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Drilling With Dice
Drilling With Dice
By kunonooni
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 851 | 2.64 | 29 | |
| Fun | 875 | 2.22 | 29 | |
| Innovation | 514 | 3.09 | 28 | |
| Theme | 708 | 3.09 | 29 | |
| Graphics | 756 | 2.76 | 28 | |
| Audio | 344 | 3.33 | 29 | |
| Humor | 541 | 2.19 | 25 | |
| Mood | 770 | 2.58 | 27 | |
Comments
listonos
2021-04-26 09:48
Great concept but sadly not that much strategy required. Every day is use pairs, reroll, use more pairs, put biggest numbers to processing, reroll, put the rest there and repeat. I ran out of money on day 27. Would love to see more mechanics like for example being able to buy shift one dice skill. Also clicking dice would be much more comfortable instead of drag since there is really just one place to put them.
I have no clue how to play your game :cry:. Nice work on the concept
bw-devel
2021-04-26 10:46
Things I liked: - good concept - sounds really made the dice feel real - the constant phase rotation gave it a good rythm
Improvements: - the processing button being on the left under the drilling tray seemed counter intuitive - I got tired of clickling and dragging, would be nice to be bale to just click the dice and it auto drop in the next available tray slot - I didn't catch a reason I wouldn't want to put all of my remaining dice into the processing tray at the end; so why must I click-and-drag everything; shouldn't they all just auto-deposit when done with that phase? -some random events/phases/mechanics mid-way through the game would add needed change to the flow of the game to keep things interesting.
Bugs: - didn't find any
@listonos @bw-devel Wow! Thank you both for the feedback! I will admit this game is feature light and very rng oriented. I spent way too much time think about what I wanted to do with the theme and then how the game was going to work.
@bw-devel You do want to put all of your dice in the Processing dice tray, but since you get 1 reroll you should use it to see if you can turn the low numbers into higher numbers. This way you can earn more money.
@verygenuinecraze The instructions are in the description and in the game. I apologize if they were confusing.
phlip45
2021-04-27 05:55
I think the clicking and dragging is neat but it gets very tiresome. Since there is only really one available slot at any given time (Whatever the current phase it, left most open slot) being able to click dice to have it just go to that open slot would have been nicer. If you misplaced a die you could just click it to have it go back to hand.
That being said I didn't feel like there was much choice in the game. You roll the dice and hope to get pairs and stick what you can in, then you hope to roll high numbers and slot those in. I feel the extra failure chance on top of that means that my actions didn't feel like they had much weight.
I also had the game crash when I accidentally let go of my drag in the wrong spot and then got a browser alert.
All that being said the mechanics are present to make a good game. The sound of the dice and the little spinning animation is really nice. It does feel satisfying when you do slot in a dice. And the music was pretty good.
dilem
2021-04-27 06:15
Nice, I quite like it. Was sold as soon I saw dice. I would say, would be nice if the tips where in a pop up or if you could press a button to toggle them, but overall it's quite a neat game. Well done!
I like the concept, although I needed some time to understand how the mechanics actually work. Maybe associate game screenshots to the explanation?
Anyway, worth every bit of Ludarium spent on it.
exewin
2021-04-27 14:11
My record is 3000m depth and I was super lucky with RNG. The difficulty would be more balanced without 1-day penalty on fixing stuff. I think it would be also nice to have more control: replace luck with player's reflex like "click on right time" etc. I couldn't adjust music volume too.
pkenney
2021-04-28 04:55
This is a cool idea. Couple of small flaws dinged me in the experience, but overall the gist of the game was original and intriguing.
A few things that hurt my experience:
- Dice tray is far away from the place to put the dice, when trying to play fast this long drag-and-drop dominated my experience. It's not ambiguous where the die goes and I really wished I could double-click it. Or at least have the drill and processing right above the tray, and the text above that.
- The game has a LOT of text. Most of it too small to read so I didn't. I think it said "tip" but I couldn't read any of the tips.
- I quickly settled on the algo that the other commenters mentioned: drag and drop pairs, click reroll drag and drop any extra pairs, then click drill then drag/drop high numbers, reroll, drag and drop highs again, new day repeat.
