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Conjury: The Convocation the RPG
Conjury: The Convocation the RPG
By unpronounceable
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 333 | 3.22 | 29 | |
| Fun | 318 | 3.07 | 29 | |
| Innovation | 83 | 3.79 | 29 | |
| Theme | 412 | 2.87 | 29 | |
| Graphics | 471 | 2.25 | 29 | |
| Audio | 249 | 3.02 | 26 | |
| Humor | 314 | 2.24 | 27 | |
| Mood | 430 | 2.60 | 27 | |
Comments
The music and sounds were fun---definitely enjoyed that. The mechanics are very detailed, so it's clear that I'd need to play it a lot more to become good at it and that there's depth to the game play. It felt a little abstract, though; I wasn't quite clear on how some of the cards worked.
notgreat
2019-10-07 02:20
Maybe I'm misunderstanding the rules (they weren't clearly explained), but it seems to me like the best strategy by far is to just pump all your points into one category (bold/aggro for example) and just always pick that. I could definitely be misunderstanding how to effectively use observation effectively, but I really need clearer rules to know what to do.
Also, it doesn't really seem to fit the theme. You start with nothing but a bunch of points, sure, but those points let you build a reasonable deck at the very beginning so I don't think it works.
zwodahs
2019-10-07 02:37
An interesting take on card game :D Would be interested to see if this gets expanded.
Love the idea but very complicated to learn. Also with this much complications there must be cheese somewhere to abuse the mechanics like putting everything into bluffing. But really interesting game. Well done
nakami
2019-10-11 12:04
Interesting game but the only way I found to progress is cheating even if did't want it :/
Interesting stuff! I'm impressed by the depth you've got here.
I liked trying to strategise, though it was a bit complicated keeping track of the rock-paper-scissors relationships. It does seem like the better approach is to put all your points into one deck style and simply have more dice; you get 2-3x as many dice to start with that way, so a +1 or -1 doesn't change much.
Sadly I kept hitting a bug where the game would get stuck on "rolling observation" over and over and I had to quit.
jimbly
2019-10-15 03:25
I'm pretty certain when I clicked "Use net deck 1" I had 1 unspent character skill point, and it went away :(. It would have been nice to see the play style/card type colors in the Edit Character screen, reading the text to remind myself which one was which was way harder than just remembering "green beats red" =).
Since the rewards were the same (just less often) for the bigger tournament, there didn't seem to be much reason to play anything other than easy local tournaments to build up stat points. I ended up winning the game without cheating (other than once to try it out...) with a Combo:5/Strategy:7 deck. For a while I wasted putting points into "observation" because I thought more information would make things more interesting, but in the end just putting all of my points into one card+strategy type seemed to be the best tactic, which wasn't super interesting. I think if I had put my starting 13 (15?) character points all into Strategy (or whatever matched an available 'net deck') it would have gone much quicker =).
Nice job on the game! That's a lot of content and systems to get done, and they all worked pretty well, and was interesting!
An interesting strategy game to be sure! I spent waaaay too long playing, tried playing strategically and was eventually able to win the Masters! The other commenters are probably right that it would have been better to dump all my stats into one strategy, but it was more satisfying going the balanced route :stuck_out_tongue:
ccg.png
That said, I'm _really_ confused by @geoff-nagy's comment - as far as I can tell this game has no audio, right?
Actually, @philomory, the best strategy is not to dump it all in one, but to balance across two. Since it's an RPS system, no matter what your opponent picks you've got a 1/3 chance of getting an advantage, 1/3 chance of being neutral, and 1/3 chance of getting disadvantage. This means min-maxing two stats means you have a 2/3 chance of not having a disadvantage.
Always match your strategy to your deck. The target number reduction overwhelms everything else at high levels.
I beat Masters with 8 Strategy, 8 Bold, 5 Combo, 5 Aggro, 10 deckbuilding, 10 trading, and 8 observation. Was a lot of fun. Spent too long on it. >.>
Even though I'm not too much into card games, I really like all the possibilities and strategies that this game can bring to the table. Definitively really fun if you like these kind of games.
@philomory : There's background music when you start the game (at least in the windows version).
A quick bug report: couldn't play the game on the website, I'm getting the following error:
```Error in initRendering while creating context: Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH) 13```
Could possibly be my computer though, as it does struggle with other web games (old Nvidia card...). Even so, maybe it's useful for you.
Good job!