FoonLudum Dare ExplorerLD38 → Legend of Helda: Breath of the Mild

Legend of Helda: Breath of the Mild

By bryan-livingston

View on ldjam.com

CategoryRankScoreCount
Overall5593.0825
Fun4223.0825
Innovation6202.6525
Theme7532.1324
Graphics3203.6925
Audio3343.0025
Humor3732.6123
Mood4343.1423

Comments

jejoll 2017-04-26 00:30

Well done. Can definitely see the no man's sky inspiration in this one. So far, I've played this more than any other LD entry.

My only criticism is that the map is pretty much useless without a compass or at least a player marker on it. Also, I died after leaving a Research Center, before I had control of my player again.

Still though, great job!

zgragselus 2017-04-26 00:39

I tried to play it, didn't finish, but here are few notes: - Using space to jump makes game quite simple and boring (you can get pretty much everywhere but it still takes a lot of time, no need to fight at all) - The way of playing is too repetitive after few minutes - The world is open, yet seems too empty = there are no tasks (except find the stations of course), and basically not much to do

... all in all, it is what I'd expect a competition open world game to look like, just pointing out the items, so you know in case you decide to go for bigger open world game.

Anyways, I also liked a lot about the game: - The graphics are very good - I loved sounds, they are somewhat fitting the game very well - The controls are quite intuitive and there is a how to, which is a plus - The concept of open world is really nice, and it fits the theme in my opinion

The game runs very smoothly (although I was playing it on 8-core Ryzen + Rx 480 as GPU), I haven't had a chance to test it on laptop or some lower hardware.

Anyways, congratulations on making the game (which is the most important part) and I'll make sure to vote on Friday once it is available.

Note. hopefully comments work, and you can see this.

drazil100 2017-04-29 01:23

Unfortunately I can't give this game full points because it lacks several features that would make it complete.

Missing features ---------------- * The ability to whistle * The ability to spam whistling and sprint to avoid spending stamina * The ability ride trees like General Tao in dragonball

Joking aside this game is actually really pretty good. It kinda goes against the theme of this jam but the terrain looked beautiful (better than I have ever been able to produce) and all of the mechanics worked pretty solidly. There was one issue where the game failed to despawn a killed enemy but overall the game looked like it achieved everything it was trying to be. So overall this was a pretty solid game!

adroitconceptions 2017-04-30 23:53

Linux (& Mac) builds?

drazil100 2017-05-01 11:19

Just rated the game! Good luck!

yukonw 2017-05-02 01:20

Super good for a Ludum Dare game, however, the open world is a little barren, and the terrain could use a little work to make it more believable. The robot beeping gets a little annoying after a while. However, you got something here, and you should consider finishing it!

tat2tim 2017-05-02 18:26

I tried to play the game but my super low end system couldn't handle it. Sorry. :(

bryan-livingston 2017-05-02 18:30

@tat2tim Press F12 if you are having perf issues to turn off the post processing image effects.

docgeraud 2017-05-02 19:40

I don't say no to a bit more Zelda after finishing Zelda! I mean, this game is not perfect (combat is not really exciting and the navigation lacks the challenge that defines Zelda) but it's pretty impressive for a LD one.

cliffracerx 2017-05-02 21:53

From the initial screenshots, I thought I was looking at an Unreal Engine title; I don't know how you did it, but you really nailed the shaderwork.

Aside from the excellent shaders, the world itself felt nice (if a tad barren), and the map is handy. I wasn't able to finish, though; I found 26 of the stations before being utterly lost on where to look next.

The jetpack is a bit cheaty.

Finally, the weapon-usage felt a bit rushed; aside from the fact that a bean-bot wielding an M16 is a tad unlikely, the actually controls lacked...punch. A lot of people have been following the Vlambeer weapon formula lately, and for good reason. Vlambeer knows how to makes videogame guns.

Still, nice work on making an open-world game for Ludum Dare!

bryan-livingston 2017-05-03 17:54

@cliffracerx Never heard of the Vlambeer Weapon Formula. Is there a video on it somewhere?

Thanks for trying my game. :)

mmkalll 2017-05-04 11:22

For some reason, I can't use the camera at all; it keeps scrolling up and the character keeps turning around. I can move as normal, but the bug nevertheless renders the game unplayable.

