mrkenz0 2017-04-25 02:51
It was a challenging and fun experience. Learned a lot during this fast paced 72 game dev jam! Unity3D is awesome.
Foon → Ludum Dare Explorer → LD38 → Destructo Island
By MrKenz0 and morbidcamel101
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 622 | 2.94 | 41 | |
| Fun | 544 | 2.87 | 41 | |
| Innovation | 750 | 2.05 | 41 | |
| Theme | 706 | 2.50 | 42 | |
| Graphics | 455 | 3.31 | 43 | |
| Humor | 648 | 1.69 | 38 | |
| Mood | 632 | 2.68 | 40 |
It was a challenging and fun experience. Learned a lot during this fast paced 72 game dev jam! Unity3D is awesome.
Ah-mazing!! Great job!
I liked how over the top the game was. All those effects! And I had fun shooting rockets like a madman at the poor drones. They actually seemed kinda harmless. I really liked slamming into the ground at the beginning. Made you feel powerful.
Unfortunately, using the laser didn't always work as often the game slowed down to an absolute 0 FPS crawl, as though there was some loop happening. It also caused the drones to... disappear. Blowing everything up was the only way to alleviate that problem.
Thanks for the feedback. The joys of writing a game in 72 hours - turns out the navmesh wasn't baked with the right parameters and that's why the AI seemed a bit easy. We will make a build with the navmesh baked properly and would love for you to try again. Blowing everything up was the intent!
OK folks - thanks to the feedback we managed to track town and squash some bugs - enjoy!
I like how fast paced it was! I was surprised how high in the air I spawned and the camera was a bit buggy (field of view changing very much while sprinting and camera position acting snappy). The controls were very responsive and everything gave a lot of audio feedback which is a very important part of game design, I can very much respect that. Good job guys, also good to see you're fixing things based on feedback.
I don't know if it is normal but I spawned really high in the sky, I think this is a bit awkward (when I tested in extreme mode I could not even land as the drones were already on me)
Aiming is a bit tricky but overall it was fun. Great job :)
Hi GoZz - thanks for the feedback. In hindsight that was a decision made to show off the expanse of the island. However you are the second person mentioning that it is awkward so we might actually release an update with either increased spawning delay or spawn you on the ground. Thoughts?
Nice job its a fun game and it looks like it has potential, but I kept having trouble aiming at the drones. Before I knew it they would be above me making a wuh wuh wuh noise, and I didn't seem to be able to escape them. Making it very difficult to aim at them.
An interesting game with a few issues. I spawned high in the sky for some reason and then fell to the ground. It was weird that the gun didn't follow the viewpoint when looking up and down, it just rotated at my side. It seemed like a fun entry overall though :) Nice work!
It feels good to explore such a small world. I like the how the world is rendered, the sunset and the steaming lake. Good job for creating this beautiful scene and and FPS gameplay in 72 hours! I killed the drones until there were 3 left, who I couldn't found anymore.. A little bit feedback on hitting target and ground would make this game much better. Well done anyway!
It was a pretty neat/challenging small shooter but none of the gameplay really clicked for me.
|+ The drones were a simple but sweet enemy to tackle. |+ The Zooming of the scope felt really nice and an appropriate level of zoom for the combat area. |+ Movement seemed standard but effective/smooth.
|- The left mouse shooting felt almost worthless and relatively clunky/ineffective, especially with the seemingly irrelevant need to reload. |- The rocket ended up feeling unintuitive because of what felt like a hidden reloading period (I couldn't see anything tracking it unlike the standard bullets, but after an amount of shots it had some delay. Not being able to see that delay made it feel really awkward to use/rely on).
