Escorting The Unstable by EOShadows 2021-10-16T13:49:17Z ♥ 1
I really like hand drawn art and you really did it justice. I guess its different for everyone but I would have preferred having the dash direction work with wasd.
Foon → Ludum Dare Explorer → Users → BjornStahl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Tidal Wave | jam | 475 | 3.68 | 3.76 | 4.31 | 3.92 | 3.03 | 2.15 | 2.97 | |||
| 2021 | 49 | Unstable | Scrap Pilot | jam | 877 | 3.43 | 3.46 | 3.71 | 3.87 | 3.16 | 2.00 | 2.56 | 2.76 | ||
| 2020 | 47 | Stuck in a loop | A Year | jam | 1349 | 3.08 | 2.88 | 2.92 | 3.04 | 2.48 | 1.98 | 3.07 |
BjornStahl leaves an average of 23.3 feedback comments each event.
I really like hand drawn art and you really did it justice. I guess its different for everyone but I would have preferred having the dash direction work with wasd.
I liked the look of the game, and the idea that the car becomes more unstable the more people you carry. However I found the car to be a bit to uncontrollable when empty, for example taking quite a while to break to a full stop. Also I don't know it was intentional but when you die and respawn the timer resets but not the people you have picked up, they are no longer found at their buildings.
I like it, simple controls, easy to understand and nice aesthetics. I enjoyed going through blind spots by aiming before hand and cruising straight through. At first when I reached the first blind spot I thought the controls were just randomized and that was quite aggravating, but I quickly realized it felt more like a delay of your own inputs. By treating it that way it was quite fun to go through the levels. Well done.
I really liked the beam effect, I played for quite a while but the speed ramped up a bit too slowly for me so I decided to stop neutralizing the particles and see what happens when you loose. It took probably 3 minutes without a single keypress before the radiation rose high enough. This made the game feel a bit too forgiving, one solution could be that the radiation increases more if you fail to neutralize several particles in a row.
Being a first timer and making this in 3 days is very impressive. Good music and artwork, two things that could have been improved on is the spacing between new vases, after placing 5-6 vases you had to move the camera very far up to get another vase. Also having the camera move with the mouse as you are trying to slowly lower a vase onto the tower makes you have to move the mouse upward instead of downward, a bit counter intuitive.
Well done, I did really poorly, even my second run after having seen the pictures of the problems I could really find very many. I love the guy sitting in the air, I passed him twice thinking "Oh the devs missed that" not realizing he was one of the bugs I should find ^^.
This was really well done, you managed to make a full game, good job. The sound and graphics fit very well. I had a little bit of trouble in the beginning as there was no top bun on the recipe causing me to try to turn burgers in without the top bun, which obviously didn't work. When I figured this out I did quite well for a couple of runs until I got an order with 10 layers. I managed 8 but after that I couldn't move without anything falling of so the last 30 seconds I just stood still spamming ingredients hoping they would land on the burger :P
This was a really cool mechanic, and it worked really well. The only problem or rather irritating bit was that the cube often exploded after respawning. So when you wanted to retry a part you failed on you had to wait for it to recharge.
This was really awesome, I can definitely see this as something to speedrun, felt like a mix between qwop and getting over it. Up until the kitchen level the game is very easy, just hold down the keys to rotate the legs as wheels and you will get to the end very fast. Then I couldn't get past the stove :D
I nice little game, I agree with other comments that it could have used a bit more content but it was still quite relaxing to play. You managed to give a good old computer feel, what I would have liked to see was a way to return to the starting page after the end credits.
Great atmosphere and mood in the game, it felt very polished. I found it a bit too difficult though, I had the power lever at max and still lost to long periods of outages.
Great work for being you first game, you managed to get gameplay audio and visuals to fit together. Something I was missing was the feeling that I got more powerful as my power grew. As it was I tried to avoid picking up power at all times, not balancing it.
This was actually really fun, I got stuck quite a bit on the very last checkpoint on the first level because I had drunk all bottles on the way. The second level was quite easy as I avoided every single bottle :P The drunk effect worked great, it managed to make it fun and challenging instead of irritating. All the bottles at the end was a great touch. I found one bug, if you run of the edge of an obstacle you will teleport down instead of falling.
I really liked this game, great artwork, great sound design and quite hilarious with the hiccups and sneezes. Well done!
Good take on the theme, I also had some problems with opening the doors but after walking away from it worked. Managed to save all and survive the second playthrough.
