Foon → Ludum Dare Explorer → Users → Aggrathon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | The Beach Holiday | compo | 3.25 | 3.00 | 3.50 | 2.75 | 2.75 | 1.75 | 2.00 | 2.75 | |||
| 2024 | 55 | Summoning | The Lazy Archdemon | compo | 179 | 3.47 | 3.70 | 3.00 | 3.55 | 2.62 | 2.60 | 2.63 | 2.64 | ||
| 2023 | 54 | Limited Space | Conveyor Chaos | compo | 260 | 3.30 | 3.02 | 3.25 | 4.02 | 3.25 | 2.60 | 2.02 | 2.67 | ||
| 2023 | 53 | Delivery | Tiler's Trucking Co | compo | 315 | 3.11 | 3.11 | 3.28 | 3.35 | 3.14 | 2.64 | 2.13 | 2.35 | ||
| 2023 | 52 | Harvest | Hardcore Combine Harvester | compo | 3.50 | 3.00 | 3.50 | 4.00 | 4.00 | 3.00 | 2.50 | 4.00 | |||
| 2022 | 51 | Every 10 seconds | Gridlock! | compo | 336 | 3.21 | 3.31 | 3.47 | 3.81 | 2.20 | 2.32 | 2.57 | 2.85 | ||
| 2022 | 50 | Delay the inevitable | The Extraterrestial Farm Enterprise | compo | 307 | 3.44 | 3.55 | 3.55 | 3.89 | 2.92 | 3.78 | 2.55 | 3.25 | ||
| 2021 | 49 | Unstable | SIRTET | compo | 183 | 3.66 | 3.47 | 2.69 | 4.23 | 3.64 | 3.11 | 2.54 | 2.88 | ||
| 2021 | 48 | Deeper and deeper | Hextraordinary Hexplorers | compo | 478 | 3.42 | 3.31 | 3.39 | 3.31 | 3.18 | 3.08 | 2.93 | 3.16 | ||
| 2020 | 47 | Stuck in a loop | The Lord of Time | compo | 257 | 3.50 | 3.42 | 3.52 | 3.94 | 3.07 | 2.60 | 2.82 | 3.35 | ||
| 2020 | 46 | Keep it alive | WKAM: Western Keep it Alive Mission | compo | 323 | 3.63 | 3.28 | 3.73 | 3.47 | 3.60 | 3.22 | 2.81 | 3.33 | ||
| 2019 | 45 | Start with nothing | The Void Conjurer | compo | 203 | 3.52 | 3.42 | 3.14 | 3.44 | 3.14 | 2.81 | 2.41 | |||
| 2019 | 44 | Your life is currency | Green Goo | compo | 121 | 3.61 | 3.54 | 3.97 | 2.92 | 2.90 | 3.07 | 3.18 | |||
| 2018 | 43 | Sacrifices must be made | Sunset Empire | compo | 338 | 3.17 | 3.15 | 3.12 | 3.34 | 2.87 | |||||
| 2018 | 42 | Running out of space | The Circuit Designer | compo | 3.35 | 3.14 | 3.21 | 3.00 | 3.35 | 2.80 | 2.00 | 3.08 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | The Tactical Trio | compo | 204 | 3.60 | 3.84 | 3.89 | 3.68 | 3.18 | 2.93 | 3.08 | 2.91 | ||
| 2017 | 40 | The more you have, the worse it is | Gladitorial Moneta Victoria | compo | 497 | 3.07 | 2.97 | 3.15 | 2.89 | 2.28 | 2.83 | 2.67 | 2.91 | ||
| 2017 | 39 | Running out of Power | Plastic Frontline | compo | 424 | 3.14 | 3.09 | 2.71 | 3.28 | 2.90 | 2.60 | 1.68 | 2.38 | ||
| 2017 | 38 | A Small World | An Adventurer's Exodus | compo | 38 | 4.00 | 3.89 | 3.57 | 3.00 | 3.68 | 2.84 | 2.75 | 3.44 | ||
| 2016 | 37 | One room | The Control Room | compo | 22 | ||||||||||
| 2016 | 36 | Ancient Technology | The Last Train Steaming | compo | |||||||||||
| 2016 | 35 | Shapeshift | Conflict: Transforming Warfare | compo | 185 | 3.57 | 3.35 | 3.09 | 3.74 | 3.09 | 1.71 | 3.06 | 39 | ||
| 2015 | 34 | Two Button Controls / Growing | Beyond the Final Frontier | compo | 728 | 2.95 | 2.65 | 2.95 | 3.55 | 3.40 | 2.60 | 1.94 | 2.59 | 39 | |
| 2015 | 33 | You are the Monster | Vampshire | compo | 128 | 3.68 | 3.24 | 3.72 | 3.60 | 3.72 | 2.91 | 2.84 | 3.82 | 45 | |
| 2015 | 32 | An Unconventional Weapon | Battleship Handyman | compo | 450 | 3.28 | 2.79 | 3.40 | 2.77 | 3.17 | 2.45 | 3.00 | 54 | ||
| 2014 | 31 | Entire Game on One Screen | Bot War | compo | 578 | 3.18 | 2.82 | 3.76 | 3.44 | 2.34 | 2.40 | 1.75 | 2.52 | 52 | |
| 2014 | 30 | Connected Worlds | Phase Rider | compo | 927 | 2.81 | 3.00 | 2.96 | 2.65 | 2.58 | 2.54 | 2.26 | 2.81 | 46 |
