Pizza Catcher by Kyrv19 2016-12-14T00:19:00
Very funny game!
Foon → Ludum Dare Explorer → Users → Breno_M
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Routine | compo | 76 | 3.85 | 3.01 | 4.14 | 3.64 | 4.32 | 3.73 | 4.14 | |||
| 2016 | 37 | One room | Don't Stop Me | jam | 235 | 3.63 | 3.31 | 3.21 | 3.85 | 4.17 | 3.49 | 2.52 | 3.71 | 100 |
Very funny game!
Nice game! I think there's a bug when the rubies fall in between 2 blocks. The player won't fall to collect it.
Missing libgcc_s_dw2-1.dll.
Nice game! The "robot" could walk a little faster though.
The link is down: "Cannot GET /ld37/"
Needless to say the effects and music are very good. But for some reason the red particles from the enemy's death bothered me a little. Maybe I related this color to violence, although the game is very relaxing.
I really liked the darkness of this one. You did a great job with the lighting and sound effects. It feels like these neverending nightmares where you don't know what you are doing, as if something was deceiving you, controlling you...
The difficulty of the puzzles is perfect and the game duration is good as well. This game instigates me to know its backstory.
However there is a collision problem with the floor. My hammer left the room once.
You have four 5 stars from me. :)
What Sean said. Plus the atmosphere and sounds are remarkably good.
Good idea! It reminds me of those "who to take on the boat to cross the river" puzzles.
Very interesting concept! Adding some new features and fixing some bugs would make it superb.
Nice game. The bomb tick could be faster as the counter gets close to zero, to increase the tension.
Your data folder name must contain the same name of your .exe + "_data", which would be: "ShadowWall_Data"
The game has a really cool concept, by the way. :)
Nice puzzle game. The level design is very good, but it could be a bit more difficult. ;)
Very good! Ludum Dare Simulator. haha
@8Bit, Thank you for the feedback! I didn't find any performance issues during beta testing. I'm going to look into that and post a post-jam version in the description if I encounter any optimization problems.
Added a post-jam version. Thank you all for the feedback!
@wujood, the link is working right now. Anyway, you may also use this one, if the problem persists: http://bit.ly/2gWIyxJ
Thanks for letting me know!
Always wanted to fly with my room while listening to Mr. Grieg. :D
Nice game, but the non-triggering bug is a bit annoying, though.
"Some LD entry. I don't get it." :D
Very original puzzle platformer. The music fits perfectly the mood. The gameplay is simple and fun, reminds me of last ludum dare's *Tangent*.
Haha, cute game. I like how you can customize everything. :grin: :grin: :open_hands: :open_hands: :open_hands: :open_hands: My dance.
Thank you all for the feedback!
@somethinboutgames, @bearishmushroom, @maggardjosh, fast-forwarding was one of the things I had to take off my to-do list because of lack of time. The top bar was supposed to have much more functions and data, like the relation between the player and the government. But for my first compo, I'm really satisfied with it. :)
I agree with everything that has been said. The concept is really good, the major problem is the little control we have over the photon. The game still nice and playable with this issue, though.
Nice game. The collision is very good. As other people have pointed out, the map is a bit confusing, but it's not hard to find the path. Cheers for the team.
I'm not a fan of retro visual style in general, but the gameplay is addicting. The leaderboard is a really nice addition for the replay value. But as shoot while walking backwards, I fell from the map. It's a small world, huh? :p
Really fun on Android.
"Oh, it's easy"
5 minutes later
*using all 10 fingers*
Well, it's a fun game, but the WASD + QE is quite hard to control. Using the mouse for looking around would be better in my opinion.
Wow, everything is expensive. The game looks nice (maybe the postprocessing is a bit exaggerated), but I couldn't figure out what to do.
The gameplay is nicely polished. I liked how the tutorial is well put, although the real-time turns was a bit confusing at first.
Cool game. The rainy ambience sound is very relaxing. The 3d models are simple, but beautiful. The lighting is very good too. I didn't like the gameplay, but that's just my taste. I know people who will like it, like the user who commented above this. :)
Nice game! I think the character should be able to run on ground. Also, the collision with the ground has a problem. I passed through the ground twice. The first time was when I tried to get out of the ocean, and the second when I stepped in the building.
Fun: It's fun, but the gun system seemed a bit confusing to me at first.
Innovation: the movement and world-shrinking mechanics are interesting.
Theme: the shrinking scene fits the theme well.
Graphics: the art style is simple but beautiful. The main character could have some detail, like the enemies.
Mood: it would be nice to know why the world shrinks when the red doors break
Sadly, the game is very short. But the concept of a humorous god simulator is good. Yes for bird marriage.
