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frankitox16

Games

YearLDThemeGameDivisionRankOvFuInThAuHuMo
201945Start with nothingWord Wieldercompo1903.543.164.264.353.67
201944Your life is currency👥The Necromancer Saga: Endless Dungeonsjam6943.303.202.903.352.723.47
201842Running out of spaceOffice Buildercompo
201740The more you have, the worse it isLeaking' Pipescompo3.003.003.003.502.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by frankitox16

LD44 — Your life is currency

The Necromancer Saga: Endless Dungeons by frankitox16 2019-04-30T03:30:36Z

@kmazzio @dxk2294 Ouch! Forgot to write the camera controls in the game description! Thanks for the feedback, many more would have missed it...

The Necromancer Saga: Endless Dungeons by frankitox16 2019-04-30T13:49:50Z

@chelc thanks! The big issue was time, as I originally intended the fireballs to also play some particles when destroyed, but couldn't make it without going overdue (the main menu itself is another example of this). As for the enemies, they were supposed to be hard at first, but easier to deal with when getting your first skeletons, as long as you kite them a bit. Anyway, I'm glad you enjoyed it!

The Necromancer Saga: Endless Dungeons by frankitox16 2019-04-30T13:56:41Z

@rhoka Thanks for the amazing feedback! Indeed lighting is quite crappy, dungeon rooms were originally supposed to have some props in them (like torches, bones, etc) and each get their own lights, making it possible to darken the scene a little bit, but having the room lit by themselves. As for the skeletons, I agree... I couldn't playtest the game enough to see that become an actual problem later in the game, and probably will patch it up sometime soon.

Once again, thanks for the feedback, and I'm really glad you enjoyed it!

The Necromancer Saga: Endless Dungeons by frankitox16 2019-05-05T03:03:05Z

@trevor-shoe Thanks for your suggestions about the camera! The only problem with it is that without a minimap (and proper level generation) you would get lost a bit. VFX and SFX were something to add if I had time back then. With these updates I want to keep it as close as it was when released (the game was supposed to be done in 72 hours, no more. I could add more, and probably will do so when play+rate ends, but until then, it wouldn't be fair to keep adding things).

@avsc Thanks for the feedback at the enemies! Indeed they get quite easy later into the game, I might add some scaling or something, apart form moving the spawnpoints of the enemies...

As for both suggestions on the Dungeon Generator, I might make a post on how it works and why does it feel so monotonous. To make a long story short, I made some prefabs of rooms that should appear in the dungeon, and "stick their exits" togehter. The biggest downside of this, is that the rooms sometimes collide with eachother, and Unity's collision system doesn't exactly work until runtime. So, in order to not waste more time, I went the quick route and designed a few simple rooms (which are the ones that keep repeating there). I would add props/lights/etc to it later, if I had the time (which I sure didn't). In the end, I will add all these details, but for now, it will remain as is...

Bet Your Life by mrnyarlathotep 2019-04-30T23:32:18Z

Nice little game! Gets repetitive after the first 10 cards or so, but it was enjoyable till then

Heartaker by lukbebalduke 2019-05-01T17:46:24Z

Incredible game. Addictive gameplay, polished art style, and fititng sound effects. Only things I could add is: - Make the game pause when offscreen (Having dual monitor made it quite difficult to play sometimes, as I would ocassionally click outside the screen, and lost to someone coming my way). - Do a hint when you first die like "Press ESC to skip text". I figured it out at the 3rd death, and saves quite a lot of time.

Mr. Money’s Extra-Ordinary Money Factory Blitz by aevek 2019-04-30T02:58:15Z

Art looks nice, those conveyor belts look wonderful, aswell as the machines...

Big Tiddy Goth Girlfriend: A Tale of Romance by yojammerjammer 2019-04-30T04:00:00Z

Pretty solid game! Found a couple of dialogues quite funny, and the art is really fitting.

Selloutpunk by JeaH 2019-04-30T03:12:47Z

Really nice looking game! Congratulations for the Art style, it's amazing. The only thing I didn't like like was the controls themselves, as it's quite tricky to move each hand with the keyboard, and the "Grab" button doesn't seem to always work.

Slime, music and portals by VinegarLove 2019-04-30T02:50:17Z

Nice little platformer! The music is nice, and I loved how the jumps change pitch randomly. There're a few bugs (you can't double jump some times, and you can fall the platform in the second level) but overall it looks nice.

Protocol: R.W.S. by Derek Volker 2019-04-30T23:37:24Z

The music sounds great, and the character looks amazing. The only problem I had was that platforms were really hard to tell apart from the background (they should contrast a bit more).

Hemomancers by Aditya Kumar 2019-04-30T02:42:29Z

Interesting concept, but I would change the font in the tutorial, or make it not so bold... it made it a little bit hard to read. The units could also display their stats in a different place (like, each in every corner), to make it even easier to understand what does every number mean. Overall, this could be a nice challenging game with a little bit more work.

Force of Nature by Griddolini 2019-05-01T17:26:51Z

I liked the art style, and the game is fun. Music a bit too loud, but it's a nice soundtrack. A couple of critics I could give is that you could add some particle effects over the flowers, since it's hard to tell them apart from the rest of the background. some bigger tooltips would be nice too, to remember what each building did.