Nice little game, the gun changing is a good idea, I'm not sure if it's intended to hold the fire button but if you spam click you get a massive increase in fire rate and ever zombie is killed in half a second making it very easy. I would have liked to see a bunch more zombies in the city, perhaps you could get to the reactor before killing them all and the one's still alive will also go to the reactor. Good job, keep it up.
Worked nicely, I managed to build quite high but in the end I found the timer too long in between placing large boxes to grind money for all upgrades. The text in the help section was very difficult to read, both resolution but mostly the font. Gamewise, a nice little game :)
I actually enjoyed this more than I initially thought (when I noticed you could upgrade). The tetris gameplay worked really well, but the money gain was a bit too low. Only earning 1-2 per day felt a bit too slow. I encountered one bug where all peppers disappeared and I earned something to the power of negative 57 (without pressing enter). Also when the first scale tips over and falls out of view the game just continues.
Not sure where the unstable part comes in, maybe it is the constantly changing move speed. I first thought the speed changed when you walked over things but that seems to not be the case. I like the artwork, especially the small cutscenes when starting the game. Not a big fan of the "bleurgh" sound that came every now and then. Also the development console with a bunch of error messages is a bit distracting. On the whole, well done, 3 days is a short time, there will be bugs and error messages :)
I looks very nice, especially the little robot head moving when you move. I couldn't manage to finish the game, didn't always know what to do, felt like the machines kept showing broken when I just fixed them. Also I couldn't find a replay button at the end screen so had to refresh the page. Otherwise, well done!
The mood is very eerie, the art style and graphics fit together very well. I could make it to the cubes and back but didn't manage to stay away from the baby to look for small cubes. The slow movement speed and very short sprint made me unwilling to keep trying. One bug I found was that if you keep rotating the camera to one side, the pointer will get stuck on the edge of the screen and you can't keep rotating.
This game was hilarious, not what I expected when I saw this page. Easy to understand and play, the sound design is amazing, maybe a bit loud, and it looks great. The transition when you loose is spot on but the time to see your score should be longer. Sometimes a bit difficult to see where you are placing a new object and I didn't instantly realize the raycast ignored the boxes. In summary an artistic work of art, well done.
Fun game, easy to figure out and worked like a charm, the sound and music fit perfectly and I liked the art style. The only problem I found was that there is a minimum distance you can travel so small adjustments before dropping a block was very difficult.
The music worked well but what I really liked was the art style, the game looked amazing. The gameplay was challenging, I think the pickup should be a bit more forgiving, I found it extremely difficult to pick up pens.
Worked for me, a bit of lag when starting levels but otherwise it works fine. I liked the mood, sound effects and music are relaxing. The gameplay was fun but the resolution was a bit low, very difficult to read what cards are coming after without hovering. Well done!
Well done, the game played exceptionally well, very smooth both in controlling the character and the physics was spot on. It looked great, I especially liked the character model. Don't know what advice to give to improve, platformers aren't my forte. Great Job!
I loved the look of the game, the models and the characters. I am not a big fan of the 4 directional movement, it felt restricting. Don't know where the theme was used but maybe its used later in the game.
I like the idea and it was also well executed, but it was a little bit too many things, at least at the start, perhaps limit the player to a few parts of the car at the beginning? I also found it difficult to know what I was aiming for with the car stats, knowing what did what.
Ran very smoothly, great ambiance with the music and the sounds and I'm impressed with the liquid physics. Good difficulty curve, I found it easy in the beginning but couldn't make it past 52 points as it ramped up. It would have been perfect with some dining tables and customers that the waiter zigzags around (and drops the wine on). Great job!
The game looked nice and sounded nice, unfortunately it felt a little off. I think this is because of how fast the character moves in relation to the camera and how zoomed in it is. When running at full speed the character is almost at the edge of the screen so you cant see what's coming up a head. Would also have liked more feedback on the combat, didn't know the timing of the attacks so just ended up spamming them. Liked the story of a character that want strength too much and managed to reach the witch and beat her, although I got there by just running and jumping, ignoring everything.
Nice simple little game, the cubes feel very floaty, difficult to move, in the end you have to hold the correct button down from the moment it spawns until it hits to have the time to move it. A suggestion would be to reset the button after the cube despawns. Since you need to press that button into the very end to have time to move the cube you wont have time to release it when the new one spawns. This sometimes make it start moving in the wrong direction making it impossible to have the time to adjust since it's so floaty.
