insane hunter' made it really funny lol

louis-hayes-greenwood 2020-04-20 22:10

Loved the panda sprite :) Well done on finishing! I found you can just sit inside the panda and shoot from there and got a really highscore, I think one more enemy would have been nice or perhaps a gun that could shoot further as a power up? I liked the simple controls and the ui for them :)

feverdream-tim 2020-04-20 22:11

Fun little game, very hard at first but easier once you get the hang of it. Very nice art!

kynantokoro 2020-04-21 00:39

I liked the dither-style-art. panda was cute.

henriquecanella 2020-04-21 01:51

Really liked the retro art and music style and as said above would be nice to have more variations of enemies or other things to do. But overall really nice game

claybro2021 2020-04-21 02:42

this was tite. hooked me and i wanted to play more. gfx are legit AF. nice job!

frokes 2020-04-21 10:18

The graphics look really nice but I would have liked a more complex core game loop. Maybe a different enemy type or some kind of weapon powerup. Other than that, well done!

remco 2020-04-21 10:31

The level of polish surrounding the title screen brought a smile to my face.

The range of your weapon unclear, it worked better when I pretended it was a knife and just ran up to the hunters (this managed me a hi-score of 3880).

The speed & difficulty is high enough that the repetitiveness doesn't really matter _that_ much (for the amount you play a jam game anyway), but I can imagine that, combined with the simplicity of the basic gameplay, will get quite boring after extensive periods of play.

takase 2020-04-21 13:42

very good game, I like the concept!

grunlack 2020-04-21 18:11

The panda's cute. The goal is simple and direct. cool game

pushxtonotdie 2020-04-28 03:45

I was very confused at first because I was attempting to stay near the panda and fire. It seems weird that the gun has such a short range. Nice work on the camera shake and illustrations!