? I think what might have helped most was swapping the standard bullet tracker/reloader to make those standard shots limitless, with the rocket instead tracked to maybe 3 rounds with a significant reload time to give them more value/impact. Also even on easy I seemed to die when I was hit once, so the healthbar seemed unnecessary and if you made the premise that you couldn't get hit once it'd remove unnecessary UI/lost screen space and add more immediate tension/understanding of the game loop. I feel like the effect of both bullet types really need tweaking but it'd effect the gameplay too much for it to feel a part of what goal you had for it so definitely take this suggestion with a grain of salt. Making the left mouse bullets a bit larger/faster, and having them knock the drones back (maybe also temporarily slow them) could give the player a feel of control as they tweak their situation while trying to get perfect shots with the rocket with additional tension built when it needs to reload (if you also take the suggestion of swapping that reload with the left click reload). And more could still be built off that. Regardless it's still a nice effort with clean UI and all for a short development period so nice work with it :).
Thanks for the feedback so far - there are some great requests that we'll create a post-jam release for. Keep the feedback coming :)
1. The drones being on top of you has been fixed and we'll include in another post-jam release 2. The reload being on the right click we'll take into consideration 3. Tweaking of the bullet damage and NPC strength is a great suggestion. We think we have a balance in the latest code base 4. Knocking back the drones and slowing them is a great suggestion. We actually did intent to do that but the forces weren't correct - again - an update to follow 5. Rockets have been reworked and they will be heat seeking missiles in a future release. Great job of spotting the hidden reload time. We've reduced that already
@morbidcamel101 yeah maybe the spawn delay is a bit long
I played it again to rate it, it was fun though. I did manage to land in extreme mode and it was a big mess. I don't know if I found a way to "break" the game but it was easier in extreme than in Normal as drones come at you really fast and didn't manage to hit me as I was always moving ;)
Spawning in the air made it feel like the game wasn't loaded, had to restart a couple times before realising that I needed to look down. My camera kept zooming immensely when I was trying to run, which kinda killed it for me. If you were to keep developing this I would recommend making the shooting feel more impactful, feedback on landed shots for example.
Great feedback Dink_Dink - noted. Watch for an update post soon ;)
Fun shooter. Well, when is shooting stuff not fun? :P I only had two problems.
First one was the zoom, because the sensitivity was the same I found it really hard to aim properly, only with standing still it was somewhat possible.
Second problem was after some time the game became flickering, switching from zoom to not zoom without pressing any button and also the models started flickering. But I don't know if that problem was from my end.
Still a fun game and a good entry :)
Really dun shooter, and the graphics are really nice. Though the graphics did glitch out a lot, and did the same flickering as @sneakydeagle describes. An explosion animation would've really added to the effect of the shooting, and I really wish that when zooming the sensitivity would go down, as overshooting is way too easy. Also changing the rendering cutoff when zoomed in so you can see the effects of your sniping and adding different sounds for different terrain (water) would help add to the immersion of the game.
Pretty fun game guys, the movement is a bit jiterry and it's kind of hard to track targets when zoomed but destroying the drones was quite fun! Also i think the drones can shoot through the terrain? haha. Good job guys.
Good observations - yes shooting through the terrain is an unintended consequence of how terrain colliders work. Since it's "energy" orbs I think it's forgivable but I'm still trying to solve this problem without overloading the PhysX engine by adding rigid bodies to the bullets.
@JoyFired - great enhancement suggestions. We will definitely take them under consideration - for now we tried to stick close to our 72 hour codebase until judging ends. Personally I blame @MrKenz0 for keeping me awake the night before lol and filing it under "the things we could have done if we weren't so damn tired" :)
Great feedback. Thanks for taking time to check out the game and leaving comments. We'll use these suggestions to improve the game over time. Definitely more sleep and more coffee for the next Ludum Dare! =)
Fun game. It's nice to see a jam entry with open source. Just some points:
The cursor texture was missing (black square).
The enemies' bullets could pass through the mounts.
The mouse sensibility could be a little lower when zooming. I found it hard to aim at them.