###### *Sorry for the double post. It's a site bug.*
The mood, art style and physics are really well made. Although I couldn't play it properly, since the original version is co-op only, I know it must be fun to play. I think the planets could have some detail, like textures and/or shadows to match the realist sun and stars.
It's a very addictive game. The art style and music fit perfectly. It'd be nice if we could evolve them.
Fun: it's a fun game for adventure game fans.
Innovation: the day / night sides of the planet and minecraft-like spawning are a nice addition, standing out from other literal "small worlds" from the event.
Theme: fits nicely.
Graphics: beautiful and consistent. Nice walk animation. :)
Audio: the music fits well the game and art style. Sound effects are good.
Mood: the mood is good, but it could use some dialogue with other characters.
Nice physics-puzzle game. It reminds me the game "Bloons". The physics, of course, is nicely made (although the ball passed through the walls twice). The character could have some animation.
It was an awesome experience figuring out the combinations. I liked everything from this game: music, theme interpretation, art style, duration... Congratulations for the team!
I liked the experience. Perfect mood and graphics. I didn't play until the end, though. The ambient sound and sound effects are nice. Chopin's music is so good it can be heard in the vacuum. :D
Unique mechanics. The visuals are great. I think 8 directions instead of 4 would make the game a bit more challenging.
Fun game. As the other people have said, protecting the boat with an open umbrella was easy, but I couldn't figure out how to hit them once they were on the boat.
Great game. I think the line's width from the bullet tracer is a bit large, though. In my first play, the scoreboard layout was showing just html tags like and
and in my second, every place kept loading, except the 1st, which said "BLANK". I could see the leaderboard in my third play. Also, before the player hit the ground, you can move. That caused my first death, by falling directly to the void.Nice simulator. The voice acting, graphics and mood are perfect. I agree with someone above, a VR version would be fantastic. :)
Like most of them have said, it's a nice experience and the art/mood is Indisputably great - congrats for the team. My only complaint is the camera movement. Also, the bloom is a bit exaggerated. Maybe a mix of a weaker bloom and "bee vision" would also cause the magical feel.
The visual and the music is on point. The mood is perfect. I would have enjoyed a little more interaction, though, as in an adventure game. The ending, although expected, was great to see. Congrats for the team.
The art and animations are very good. I liked the music, but I don't think it really matched the game because of the anachronism. Interesting fact, the game reminds me of last ludum dare's [Shadow Fencer Theatre](http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=20984).
Nice game. The variety of weapons is good. It could be a bit more fast-placed, though.
Really nice mood and visual. The nano-ship controls are very intuitive to use. I couldn't find the viruses, although I could see some blue shots (?).
Played the game on Android. It's a great game for kids. The sound effects and music are very enjoyable. An online mode would be perfect. The gameplay is nice too. Congratulations for the team.
Fun game. The tentacle bug was a bit annoying while trying to move away the little bugs, though. Also, ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. Crypto's portrait? lol
Nice platformer. I agree with @burgee, the gravity is a bit low. The controls are nice, but maybe WASD/arrows for movement and mouse scroll for selecting the skill would be a good option to consider. The art is very good, specially the character and UI. The music is good as well.
Like @cerno-b has mentioned, the game is extremely short, but the narration is nice. And there's a lot of potential for a narrative.
It took me 2 deaths to understand the placement mechanics, but after that the gameplay felt really good. The music is good too. The objects could be more interactive, which you could implement in the post-compo. The art style is outstanding.
I agree with @KabalaTrance, a minimap would be great. The camera movement is a bit fast. The map generation, graphics and sound effects are very cool.
The game is very relaxing. The music is excellent and the art style is pleasant. Nice work. :)
Fun: it is a fun game and very easy to learn / play. Replay value is good. However it would be nice if the game had a count of days to compare between plays.
Innovation: there is a mix of Worms, a god simulator and randomization. I really liked the idea and I think the game has the potential to be expanded.
Theme: it was a great choice of theme. The flat world sets the game apart from most of the games made at the event.
Graphics: simple and effective. In my opinion, the game could have pixelated fonts to match the art style.
Audio: there is good sound feedback. I missed music, though.
Humor: the game texts and sound effects are very humorous and enjoyable. :)
Mood: it's a relaxing and friendly game. It is neither difficult nor frustrating. There could be a little introduction about why their god is punishing them. But I understand it may not be in the scope.
The music is great, perfectly fitting the art style and theme. The gameplay has a very gentle dificulty curve. As you get new weapons, the game becomes more interesting... and difficult. Nice entry. :)
The color palette and pixel art are great. The game is short, but the replay value is assured by the pursuit of a good ending. It could have some music as well.
Fun: it would be more fun if there were more enemies and a mission each day.
Innovation: it's a resource management game, but not innovative.
Theme: I don't think it adhered well to the theme proposal.
