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mikolak

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Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202251Every 10 secondsSisyphean Flashjam12092.552.522.182.932.142.36
201738A Small World👥End of a Worldjam4003.343.313.443.093.38

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by mikolak

mikolak leaves an average of 12.0 feedback comments each event.

LD51 — Every 10 seconds (8)

Orbit Jam by GameJMunk 2022-10-09T17:42:33Z ♥ 1

Good idea for the Jam - unfortunately it's very easy to cheese just by holding the cannon at the minimum elevation, it's enough to keep "max happiness" (based on the web version). It's worth noting that 2D orbital calculations are very finicky, so implementing this game was harder than it looks. Otherwise, had a bit of fun, thanks!

Last 5 Minutes by Wizcas 2022-10-09T17:33:46Z ♥ 1

You poor thing! Apparently it's true that the greatest work can come from the place of the artist's suffering ;p, because this is certainly a solid compo entry - everything just clicks together.

Escape from The Aquillus by Alex de la Cour 2022-10-09T16:58:54Z ♥ 1

Perfect retro story framing, graphics, and sound - this could pass for a game that was actually released during the 16-bit era *chef's kiss*. There is one annoying thing - a very slight lag between the dash triggering and the invulnerability frames; especially since the audio effect triggers. Otherwise, solid Jam entry!

Fall Girl by civmaniac 2022-10-09T15:21:43Z ♥ 2

Really enjoyable. The game starts up easy, but also provides a challenge later on. The cutesy graphics and audio are a perfect fit for this type of platformer. Levels could be somewhat improved, maybe by adding high risk, but fast shortcuts that able to get you back on opposite platforms, combined with ranks for timing.

Finally, the fact that hazards interact with one another - like when a parrot gets clocked on its head by a grandma - gives opportunity for a chuckle.

Endless Loop by pschichtel 2022-10-09T14:39:55Z ♥ 2

Nice use of lighting with the voxel art style. The three-door puzzle was a bit weird, until I caught on what's going on. The last item (beyond the objective) is unusable - is that a leftover that didn't manage to get implemented? Regardless, very nice game.

It's also one of the few ones that **doesn't** indicate the 10-second timer. This is great actually! Learned to dread the teleportation sound xD.

Dare to Jam by TJ101010 2022-10-09T14:04:44Z ♥ 3

This is so meta I don't even. Don't know what the trash can did, except for the cathartic effect. Like the Don't-Starve-like idea of character being represented by instruments. Fun little frantic clicker.

The Long Winter by Roka Josh 2022-10-09T13:55:46Z ♥ 1

Cool survival game, with inspirations – I'm guessing – from Don't Starve and the Long Dark. Clearly a lot of effort put into the design, the game has enough content for multiple playthroughs, which is already an achievement for the Jam. The UI could use some polishing up, especially in making the status icons more distinct (I mostly relied on the numbers available on mouse hover). Otherwise, congrats on this solid entry!

Cat That Steals Stuff and Gets in Trouble by PizzArt64 2022-10-08T23:30:07Z ♥ 2

Ah, it's because your are a *cat burglar*, right! Very good jam entry!

LD38 — A Small World (16)

Command Ant Conquer by JuDelCo 2017-05-16T18:43:17Z ♥ 2

Seriously, one of the best entries I've seen so far. Very tightly executed concept, nice graphics and audio, easy-to-understand mechanics. Also curious how you implemented the AI. Congrats on getting all of this done for the Jam!

PS. Love the name :D.

Moon Dozer by sararyCow 2017-05-16T18:34:50Z ♥ 1

My only gripe: consider ditching the camera switch on shot, it makes understanding the shot mechanics very confusing.

Otherwise: congrats on a great entry! Had a laugh, concept fits the theme to a T, the choice of background music is perfect!

Turtle World by TheCattin 2017-05-15T20:08:36Z ♥ 1

Great idea, one of the most original entries I've seen so far. Levels could use a bit more balance, but mechanics are easy to figure out organically, so had fun overall.