Thief of Hours by CharlesSchar 2019-05-01T16:41:56Z

Fun little game. I think minibobbo summarized pretty well about what could be improved, but I'll take the liberty of adding a couple of things: - About the sound, I'll add https://sfbgames.com/chiptone/ to the list. It's pretty much the same concept, but a little bit more intuitive to use. - I found that if you hide and press any other key, you also get out (or at least, it happened a couple of times.. Don't know if that was intended). This made it a bit hard to hide while in a rush to avoid police and old men...

Heart Sacrifice by Predrag 2019-05-01T16:24:53Z

Really nice looking graphics, solid gameplay, and I didn't have any kind of problem trying to play it. The player moves a little bit too slow, but overall this game is really nice.

LD45 — Start with nothing

An Universe From Scratch by LeReveur 2019-10-13T22:26:19Z

Loved the music! This game could use a tutorial for mixing "ingredients", I've gotta admit I was clicking them instead of actually dragging and dropping :sweat_smile: Never played these kinds of game before...

Chronicles of the Mattock by NickZangus 2019-10-13T22:40:17Z

This was a really fun game! The combat was a bit buggy, could use some "invincibility" of some sort while dodging. I found myself actually being hit while dodging, or the skeletons hurting me after being hit... But the graphics and sounds are really nice!

Conjury: The Convocation the RPG by unpronounceable 2019-10-22T20:44:10Z

Even though I'm not too much into card games, I really like all the possibilities and strategies that this game can bring to the table. Definitively really fun if you like these kind of games.

@philomory : There's background music when you start the game (at least in the windows version).

A quick bug report: couldn't play the game on the website, I'm getting the following error:

```Error in initRendering while creating context: Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH) 13```

Could possibly be my computer though, as it does struggle with other web games (old Nvidia card...). Even so, maybe it's useful for you.

Good job!

Word Wielder by frankitox16 2019-10-08T00:33:56Z

@rollersteaam @akusan thanks for the feedback! I originally intended to have something more than just a funny line for the special word, to make it something useful and extremely rare, but didn't find the time to implement it properly. Maybe if the game needs a balance/bugfix update, I might be able to implement it in a way that doesn't break the rules, but still brings more options to the table.

As for the graphics, I did think about implementing basic 8-bit like sprites for player and enemies, but it's just not my strength... So I just went with the "use your imagination" route :sweat_smile:

Word Wielder by frankitox16 2019-10-20T15:20:52Z

@itsdanidre thanks for playing! Indeed, the enemies scaling was meant to give a "game over" state before it got too repetitive... Original plan was to have lootable words and other stuff, but ran out of time... I'm glad you liked it!

Ex Nihilo by agentparsec 2019-10-22T20:27:28Z

Very interesting experience! I was a bit confused at first on how things worked, so I had to look at the comments to know how to play. A tutorial, or a "Hold right mouse button" at the start would've been good, just to not get lost.

Good graphics, it was a nice visualization of the procedural music generation, and felt very intuitive. Great job!

BLOB by Dudum Lare 2019-10-24T20:04:11Z

I really liked the simplistic design of the art, fits really well, and the music is beautiful (Web build didn't loop, though... Don't know if it's a bug, or inteded). My only complaint was the key bindings, as I found myself cycling between different parts of my keyboard, and my mouse. Overall is a really fun game, good job!

Robokek by Alex_LemminG 2019-10-13T22:10:47Z

This is fun! Reminds me of the .io games (agar.io, etc). The movement is a bit clunky though...

The items, that change everything by Dock Frankenstein 2019-10-13T23:05:27Z

Interesting puzzle, and liked the graphics. The background music I found a bit annoying... But the game is solid, and fits the theme really well. Good job!

Baryon Asymmetry by Flying Dog Fish 2019-10-13T22:04:55Z

Nice game, it's fun to just spam click and see whether it created something big, until eventually colliding with the rest.

Genesis by SpacialSeasoning 2019-10-13T22:57:17Z

I think there's a bug or something's not installed in my computer, but I can't play the game yet.. (SDL Error: Could not create GL context). Hopefully it's just my PC, but I think you might want to now this.

PS: I do have all the drivers installed and updated for my video card...

Genesis by SpacialSeasoning 2019-10-14T04:41:48Z

@spacialseasoning indeed I do have a (pretty old) Nvidia Card (GeForce 9600 lol) so yeah, that's a good reason why things didn't work :sweat_smile:

World of Nothing by DS Nahogara 2019-10-24T20:15:18Z

I quite liked it... I didn't catch how things supposed to work at the beggining, but I did eventually figured it out. Having some pop-ups or something that helps figuring out what everything's supposed to do would have been nice, but overall the game is fun to play. Nice job!

Garden Guru by Abacus 2019-10-07T22:46:48Z

The game is ok, but I feel like it lacks a lose condition, or something that waters the plants for you while you try to get to other plants... I know, it was probably hard to implement in the short time a Compo game allows, so this is overall a nice game, and I really liked the art, I can see you spent quite some time on it. Good job!

A New World by Lewis C. Parr 2019-10-09T19:40:12Z

Great look on the game, but a quick explanation/tutorial of it would have been nice. I didn't know what to do in the first steps of the game, or what anything meant. When you get the basics, though, it's really interesting... Reminds me of Spore Space stage!