FoonLudum Dare ExplorerLD39 → lit

lit

By m-1

View on ldjam.com

CategoryRankScoreCount
Overall4573.0923
Fun5992.4723
Innovation3633.0022
Theme2363.6623
Graphics4412.9024
Mood5022.5422

Comments

gamewolves 2017-07-31 20:24

It's very easy but fit the theme very well

eduardogrdev 2017-07-31 20:26

I really enjoyed this game! Very nice look and feel, some of the levels generated didn't have many branches. Two levels were almost going straight without having to choose a direction. What about the circle being some sort of sphere? As I said, I really enjoyed! Congratulations! :)

hammers 2017-07-31 20:31

Nice work. You did a good job with the difficulty curve, managing to make the mazes random but slowly more difficult is not a straightforward task. It starts to get a bit repetitive for a while but it's certainly a good start and a good base to build from. I like the idea of putting it on mobile and adding accelerometer controls :)

I closed it before I noted my time but I think I got to aroun maze 20 in ~250 seconds.

ryzy27 2017-07-31 21:18

For a game that uses only primitives it looks suprisingly good, I guess it's because of camera position and movement.

One thing that would add to the game greatly would be a music, something emotional increasing in pace as you run out of light to give it lost-in-a-maze feeling.

Making a procedurally generated game for a compo is very impressive, I can see that you have spent a lot of time implementing that.

I got to level 24 on my first try and I'm pretty sure that I got a maze without soultion. But maybe I was just lost :) Great entry, cheers!

badly-drawn-rod 2017-08-01 20:13

It's good to see someone having a go at making a procedurally generated random maze, particularly one that gets larger and more difficult as you progress through the levels. You implemented this quite well. The graphics were simple, but effective, but I found it quite easy to play.

Nice work!

rushar 2017-08-01 23:07

I played 20 levels and had fun each time. The game looks and feels great. It's an unexpected (by me) but fun take on the theme and it was implemented well. The simplicity of the gameplay is what makes it fun, so I think it's great the way it is. No criticisms. Great work!

angry-squirrels 2017-08-02 11:12

I'm a maze fan so this game is made for me! A good proof of concept and a loooots of levels!!!!

sarah 2017-08-02 15:12

It has a nice style, some relaxing music in the background and this game would be pretty sweet :) It's really easy, but I still like it.

I love procedurally built levels, they're really fun! Good job!

m-1 2017-08-03 19:40

Thank you all for your feedback.

@eduardogrdev The levels without branches are the cost for *unsupervised* procedural generation. I would like to improve the quality of the level generation in the future.

The circle is in fact a sphere, but it is perfectly black/non-reflective, only emissive so it appears to be just a circle. You are right that it should be more visible.

@hammers The difficulty curve still needs to be tweaked based on measured level gameplay times. The current time limit grows quadratically with maze size (time = width * height * constant), which makes high levels really easy.

Reaching level 20 in ~250 seconds is not bad. :thumbsup:

@ryzy27, @sarah Music has high priority on the TODO list. The idea was to make a multi-track composition, which would fade between tracks/instruments based on remaining time to "increase the drama" (and maybe also distance from start/finish to give hints to the player and to make level transitions more enjoyable). Unfortunately the composer was too busy to "implement" his idea during this LD so you have to wait until a post-LD release. No ETA yet, but we are both looking forward to finishing it.

@ryzy27 Regarding the maze without a solution: all levels should be solvable based on the generating algorithm (find a path, clear it, then add some noise - only remove some randomly picked blocks that are not on the path). I play-tested all levels up to 51 - they do have a solution, only it is sometimes rather strange. :wink:

ondrej-paska 2017-08-03 20:29

Awesome work! You don't see much proc-gen games here. I played almost 30 levels, at which point it became slightly monotonous. Would be awesome to introduce some twists in later levels. This game is almost like a nightmare where you are stuck in never-ending maze with a flickering flashlight. With 3d models and music, it could be quite an experience.

Btw, for level generation, checkout Kruskal's algorithm for minimum spanning tree :)

yirggzmb 2017-08-05 03:41

Took me a while to realize it was endless levels. Made it to about level 26 before quitting. Interesting concept. Levels start to feel the same after a while, but major props for doing a random gen maze for the compo.

theflyingkeyboard 2017-08-05 11:14

Really fun game to play. Nice mechanics. Adding music would make really nice mood in this game.

le-slo 2017-08-05 13:38

Good work on the mazes! Thinking about your game makes me think that you don't really learn nothing on every new level, you just go randomly in search for the green cube, a that's a bit disappointing, nonetheless I found myself playing 20 levels as you proposed (257 seconds). Once you are too far from the start it makes no sense to go back to charge your energy back (I haven't run out of energy anyway). It lack something to be a compelling game. But well done.

markwolf 2017-08-05 16:47

Tested the Webgl version. You should increase the complexity of your maze quicker and fine tune the movement of the ball. Music and sfx would indeed be a nice add.

antiwrapper 2017-08-05 17:19

Simple and fun game, I like it. Though it became a bit repetitive pretty fast because no extra challenge or mechanic was added. A game doesn't become better just because you add a bunch of mechanics or features but in this case with such a simple game it could certainly use something extra to spice it up in the later levels. Though very nice work with the procedural generation!

automatonvx 2017-08-19 23:32

strange game, personally always hate getting lost in games, so probably not the game for me. The simple graphic style worked pretty well with the green light to give you a clue you are close was nice. Movement could maybe use a bit of fine tuning to make it easier to navigate around corners. Also Seems a bit that it ends up just being random luck of which routes you try for how long it takes you though. Interesting idea though, would imagine it could be more fun on mobile with an accelerometer though. The decreasing light is pretty effective to give a feeling of panic as it gets harder to see whats going on.

2017-10-04 21:38

Nice little game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=zttkWtUJU-8