Sodaboi by Tony Redmer 2018-08-17T09:32:31Z ♥ 1
Although it is not meant to be played as a multiplayer (two-player) game, it would be certainly easiest for one player to control the cannon and for the other to clear bubbles with the mouse. π
Nice soda-themed music and visuals. (I would not have believed that music can be soda-themed, but you did it!)
Sodaboi is so punchable! π Next Ludum Dare idea: make a VR game starring Sodaboi that you can play with a real sledgehammer. I guarantee it will be a hit. (pun intended)
LD54 — Limited Space (7)
Nuclear Arms 9: Tower of Time by Logicon211 2023-10-08T15:49:41Z ♥ 0
The gameplay is enjoyable but gets challenging soon. Fast button-mashing ability or an auto-clicker is a plus π.
A few ideas to make it more approachable to a larger audience: - pre-level delay/countdown to have time to see the enemy positions before the shooting starts - easy/story mode where the game would restart just the last-failed level, and possibly add some extra health
LD54 - Limipea by Emkani 2023-10-07T21:10:22Z ♥ 2
The enemy pictures are just perfect and the game is fun to play. You could fix the bullet-enemy collision sometimes not being detected, and maybe add/lower a/the max velocity limit. Limiting the spawn rate when there are already many enemies would be nice (or somehow embracing it as a game mechanic like "too many enemies on a tile make it disappear"). Ability to set up lures/traps/bombs for the enemies would be fun.
Overall the gameplay is goofy and IMHO many people would like it, possibly even beyond Ludum Dare.
GridBlocked by KillerB 2023-10-07T20:54:37Z ♥ 1
Cool little game and subjectively funny endgame screen.
The grid could be darker/transparent so it does not interfere with the background/sprites. Feel free to add more levels π.
Shattered Spirits by Tobius 2023-10-07T20:38:16Z ♥ 1
Well-polished, great visuals and a calm gameplay. I liked the idea of a turn-based strategy game without fighting, just tile capturing.
Adding a short in-game tutorial would be nice so players don't need to read the rules (breaks immersion). Also more diverse music would be nice in a future release, if you plan to continue working on this.
Cat Games by alzhu1 2023-10-07T20:07:30Z ♥ 0
That's unfair: the endgame happens after landing the last jump, not when trying to jump again with no jumps left as I would expect. I want my money back! π Also the hitbox was a bit hard to estimate in the beginning. Seriously though, I don't have any other complaints.
Overall this game is pretty polished. I really enjoyed playing it and would welcome more levels, perhaps with some "danger" and/or moving platforms etc.
I like the twist on the topic *limited space**bar*** - must admit I also considered going this path. Also finishing the landing after being fully on the platform was a nice touch. Cute sprites/animation btw (by elthen, non-LD54).
Blob Island by Mathis BRESSAUD 2023-10-07T19:46:26Z ♥ 1
Simple game, well executed and polished. I like how you made the levels simple at the beginning with the difficulty progressively increasing; personally I would prefer seeing the more difficult levels sooner, and I would definitely play more non-trivial levels like the last one. Making a level generator should be rather simple β with that you could ship it on mobile for commuters to enjoyably waste time with π. Diagonal movement is a nice touch.
Worm Out by Kyrios 2023-10-07T15:41:33Z ♥ 3
Not being used to playing top-down shooters I did not progress past the first room. I found the controls a little hard to use. I somehow managed to keep the system cursor shown once, which helped me a little with aiming π. Perhaps adding a crosshair, or constraining the mouse position to a smaller circle in the center of the screen would make it more approachable to noobs like me. I still enjoyed the game.
The monsters are scary, sprites are nice; perfectly fitting sound effects and ambient music earn this game 5βοΈ in the Mood category.