Really fun game with fantastic graphics. I do wish that the crosshairs had blended less with the background, but overall, great submission :)
Thanks @Breno-m! @MrKenz0 and I squashed the cursor anomaly at some point and now it's back! Thanks for letting us now. @caterein Crosshairs is my fault :) We'll make a new version soon would love for you guys to try it out. I'll keep you posted. Zooming is going to move the eyes over the scope so we planning to make it uber realistic. Yes Brendo - become a contributor on github! I have a use for the awesome stuff you did with routine! Btw check out Decision Tree Toolkit on unity asset store I'll send you a free code.
I'm very bad at FPS games and generally don't enjoy them that much, but this one was pretty fun! I'm very glad you decided to include different difficulty levels, for people like me. I got 10852 on Easy. That's probably not very good, but it's a big number so I'm gong to pretend I did well :wink:
Very nice game for the jam, good fun concept and the addition of the AI drones is good. My only issues are the gun is very hard to aim when zoomed in, and the high spawn is annoying when you just want to get back in.
Extreme is very hard, which is a good thing. First time on that difficulty, I didn't even see death coming, it landed right on my head. Really fun game though. Great work.
Glad to see you enjoyed it! Thanks for the feedback also, great to get some real-time feedback on what works for a player and what doesn't.
We notice many efforts on the visual of the game. The AI is working well. You could have put some efforts in the sound design, I had to turn down the volume. Amazing result for two people !
Nice game, surprisingly normal was easy and extreme killed me in seconds. I used v1.1 I believe.
I have a few suggestions for you... The drones flying just over the player quickly was quite annoying, maybe make sure the drones hover a distance away so it's possible to see them and shoot them. Also, many things control-wise were a little buggy feeling in my opinion; zooming felt odd as it sort of flickered the FOV, footsteps sounded inconsistent... In fact zooming was pointless as projectiles flew too slowly. The map was way too big for the projectiles used in game, raycasts would have been better for picking off distant enemies.
All in all the island looks good and the art and sound design is pretty great for jam! Good work.
Pretty impressive for a game created in 72 hours. I loved the graphics, and physics as well. Very nice entry indeed.
Fun game! I liked the graphics and had fun shooting down the drones. While the game didn't have much variety, I had a lot of fun getting through Wave 1, but because there was only 1 type of enemy, I didn't feel much of a reason to do another wave. I had quite a bit of fun with this! Good job!
Guys thanks a lot! Thank you for recognizing the work @MrKenz0 and I did.
Pretty alright game, I like that you took the challenge to make a full 3D terrain in only 72 hours, and the result is decent all things considered. I particularly liked the smoke on the water, pretty cool little detail.
The gameplay itself was fine, even though I wish it could've felt a little more intense. At least when I played it, I kind of just stood in the same spot strafing back and forth as a I tried to shoot drones far away that wouldn't come towards me. If they'd ganged up on me more actively it probably would've felt more intense.
As for the controls I had a few bugs. About 50% of the time when I used shift to zoom in, zooming back out made my character jitter uncontrollably. It was as if I just couldn't get a proper foothold, and the resulting "overlay" effect made it almost look like the game was in stereoscopic 3D. Considering shift also was a sprint button, this resulted in me having to zoom whenever I wanted to sprint.
Liked the audio, the sound effects and the music fit in with the theme of your game. I think with slightly more polished graphics, or more dedication to a cartoony style, and some bug fixing, this could be quite an enjoyable wave shooter. Well done on your entry!
Well, I am not the FPS expert (actually I am an old school 2D guy, lel) so it is hard for me to judge and suggest. Here is my **opinion**.