The web version should now be working.
The memory allocation was probably near the limit, since I didn't experience any problems. Added 50% (up to 384mb), so there should even be some buffer.
When playing LD games it is always those puzzle games that keeps me playing longer than I had planned, great job!
I was a bit lost in the beginning, but after awhile I got the hang of it. And I was blown away at how good those flags looked!
I really like the adherence to the cardboard theme when it comes to graphics. One thing that was a bit unclear / frustrating was the random hit chance and how the weapons differed from each other.
The idea seems reasonably good, but there are too many moments when you forget to press space or are locked into a trajectory without any chance to avoid ceratin death (or then I'm just not skilled enough)
I always lika a good puzzle game! Tha you had to both scout and enable resources was at first a bit unintuative, but when I understood the mecanic it made a lot of sense and made the game very enjoyable.
Nice world generation! But since the world is so big a minimap / arrow pointing you in the right direction would help a lot in finding the NPCs.
The intro was really nicely done! However the game itslef would have needed som clearer goal or better feedback on the things you were doing.
Loved the LD theme references, but the controls seemed somehow very slow and sluggish.
Getting stuck in the floor happens very often (forutnately you can just jump out of it). The voice acting was a positive surprise.
Epic music and also some interesting puzzles. I almost quitted at the puzzle where you cannot eat to much (before I figured it out).
It is a really nice looking world but it feels a bit empty. Maybe some pickups, like more ammo, would help alot. Regarding the pickups the mouse aiming for pickups and shooting fells odd. Like if the aiming ray is coming from the weapon rather than from the camera.
The music created a very relaxed mood. Some other powerup could really help the game, like some speedboost for all those backtracking sections.
While not being much of a game I really liked the relaxing mood. It's quite different from many other LD entries.
The game had a nice feel to it, but since you cannot shoot through the floors it adds unnecessary difficulty.
A very interesting and enjoyable take on the theme. The changes in the town due to the decisions were a nice touch. However I would have liked to see some kind of indicator of how much an issue affected the different factions (one of my losses happened after an unexpected 40% drop).
I always anjoy a good puzzle game in LD. I really liked that the generation seemed to ensure that there always was a viable solution.
You are correct about the XOR-OR problem (I must have been really tired when designing and testing it.
Good game overall. However, one thing I would change with the design is to give the player a possibility to buy an upgrade right from, since going back to a round of unupgraded pistol became quite frustrating.
While slowing down your actions when you are low on blood is very thematic, but the slowness didn't really match the hectic gameplay when low on life. This is is a classic question of when theme should be more important than gameplay. Otherwise it was a solid entry.
Always love a good card game, but that leaderboard is a bit devious, since it made me instantly try again when I saw it...