I recorded a video to explain what I mean. I tried opening the game multiple times, both in windowed and full screen modes. I am using Windows 10 Professional Edition (Finnish locale).

https://www.youtube.com/watch?v=9121JLrqv-o

obidubi 2017-05-05 00:42

Great game! I thought it was very well done for a Ludum Dare compo game and it was fun to roam the terrain in search of the different tower things I had to find and enter. The sound effects were very good and I thought the overall feel of the game was well accomplished (all you need are those enemy animations :P). Great job! I am curious to see what this could turn into in the future.

doppelgunner 2017-05-05 02:32

Where is the source code? If this is compo it should have the source, I would like to see it so that I can learn from you.

A nice game but it doesn't seem to fit with the theme lol.

flying-cat-of-the-pepes 2017-05-05 04:10

The audio was nice in the game, and the world design was good. The map in the lower right corner was pretty useful, too. I liked bouncing on the water, and gliding off tall mountains. It was pretty fun overall.

Now on to some of the bad stuff from me: I don't understand what the inventory is for, for the time I played it I found no use for it, the only thing I could collect was ammo and it didn't go in my inventory, there was a special counter for it. I will have to give you a minimum rating on graphics and overall because your entry is a compo entry, but in your video you mentioned that a lot of the assets you downloaded and did not make yourself in 48 hours. Minimum rating in graphics is because you did not make your own graphics(at least partially), and minimum rating in overall is because you broke the compo rules. You also received a minimum rating for theme because the world is definitely not small.

But other than not following rules, the game was mostly good.

holgk 2017-05-05 13:14

Nice sounds. But the world is way too big for a ld game. searching for 32 labs is taking too long especially with such a huge world size. That's my biggest critical point it's not a small world it's gigantic and not "A small world" like the theme suggested it. Other than that from a mechanical point of view it's a nice solid entry.

bryan-livingston 2017-05-05 14:45

@dopplegunner and @flying-cat-of-the-pepes: You're right. This should be under Jam. I got confused and emailed the site admin to get it changed.

Also, you're right in that I was mocking the theme.

bryan-livingston 2017-05-08 20:23

Yay! Mike switched this entry to the Jam category.

aggrathon 2017-05-08 23:19

It is a really nice looking world but it feels a bit empty. Maybe some pickups, like more ammo, would help alot. Regarding the pickups the mouse aiming for pickups and shooting fells odd. Like if the aiming ray is coming from the weapon rather than from the camera.

hlavik 2017-05-10 19:26

Nice game, but I think make game what have something like open world is almost impossible, but you did it, Nice job.

fangzhangmnm 2017-05-11 10:57

Check out this: *** https://www.youtube.com/watch?v=tAJOjKANKNI *** and this: *** https://ldjam.com/events/ludum-dare/38/cubic-explorer/come-and-play-cubic-explorer-and-discover-marugen ***

map&task generators are best friends of open world

Audio is bit noisy by the way

glitchy-pixel 2017-05-12 04:30

I enjoyed my time with the game :). I chuckled of the idea of trying to mock the theme and just make it something big!

I believe that maybe the games feels a little bit barren, trying to find the towers being the only mission feels not too much compared to the size of the game. And also, I only used space to move around, running didn't feel useful, wasn't going faster and wasted more stamina, it was all about jumping for me.

In any case, maybe trying to get more interactivity out of the game, beside enemies and the main object would have been cool, maybe trying to find more things, pickups, weapon, ammo, life, more stuff in general in order to active other stations, and maybe getting more from the enemies.

I liked the main robot character you were playing, and the game feels like something full of possibilities in the future. Nice job :)

pascalman 2017-05-13 08:42

I'm don't have Windows but the game looks great. Good job!

aaranos 2017-05-14 16:30

I like the inspiration of Legend of Zelda with its recent release and all.

Stamina never was an issue, and jumping everywhere was much faster than sprinting. The gun made fighting too easy as I never once got hit. The only battle was ammo conservation, which was never an issue since I never needed to actually kill anything. After 12 "shrines" I had fought maybe 2 bosses, but it was just like fighting normal monsters, which also could be skipped by just using the tower device. The world is huge, and not really in line with the theme.

Despite going against the theme and the flaws above I did have some fun exploring and seeing what the game had. I never saw a use for inventory so I'm guessing that was due to feature creep. Good start to a long project if you intend to continue it.

samusoidal 2017-05-18 00:00

This was a very fun game with great graphics and a cool concept. The map seemed empty and there wasn't a whole lot to do, but those were my only problems with it. Besides being the complete opposite of theme, I mean. Good job!