Pros: + Bump maps + Light probe in weapon? Ooooh, shinyyy :grin: + Levels of dificulty + Good menus + Dat in-game jam page link + The goal is clear, as the enemy counter *decreases* + Water reflection
Cons: - It seems to me it is not feasible to play Extreme mode, and kill a wave (but I am not sure) - Maybe I am terrible at FPS games, but to me it feels like the bullet speed is altered by **current** camera transform values. I don't know, the aim just feels strange. :smiley:
Good thing my PC didn't explode, the processor's cooling paste is outdated, so it cannot run at maximum capabilities. Therefore, when a game does not limit FPS, its not unusual to see my PC shutdown to prevent overheating. :rofl:
I have a few concerns with the game , it seems a bit cluncky to hit anything, maybe its just me and the zoom function just makes me dizzy , also i have found a bug where the character starts shaking uncontrollably it looks kinda funny but its not game breaking.
That damn zoom code :) ok I'm fixing it today
@meronSoda great observations. Also great playing your game last night. I've baked occlusion culling so I'm sure the whole terrain won't render but for your situation you probably need to stay in the shadows :)
This is a great achievement considering the time constraints but it's let down by some minor annoyances.
* Please, please, please remove the default Unity footstep sound. I really wish they would get rid of that sound effect as it's the most annoying footstep sound ever recorded. * You have not disabled the "Shift to run" key so when you press Left Shift, as well as zooming, you start running. * The rocket seems to fire in a straight line making it no better than the default fire. If it was heat-seeking or laser guided then it would seem more useful. At the moment it seems no better than the primary fire. * The sky box just stops at the horizon which would be fine if you didn't start above the world and able to see it so clearly. It's the first thing you see after all.
Despite my gripes (I'm old so I'm allowed to complain) this is a fantastic achievement in such a short amount of time.
@richard-michael-smith Thank you so much for the great insights! The misiles are indeed heat-seeking in the latest code base. We are going to clean it up this weekend and release some of the stuff we planned to release but sadly ran out of time including procedurally adjusting the skybox. It was indeed an achievement time-wise as neither @MrKenz0 and I can believe the result considering how it looked 6 hours before the deadline lol
An excellent soundtrack, the graphics are very good, (like a haze over the lake) I had a little shaking picture, maybe it's my old computer.
Very cool. It's similar to my entry over at https://ldjam.com/events/ludum-dare/38/legend-of-helda-breath-of-the-mild
Voted 5 stars!
Great job! I'm don't have another words!
perfect music, sfx was good, but rocket sound is way too loud. Graphics were nice. Gameplay is also pretty fun :)
I traversed some island, shot some drones and got killed.
Cool graphics, but not much gameplay for me... Maybe it's just subjective.
Is the initial fall intended?
The zoom feels strange also...
Thanks for sharing!
https://www.youtube.com/watch?v=wbi09HIq8YA
Nice! Thanks for including an OS X version. The game has a dream-like quality to it, not sure if it's intended or my computer is just slow. Also, I got kind of mobbed by drones after playing for awhile. Great job on all of this, the game looks stellar and is fun to play.
Nice idea and the environment looked great. However, I feel the controls were a bit clunky and it wasn't satisfying like a good fps need to be. Nice effort though, and great work for just 72 hours!
Thanks for your feedback! I recommended lowering the graphics quality if it feels clunky. Also, the health meter is working it just doesn't appear that way on easy mode because regen happens quickly.
@morbidcamel101, thanks for visiting my stream - I did get around to playing this game on stream here: https://www.twitch.tv/videos/143780402 - starting at 1:52:45
This game has a really nice environment, good soundtrack, it's a visually interesting place and the spotlight effect is neat. However, it's really lacking audio feedback for projectiles impacting against the enemy, or the player being hit (though on reviewing my footage it seems like one hit kills me), but feedback would make the game more satisfying imo. Once a few of the drones are after you, it seems like running around is necessary, as all of their projectiles will basically always miss you. Anyway nice work, the game is nice to look at and was interesting to play.
Hey @sgstair! Thanks for playing. I notice you selected easy. The health does work but regenerates too quickly in some cases.
Thanks everyone for playing and thanks for your constructive criticisms. Much appreciated. We'll try harder next time.
Nice work lads! We also did a very original too, ye mid check it out?
https://ldjam.com/events/ludum-dare/41/hype-time