Cute artwork and great animation. The sound gave it a humorous side. Though when it came to actual gameplay it lacked. It could use some kind of goal, perhaps keep the hamster happy and not spin it to death.
Really nice game, well done! Music fit perfectly, the visuals were great. I sometimes misplaced a tile since it gets automatically placed if you release the mouse without moving it over the board. Lets say you start dragging a tile but then change your mind and want to use another one you cant. I also encountered a bug after resetting a level, the character reached the end and teleported outside of the level and kept walking instead of to the other side.
Really nice concept, I like these kinds of puzzle games. I had a little difficulty dragging the blocks though as it usually moved just as I released it, ending up in the wrong place.
The mood fit nice and there were quite a few features and traps that made it interesting, what I would like to see improved in my opinion would be a little less floaty in the air.
Fun to play, music and sfx fit well, the only improvement I could think of would be to make the dash move you in the direction you are already moving instead of where you are trying to move. As it is now, when playing on a keyboard you can only dash in 8 directions, not in any direction.
Hilarious idea! I don't mind not being able to perfectly control the character but I think it was moved too little when pressing the buttons. Sometimes I wondered if I was pressing the right buttons.
I liked the character models, the were nice, also enjoyed the music. I would have like the movement to be faster it takes a bit to long to travel longer distances, both player and zombie move speed could be cranked up. The character walking animation wasn't really lined up with the direction of movement. The rifle had very slow rate of fire, I think it would be more fun if it had a higher rate of fire, maybe even automatic. It also fired a bit left of where you aimed, not a big problem since it was the same in any direction.
A fun little game, the aggressive police was great. Had a bit of problems with ghost collisions otherwise good job.
Really cool game once you understood it, I like puzzle games and this was really well implemented. Liked the mood set by the visual and sfx, good job.
I like the pixel art of the game and also the sfx. Movement felt good but I would have preferred to have the jetpack on a different button than the jump one. I wasted a lot of jetpack fuel when I wanted a normal jump just because I was slightly airborne. I see a lot of people mentioning the same planet over and over, had the same issue.
The game looked great, loved the style and animations. The music was good but the jumping volume was a bit to high. The movement and jumping felt good but if you press space twice you open the menu, maybe this was intended but was a bit annoying.
Liked the 3d models. I found it very difficult to pick up the coins, you could make their colliders a bit larger perhaps. And also when you touch the glow that chases you, It felt like you died a bit to early so maybe die when it has covered half of the player character could be a suggestion.
Cute little management game, liked the style and mood of it. The screen jitters a bit when moving and I once got a breach right in front of the bed that I couldn't fix, kept sleeping and lost.
Visuals, sound and UI looked really good, well done. I would have liked the pick up animation to be a bit faster but that a very minor thing.
The low poly graphics looked great and the music and sfx fit very well. I would personally have liked more precise movement, slid around quite a bit. The jump was very low and I never seemed to be able to dodge the anomaly's attacks.
Didn't unlock the last level but the game vas really fun, good job! Only improvement I can think of is solving the problem when your pad goes "offline" after hitting the puck and then comes back on top of the puck, but then I guess if your fast enough this wont be a problem.
Looked good, played good, sounded good, didn't understand it at, especially the upgrades but after the first few deaths it got clearer :) got iteration 7
Good game, the UI vas really nice, fun to earn resources and upgrade. Sometimes a bit too few objects turning up, and the aim was a bit off to the sides, didnt shot at the cursor.
Looks great and felt polished, I would have like some kind of indicator of how many instructions you could use. I thought I could only use 3 until the last two levels. Got unnecessarily difficult ^^
LD50 — Delay the inevitable (13)
Reactor Meltdown (The Simpsons) by AdamJN 2022-04-17T10:16:49Z ♥ 1
Solid visuals and sound design many different panels makes it not too repetitive. The difficulty curve was a bit steep, it should be possible for a new player to be slow and experiment with the first few panels but here if you did not know exactly what to do with ever panel as the popped up you would loose.
Push, Rethink, Undo, Repeat by RAC-Games 2022-04-17T10:05:34Z ♥ 2
I really enjoyed the puzzles, always been a puzzle person, great job with the artstyle and audio design. I had a bit of trouble, at leas at the start, with the character beeing stuck to a grid as he moves. I would have preferred more free movement. The level design was good, i liked how elements were reused as new random levels came. Well done!
