Almost free by Listonos 2019-05-01T01:42:27Z
I enjoyed it. I do have a question, though. Is there sound being played? I heard some wooshing that seemed to fit what was happening, but no actual sound.
Foon → Ludum Dare Explorer → Users → Waldinx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Underbello | jam | 78 | 4.02 | 3.82 | 3.01 | 3.46 | 3.81 | 3.52 | 2.70 | 3.82 |
I enjoyed it. I do have a question, though. Is there sound being played? I heard some wooshing that seemed to fit what was happening, but no actual sound.
Very tough, but I like the concept. Nicely done
I appreciated the tutorial. It didn't take long but it got the basics down. Got to a score of 55 on my second try.
It's hard to make a clicker-game likable, but this seems like the perfect theme to make one. Good job
Windows XP and whips, something every successful company needs.
Very well put together, also gets very challenging. I would've liked an option to skip the dialogue after going through it once, though. Good job.
Good job with the music. I noticed the far right shop in the third level doesn't quite work. It clearly asks for 10, but it says 10 isn't enough.
I love the concept. Reminds me of a game I used to play back in the day. Sadly my planets keep dying. I think because the tree score goes negative?
I was a bit uncertain about playing this with a mouse, but I am glad I sticked to the end. Nice job.
The art is amazing. Instantly understood the game's core mechanics. Good job
Took me awhile to get used to the controls, so I switched them. I love that feature, by the way. Managed to get top 3 on my second try, after figuring out what buying was.
The controls are really intuitive and feel flawless. I like that unlocked regions stay unlocked. Nice job.
Good job anon
The sprites for the arena are really nice. I was wondering how the second character was controlled, turns out it was the controller. I guess I could've known if I read the text.
Thanks @sholyu, Procedural levels were on the long list of unimplemented features. I had to cut and choose to finish this, but I appreciated the time limit at the same time. Usually I don't get beyond coding initial gameplay.