So those are some critiques but I don't want to overstate the negative. The interlocking system of dice and different sorts of machines was compelling. I just needed a little more wiggle room in how to make decisions. Maybe I need to load dice into the drill and the processing, and my choice is about what dice to use where? "This pair of 5s could let me drill down another 100m but that won't leave me any high dice for the processor" or some tradeoff like that.
The vibe was cool, and I enjoyed the music. With just a *bit* more fast-play friendly UX and a few more actual decisions I might have been straight-up hooked.
As it was I did play a while (ran out of money). Nice work on making something pretty interesting and ambitious here.
Really like the mechanic but on my screen found it hard to play due to the UI scale.
Screenshot 2021-04-28 123808.jpg
I also managed to get a crash by dragging a dice over to the "Processing" area but i could reproduce it.
Music and sound effects where really good and this game would be really good with a but more time put into the graphics etc... Nice game.
nice game but the text is so small and hard to read :(
@deadmanjw How did you get it to go bigger than 1024x768? I removed the fullscreen options from the HTML.
I have a resolution of 3840 x 2400 so maybe that it.
I like that this game totally differs from other ludum dare games. For a seemingly simple dice game it was just a little bit too complicated for me.. I wasn't that motivated to read all the rules exhaustively, I think I got most, but what would have helped is to show a number on how much money you made, because of the dice roll. Then you could just try out stuff and figure out the rules by yourself.
I like the chill upbeat music and who doesn't like dice sound effects :D
smbe19
2021-04-29 14:34
I think it's not that interesting to play, sorry. There is not any skill involved and it's purely luck. You always perform the exact same algorithm to move the die and you don't really have any choice for what to do.
I like the idea, but I haven't got a clue what is going on, even after reading instructions. There is no in-game feedback to show me what any of my decisions or results are doing. With better in-game tutorial and feedback this has great potential to be really fun!
dhim
2021-04-30 13:25
I think a die game is nice, but it should have more combinations. Like pair or sequence could unlock different level ( sort of a yatzee ). So you could try to get something with your throw.
* Pair : 10 * die value * Sequence > 3 die : 50 * lenght of sequence * Triplet : 20 * die value * product that make 48 ( 2 4 6, 2 2 6, 4 2 3 and so on ) one free reroll or 500m
You could have a set of challenges for each processing day ( like 3 random sequence to match ) with different values
* you could also buy saving throw, or modifiers ( + 1 to a die, 1 die reroll and so on )
Interesting concept, I really dig the idea, it's pretty interesting, kind of a like mining yahtzee lmao I did get a weird bug with it where it kind of crashed on me and made it freeze all input. Music still played but I couldn't do anything. Might be some weird issue with firefox? Not really sure, but I attached a picture of how it looked: bug.PNG
shone
2021-05-02 10:54
Hey cool game idea. Nice music too. Only issue I had was that the text was really small on my laptop, but I just held the screen closer to my face, problem solved right? :P
jimbly
2021-05-02 14:20
Interesting idea! I like dice games, but there appear to be almost no interesting choices to make here, it's just painfully drag any pairs over, then reroll, and repeat. Only actual choice is what threshold at which to keep on the first roll of processing (spoiler: it's 4). I had to give up when my drill bit broke for the 5th day in a row -\_-. I think if it were slightly easier to slot dice (shift-click or double click the dice), maybe I would have kept playing a bit more anyway ^\_^. I would have liked a little more interesting choices in the gameplay - maybe something with some strategy - some Yahtzee-like mechanics of deciding if I'm going to try to get pairs or triples or straights or something, or some push-your-luck mechanics where I can take a risk for a bigger payout - like rerolling again on the Processing phase, but it costs a die and slots a "multiplied by 0.5" die or something that reduces the final result.
Graphics were functional and fine, and the music was nice!
mikouaji
2021-05-05 07:49
Too much to read/learn to start playing and having any chance of winning imo. Some kind of a visual tutorial is a must in a game with so many rules. Background music is cool, the dice rolling part felt great. Also the ui with the tips all over the place made more chaos than helped
Dice mechanics can be fun, but I would've like to see more choices (now the game almost plays itself). I also think that a 5/9 chance of not getting any progress and skipping one day is a bit harsh..