Aster Defense by emrod 2022-04-16T18:52:42Z ♥ 4
Before starting the game I thought it would be a regular td but I really liked the idea of the orbits moving the turrets around, making you have to place shiels to the side so they rotate infront of the asteroids. At leas until you've made a ring of defences. It took a while for me to understand what to do as I tried to place things on orbits that were not allowed. Great visual and sound design, what I missed the most was an increase in difficulty over time.
I Sink Not by eeldam 2022-04-16T18:27:23Z ♥ 3
The artstyle is amazing and the sound design and music fits it so well. It was really interesting to build a ship and try to maximise its effectiveness. I almost reached 10000, but here is where the game falls a bit short, my ship could have continued, it sank because I stopped pressing the repair buttons. You build your entire ship at the start and then all you have to do is click repair after that. It would at least for me add to the game if you could only build a handfull of slots at the start and then had to build the ship as you go. So that you get something more to do than clicking repair. On the whole, great job!
Volcano Island by MPK90 2022-04-10T09:15:43Z ♥ 1
As I'm writing this I'm sitting in my boat, don't know if I can sit here forever or if I will starve, the theme is delay the inevetable so I assume I will starve and loose but I have been here for a few minutes now so perhaps not.
I enjoyed the idea of finding different ways to survive, It can definitely be expanded upon. The jumping needs to be a bit smoother and the movement direction seems to be aligned with the camera, this makes you slow down if you look down while walking.
Jelly Defense by LDP 2022-04-10T09:03:57Z ♥ 1
Aestethically a very nice gime both visual and audio. Easy to understand and play with a reasonable increase in difficulty. It could be cool with more types of towers that you switch out during upgrade phase so that you always have three but of different types depending on need.
Divine Rain by Jackaljk 2022-04-10T08:16:40Z ♥ 1
Well this was certainly a quirky little game, well done! Only improvement i could think of was a bit more reactiveness on hitting a house or make the extinguishing faster. It takes a couple of seconds before the fire dissapears so until then you are unsure if you are hitting or not.
Cabbage Crashers by UnitedFailures 2022-04-10T08:08:49Z ♥ 3
Nice audio (except for the sell sound, that annoyed me :P), and I really liked the cabbage models! It was fun to try to cultivate larger cabbages. The UI needs some work, it took me way to long to find the sell and splice buttons, and when reading through the comments above I don't seem to be alone in this. Good job!
Riverlands by Salier 2022-04-09T19:26:20Z ♥ 1
Well done, you manaaged a complete game with nice visuals and sound. Props for a settings menu and localisation. The gameplay was challenging, it didn't help playing the game on a laptop mousepad. One idea would be to have rivers stop growing if they enter an already existing river, perhaps making that river grow twice as fast as if the water flow is added together.
Foundations by 0x746564 2022-04-09T19:07:44Z ♥ 1
You nailed the look of the game, and it felt polished while playing it. Although I think I encountered a bug on my first playthrough, I selected a card during playphase that I had no where to move, this made me have to restart the game since I could not select any other card. Also when pressing esc and "try again" I could still not select any card so I had to refresh the browser.
The end criteria has to be more clear, you wrote in a commet above that it is possible to win. Since you can't move the cards around on the tableau, the amount of moves needed to win is constant (52). But I have no idea how many moves I have and If I can get more.
To Build A Fire by ugly_robot 2022-04-06T22:40:34Z ♥ 2
Well this was more difficult than I thought. Blackened quite a few fingers, I've never played surgeon simulator but this is pretty mych how I imagined it. A tip for the itch page would be to lower the screen size of the browser game window, it would not fit my window and I had to scroll sideways to find the fullscreen button.
Ancient Hogs by Manan 2022-04-06T22:26:42Z ♥ 1
Haha, I love the use of blenders monkey head! I really enjoy walking around throwing spears. Unfortunately I had big performance issues (browser version), quite difficult to aim when the camera kept jumping around. Great job with the look and sound of the game, the spear colliders could have been slightly smaller. The game was intuitive and spears was thankfully easy to pick up.
The "Go to sleep" text should probably be more in the center of the screen, I missed it at first and started to wander.
Earworm Jam by ursagames 2022-04-05T17:44:48Z ♥ 5
Loved the sound design overall, the song made me snort when it first started. The look and feel of the game was great too but the sound was on point. Great job!