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The Lord of Time
The Lord of Time
By aggrathon
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 257 | 3.50 | 20 | |
| Fun | 245 | 3.42 | 21 | |
| Innovation | 208 | 3.52 | 21 | |
| Theme | 153 | 3.94 | 21 | |
| Graphics | 433 | 3.07 | 21 | |
| Audio | 429 | 2.60 | 21 | |
| Humor | 228 | 2.82 | 19 | |
| Mood | 229 | 3.35 | 19 | |
Comments
bloham
2020-10-05 10:38
I like the style of your intro, instead a wall of text you made good looking chunks! Also the tutorial is great! It was way more detailed that I would have expected for a gamejam! The mechanic seems to work, but I cant tell when its buggen out or if it should behave like that. I did not manage to finish the level after this "This game is not over" message where there are so many spikes and platforms, I did not figure it out :O The art is not beautiful but readable, and the pepsi checkpoints also good to understand. Its a good concept!
Oh, and I played in the webplayer and had no sound, but you know this bug.
shashwat
2020-10-05 13:08
I like the game. I was able to finish it sans the two missing levels in the Web version. There was also no sound, but the game was fun.
anomay
2020-10-07 06:43
Good mechanic! Make use of the one of last loop and solve the puzzle is interesting
Player's movement and jump seems not so smooth... I have to get used to it.
dedicave
2020-10-15 20:45
Weird but lovable entry, its good to see this kind of creative uses of the theme, it felts a little rough to play, both the jump and the movement are a bit slow.
ooh pretty fun game! i like the silent film-esque text interspersing the game to provide plot context, and there were definitely some really novel ideas here. the creepy reversed vocals and constant ticking also really provided a lot of atmosphere to the game. nice work! :)
zoomer
2020-10-15 21:35
Cool and creative idea, however i seemed to be able to pass most of the levels by just jumping on the walls. Nevertheless, really liked the idea. Good job
I loved the mechanics! I couldn't stop until I finished it (I played the HTML version btw). The only "big" complain that I have is that sometimes the "temporal clones" weren't perfect. Some times they would fall from a platform whereas the original myself did it right, causing that I had to repeat the loop.
Other than that, awesome job! ;-)
tannimun
2020-10-17 07:58
Good job, these types of time loop games are always fun :)
The mood fit nice and there were quite a few features and traps that made it interesting, what I would like to see improved in my opinion would be a little less floaty in the air.
Well done! I didn't manage to complete it all, but I like the bits I saw. The ticking clock sound is very effective, I like the graphics, and the storytelling is very nice.
freshd
2020-10-25 18:23
The controls felt at first a little bit "floaty", but after a few tries it was a lot of fun. Great job!
revanj
2020-10-25 19:16
Glad to be the 20th guy to rate the game! I really like the slight humorous tone used in the game, just some smiles. For some of the levels, I was able to bypass the central part of the puzzle completely by wall continuously wall jumping, I wonder if that's to intentionally make the game easier? The controls are a bit slippery, and because this is a timing based game it becomes a bit hard to coordinate everything. The length of the time loop is a bit long, but the reset button made all the problems go away. I also want to point out that the ticking sound in the background made it clear that the looping time is not 11 seconds, but it also effectively made the game feel much faster. and packed. Anyways, nice game and really creative mechanics!