smiley 2020-10-05 19:05
Unfortunatly the game page doesn't work.
"We couldn't find your page" :(
Foon → Ludum Dare Explorer → LD47 → Fun Colors
By amusingfrog
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1268 | 3.15 | 24 | |
| Fun | 910 | 3.25 | 24 | |
| Innovation | 1354 | 2.77 | 24 | |
| Theme | 1552 | 2.59 | 24 |
Unfortunatly the game page doesn't work.
"We couldn't find your page" :(
Thanks for letting me know!! It should work now.
Gets really difficult!
This game was surprisingly fun! I really like the background art style.
Cool game. Smart idea to make a game around such a simple mechanic for a first game.
You mention you're using Unity: any chance you could export a WebGL build?
It's so simple yet so addictive! Gets pretty difficult very soon but I think that's fine. Btw it's always better to have a WebGL build for game jams, more people are likely to play your game if they can just play it on web.
Nice game! I like the simplicity of it, including the art.
Simple but works really well! It's short, difficult and replayable, pretty perfect for a jam game. Congrats with your first game, big achievement!
simple and great I really liked it :) :v:
Thanks for all the feedbacks! I have the WebGL build now @ditam @ashkman ^^
Cool concept. I could not get passed 16. It gets really difficult as the time runs out. My suggestion would be to let the player know the next color that is going to pop up like with tetris.
Good idea @midorimelody thanks for the feedback!
I liked it! Simple but really interesting little game!)
Simple but entertaining game. I would adjust the difficulty a bit, but other than that congratulations! ;-)
The background is really beautiful and I played the game quite long! With a bit of trying to predict colors I managed to get a score of 23. Really fun game :) But as the tiles move down faster it gets almost impossible to direct the tile to the correct color, if you don't predict the color. I like the idea of @midorimelody, that you know the next color dropping down.
Like others have mentioned, game is simple yet still pretty fun. I would suggest maybe allowing the players to push the block with more force on the horizontal axis as to give them more clutch moments in scoring a point right before the block hits the floor. Overall though, I liked your game and keep up the good work!
Congratulations on your first game and welcome to LD!
It would be nice if the movement and falling speed were adjusted so that you have a chance to get everything right - as it is, after a certain point, the blocks fall so fast that you can't get them to the sides fast enough, even if you guess the right color before it appears.
It is a very simple concept. (I don't feel the theme, because endless scoring videogames are very usual).Control is very sleepery, perhaps it's a way to make it challenging. At one time, because of the speed up, it begin to be too difficult to anticipate and I agree with MidoriMelody that knowing the next color would help. Anyway. All the simple concepts could be very addictive. With good feedbacks and polish, and perhaps more features, it could be a nice game.
Nice simple little game, the cubes feel very floaty, difficult to move, in the end you have to hold the correct button down from the moment it spawns until it hits to have the time to move it. A suggestion would be to reset the button after the cube despawns. Since you need to press that button into the very end to have time to move the cube you wont have time to release it when the new one spawns. This sometimes make it start moving in the wrong direction making it impossible to have the time to adjust since it's so floaty.
The game is fun! I would change how the cubes work, they seems quite floaty and hard to navigate
Keep it cool and keep it simple, liked this concept of mini game :D
nice simple game. the movement for the blocks seemed sluggish though
Simple yet addicting, and super cool result for a first game! Well done! I was almost surprised there was no penalty for matching the wrong colors aha