Graphics: beautiful in some rooms, but a bit inconsistent between them. The 3d models are very well made.
Audio: the music is good.
Mood: the introduction story is very interesting, although the font is difficult to read.
Unfortunately, on the second day, I ran out of ammo and the recharger did not work.
Nice entry! I like this type of game. The postprocessing and mood are fantastic and the puzzles' difficulty are very fair.
The hierarchy reminded me of Edwin Abbott's *Flatland: A Romance of Many Dimensions*. The puzzles are great. The visuals and instructions are good as well. I just don't think the music matched the mood of the game: the game looks very relaxing (look at their faces), but the music sounds somewhat melancholic.
Hey! On the Android version, when you click "explore", the game crashes. I'll test the web version later, when I get home.
Tested the web version. It's working.
@loewie, Android 6.0
Nice selection of pieces. As someone mentioned, there could be a penalty for idleness. The main game and "For River" were very easy because of the generous vibration. The game itself is very original and intuitive, with easy-to-learn controls. It's nice to see most of these problems were fixed in the post-jam version.
Neat action game. I just have one issue: when you lose, the game over popup contains a quit button than eventually gets touched, because it comes very fast and you're still trying to tap the moles.
Nice mechanics. The voice-sound-acting-effects is great too. I managed to control two of them at the same time.
My words pretty much boil down to what @cerno-b said. Music or at least sound effects would be great for the game. Everything else is good, especially the terrain. I did not encounter bugs.
Perfect graphics and sound effects. Very unique experience. Looks like a clean and modern Bomberman with puzzle aspects. I'd definitely play more levels.
I agree with Xangotrick, the music was a bit repetitive, but once they start filling all the screen all you can hear is the funny voice acting. I got rid of almost 1000 potential idiots. :)
I must agree with @dracominer when it comes to graphics, it's a bit off, even though the characters look good. The use of music and sound effects is perfect. The story is good - I liked the nonverbal intro. Parabéns à equipe.
Yes, the controls are way too sensitive, making the gameplay frustrating. The 3d models are very good looking. The physics and animations are neat.
Fun: it's fun for those who like the genre - like me :)
Innovation: it's a good management game, but not innovative.
Theme: fits well.
Graphics: very good. The color palette, window landscape and 3d models are great.
Mood: it's the best mood I've played so far in this event. The environmental sound helped the game a lot.
There are two little details: - There is an error in the tutorial: "buy clicking buy" - The routes can pass through the ground
Fun game. I agree that a minimap would benefit the gameplay a lot. The autofire was better than a manual fire in my opinion. The AI is really well made.
It's a nice exploration game. A background music in the original entry could have been interesting. A more detailed character would be nice too. The randomly generated world is perfect, but it makes the game be contrary to the theme. On the other hand, if you're controlling a golf ball, well... it's a small world indeed. :D
I will reinforce what @jaytord said. The team made a very good use of the music and the visual is beautiful. However the gameplay could be a bit more complex. Good use of the theme as well.
The hexagonal tiles as a planet instead of a circle was a great idea. The initial speed was too slow on singleplayer mode and seemed unfair, maybe we could control two spaceships, one on each side of the planet? Overral, fun game to play, especially the multiplayer mode.
Good atmospheric game, kind of creepy at first. Like other people have said, the only drawback is the noise, to the point that some text lines became hard to read.
The gameplay is very fun, but the members could move a little faster. The art style and mood are great too. Music was on point. I felt bad for the poor giant panda, though. :(
This is the best jam game I played so far in this event! The team made a fantastic game. 70 resources collected. I think a stylized font for the score's text would fit the mood better. And the menu buttons could have a clickable area instead of a precise area. Also, the escape pod could be more detailed.
The concept of rotating sections of a small world is quite interesting. However, the game could use some detail in both the characters and the environment. Also, the background is somewhat off. Nice puzzle game.
This is the game with the best and most polished graphics I played so far on the event. The UI is fantastic too. The theme interpretation is very original: our planet, a pale blue dot, is so small that its life could be ruined easily. As someone have said, the replay value is low, but there's a lot of possibilities for a full game. I would definitely play more levels!
Nice game! Sadly, it ended when the levels started to become challenging. Good to mention the nice circle breaking effect and the outro levels.
Fun game! The voice acting is hilarious. By the way, now you can opt-out graphics and audio through the game edit page.
The music and simple graphics are perfect for mobile. Good use of the theme. Level of difficulty is balanced. The menu seemed a bit unresponsive, though (no button animation nor music).
Fun game. It's nice to see a jam entry with open source. Just some points:
The cursor texture was missing (black square).
The enemies' bullets could pass through the mounts.
The mouse sensibility could be a little lower when zooming. I found it hard to aim at them.