Moonbase-LD38 by Infinitea 2017-05-15T16:49:45Z ♥ 0

Hah, looks like we had a similar idea. I agree it is hard to figure out how to play at first. Otherwise, good work!

CarefulSaurus by Falleco 2017-05-15T16:25:21Z ♥ 1

Fun take on the theme. I also liked the "crayony" shader, very nice trick for quickly creating a distinct style!

Planetclimb by Tût-tûûût 2017-05-15T16:18:08Z ♥ 1

Unfortunately, it was hard to figure out how the various interactions work. But good groundwork for something more elaborate.

Stellar Swarm by mostlyHydrogen 2017-05-15T16:09:11Z ♥ 2

My only gripe is that there doesn't appear to be anything to defense other than the turrets, so the optimal strategy is just placing the turrets right on top of each other (also, a keyboard shortcut for the nuke would be nice). Otherwise, solid entry, definitely had fun.

MiniWorlds by Mektidas 2017-05-15T15:29:31Z ♥ 0

Some of the games are rather easy once you learn the movement patterns (e.g. Knight and Zombie). Otherwise, impressive for a first attempt. Even with asset reuse etc. it must have taken a lot of work to produce all those games and levels and make them consistently playable.

Terraform by ijzm 2017-05-14T18:24:10Z ♥ 1

Looks nice overall, very much reminding of Don't Starve with a sci-fi instead of a mystical theme. Speaking of theme - fits really well, we had a similar starting idea for our game in fact (although went in a different direction).

Like the other commenters said, good base to expand on.

The Burrow by Stending 2017-05-14T18:15:42Z ♥ 0

Very original entry. Originally I thought that an antagonistic force would contribute to the playability, but after going through the game I think it would clash with the mood. I very much like the little environment interaction touches, and how everything (graphics, music, gameplay) fits together.

Small Mart by Ryan Rose 2017-05-14T18:07:23Z ♥ 0

Introvert Simulator 2017. Nice theme interpretation. Game can be easily passed on the first go, but that's not necessarily a bad thing. Had fun playing.

Tiny Venture by faemir 2017-05-14T17:57:30Z ♥ 0

Graphics are gorgeous, theme fits 100%. I find the UI/mechanics could be simplified a bit - making eating/harvesting context sensitive would be one example, *not* listing all movement options (since they're typical FPP fare) is another.

Also, props for the giant flaming stone head!

Protect by M-1 2017-05-14T17:37:58Z ♥ 1

The hard mode is indeed... hard, wow. Nice incorporation of the music theme into the mechanics, pretty much first rhytm game I played that I liked.

Cosmic Chaos Crunch by MrTroy 2017-05-14T17:31:25Z ♥ 2

I agree with the other commenter's that the game was too easy due to the huge playing area. Otherwise, I enjoyed it, and having a proper intro sequence is a rarity for LD, so congrats on that!

Wandering Planet by jlet 2017-05-14T17:03:11Z ♥ 0

First of all, kudos for the interface and minimal controls, it's pretty much clear from the get-go what the mechanics are and what the goal is.

The combination of KD-like gathering and gravity is interesting. One problem is the risk of relatively small objects (including your planet) getting a big bump in velocity. This is unfortunately a natural consequence of the laws of physics - and what enables gravity assists for real-life space vehicles by the way. I'm guessing this is why the game is restartable.

Overall, though, very much enjoyed it!

Soleil by JoyFired 2017-05-14T16:27:34Z ♥ 1

Given Jam time constraints, quite nice 3D platformer. The camera could be improved by having an option to zoom further out, and some more calls-to-action (arrows etc.). I also had the "catapulting key" issue in Level 2, as well as what I think were clipping issues.

I liked the simple, polygonal graphics, since they prevented the level from becoming cluttered, especially combined with the stark lighting, helping to highlight the important elements of the scene. And I found the general concept endearing, kind of like "Descent meets platformer".