It's quite amazing how immersive the game is despite/thanks to minimalistic art style!!
Dice mechanics can be fun, but I would've like to see more choices (now the game almost plays itself). I also think that a 5/9 chance of not getting any progress and skipping one day is a bit harsh..
You where a bit too fast @axeltherabbit, but the WebGL version is now live!
At first I missed the thing about timing the enemy attacks, but after that it was a really enjoyable puzzle game!
The worker seems to get stuck doing nothing quite often. The difference between building a ladder and digging a tunnel could be explained (or they could just be combined).
The art and music created a really nice mood! However, all the decorations and vegetation on the walls made it really difficult to judge where the hitboxes were.
Not much of a game, but nice storytelling. BTW terminals usually use monospace fonts.
The text was quite hard to read, but otherwise the concept of the game was pretty clear. The feedback could be improved a bit, e.g., why can't I launch (not enough budget) and why did the rocket explode even though the readiness was excellent.
Nailed the atmosphere with those graphics and music! Also a nice take on the theme!
Nice puzzle game! I was able to figure everything out, but some hints would probably be a good idea for next time.
I failed once before I realised that I had to use the unstable skills to stabilise them (then it was easy to stabilise them during the initial fights). This game proves that even a simple game can be fun.
I agree with the other on the interesting take on the theme. For any future player I having Trump standing (almost) on the tray BEFORE dropping the food to avoid the "vanishing food issue".
The jumping controls felt a bit inconsistent, sometimes the jump was higher than expected and sometimes you could cling to walls. Also the Q seemed hard to time right.
That was a fun game, a simple concept, but well executed! Could have used a bit better tutorialisation e.g. the target shouldn't be that muted and maybe a label.
Linking the bullets to the character made things a bit tricky! Nice amount of levels, but it would have been nice to have more variety, e.g., a level focused on dodging.
I've always been intrigued by these "analogue" games, but they usually require a printer or multiple people. Creating a solitaire with only a regular deck of cards is a great idea! With five cards on hand there is a suitable amount of planning involved, especially with the special abilities. I got 25 and 31.
Nice puzzle game. I only wish it was a bit longer, so that you really had to deal with multiple input pipes (now it felt mostly like a race to connect the two initial ones).
Not bad for 8 hours, and having the arrows pointing in the direction of the closest target was a nice touch!
Fun game! I especially like the visual changes for the seizure periods (although at first I didn't understand why I couldn't shoot). Some sound (not necessarily music) would have been nice. I also agree with a previous commenter that the enemies had a bit too much health.
Fun game! I don't agree with the commentators that said the enemies where too fast, since you can avoid them by being careful and abusing bushes/night. However, I think some indication of which direction to go would have been useful.
What a fun relaxed (aka youtube on the second monitor) tycoon game! The building requirement took some trial and error, but after that the game was quite intuitive and clear (in a minimalistic way). I really wanted to be able to delete old taxiways (when I had designed a better layout).
Physical games are always fun to try. Using a standard card deck is a good idea to make it accessible, but I feel like 1-14 is a bit too a large range for the other limits (3 cards, limited moves). My record was 8 (but also one game where I only got one card).
Fun game! I liked how there was a choice of killing the enemies (spending time) or not (and risk getting swarmed later). I don't know if it was deliberate, but only allowing two bullets "in the air" at the same time required adapting my play style (not just spamming left mouse button at range), which actually was pretty interesting.
Nice music! I feel like the optimal strategy is to just avoid everything as long as possible, or I at least died almost immediately after touching the control reversing orbs (would be nice with some indication of how long the effect lasts). 3:20.
Nice idea for a game and incredible ambiance, unfortunately only two ships spawned for me.
This was a really fun game. I like the use of two boards to minmax. However, I feel like stacking the words horizontally (and sometimes vertically) is an optimal strategy (would be fun to see what kind of game design would break that). My final score was 15900.
Nice puzzle game! The combination of colours and music gave a good ambiance. However, I feel like the levels could have been smaller: more focused on individual puzzles (instead of mixing multiple ones) and more frequent "dopamine hits" from succeeding.