Foon → Ludum Dare Explorer → Users → SpacialSeasoning
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Terrace Territory | compo | 857 | 2.61 | 2.29 | 3.44 | 1.64 | 3.21 | 2.58 | ||||
| 2020 | 47 | Stuck in a loop | Monke Rehabilitation Center | compo | 544 | 2.93 | 2.88 | 3.21 | 3.10 | 2.50 | 2.64 | 3.64 | 3.00 | ||
| 2020 | 46 | Keep it alive | Eradication | compo | 855 | 3.03 | 3.13 | 2.88 | 2.78 | 3.15 | 2.63 | 3.55 | 2.93 | ||
| 2019 | 45 | Start with nothing | Genesis | jam | 910 | 3.05 | 2.83 | 3.18 | 3.16 | 2.68 | 2.16 | 2.71 | |||
| 2019 | 44 | Your life is currency | The Preying Salmon | jam | 1164 | 2.00 | 1.74 | 1.84 | 1.92 | 1.96 | 1.71 | 1.98 |
SpacialSeasoning leaves an average of 7.8 feedback comments each event.
Can't wait to see more!
Nice game! I like the simplicity of it, including the art.
Very nice game! I liked the art.
Great game! Definitely good use of interesting mechanics. It is simple yet has so much potential.
Very nice! Simple, yet fun. The movement works very well.
I really like the game. As the last comment said, you can easily discover a loop. It is still fun to get the other trains to crash into each other while you are in the loop.
Cool concept! I really enjoyed Katana Zero, and a time-based puzzle game could definitely be interesting. I did feel like the two-player switching views thing was a bit much. An entire game could be made focusing on just one or the other so it just feels like overkill to have both that and the time travel introduced in the tutorial.
The game is interesting, but there are several problems. In the first level, if you aren't moving fast enough you just fall down the hole into the abyss instead of looping. The puzzles seem to have some design flaws. For example, I was able to complete the second level by only moving the first box onto the first pressure plate, then just jumping down a few holes, standing on a red pressure plate, then going to the door (I assume the other pressure plates and boxes were meant to be used).
Egg machine goes bucc. I was able to win hard mode. 11/13 needs more bucc.
Dialog machine goes brrr. I liked the potato man and his bagel taco! You had to jump through a lot of hoops to win this game, but it was still pretty good.
I agree with others that it needs smoother movement. It was also hard to read the text when only parts of it are shown on the screen, and it was hard to find anything because of the small viewport. Overall, it was a decent entry!
Great game! I liked the art, and I didn't run into any problems.
Definitely an interesting game! I'm not sure why the human runs into the manholes when you even get near them, but other than that I didn't find any problems.
Great game! It is an interesting premise to have to keep everyone alive without having any direct involvement. Sometimes weapons did disappear from my inventory, so I'm not sure if this was a bug or if the people start stealing things if they get mad.
Very sad. Always new that ugly thing was some sort of demon.
Pretty good game! I got to one quadrillion, you would have thought that the humans would have implemented their own asteroid defense before then, but I guess not!
Got the same backscreen as PolyPickle. I am using Windows and the Brave browser (similar to chrome).
Short, but good! It is always nice to see a few puzzle games on here!
Good game, but the slipperiness definitely gets in the way! It would be better if some of the smaller objects (like barrels) were a bit bigger, or if there was simply a way to slow down your movement to better get ready for the upcoming jump.
Art is good and the shadow rendering is cool, but the gameplay is a bit slow (especially for a jam.) I also noticed a small bug. The camera stops moving when you walk too far off the right / left, however the player will not stop moving and just walks off the map.
The graphics are nice, but I wasn't able to find any notes. I walked north and found some trees, but none of them really stood out. I can see from the comments that it is hidden on some cliff, but this is a bit difficult to figure out on your own. Referencing shade, etc. makes me think of trees, so I looked around trees. If this is meant to be a puzzle game, then maybe the difficulty should have been more gradual (with the second one pretty easy to find, then gradually appearing in more obscure locations). It would also make a lot more sense if the notes were placed near more unique landmarks.
Pretty good game. I got to room 35 with a high score of 2900. If you need to fix the bug that travis mentioned, note that in LD's rules you can update your regular version with bug fixes, as long as it does not contain new features.
LD48 — Deeper and deeper (6)
Imni by SouthMoonStudio 2021-05-11T23:47:31Z ♥ 0
I really liked the graphics!
Depths of Darvaza by ghost-in-the-toast 2021-05-05T04:07:11Z ♥ 2
Great story for a dare game! For some reason, the elevator reminds me of half life.
Depth Charge by Fatsheep 2021-05-05T03:28:17Z ♥ 1
Pretty good game! In addition to what others have suggested with aggressive entities such as sharks, I feel that adding passive entities such as fish could enhance the experience and make the ocean feel more alive.
Scython by BinarySpark 2021-05-03T16:28:03Z ♥ 2
This is a great game! Surprisingly smooth for a ludum dare entry. I didn't find any bugs or problems.
Deep dark fantasy by Ivan Grigoriev 2021-05-01T01:28:33Z ♥ 0
Good overall!
Gulp! by GoodGamesJames 2021-04-26T04:45:31Z ♥ 0
Good submission. I did find that you can complete some levels by shoving through the flesh as fast as possible and barely surviving, not sure if this was intended.