Thoroughly adorable entry! Not just that though, this is filled with great design decisions that create a really engaging experience.
|+ Those bunnies!! Really charming art/style. |+ The momentum of the vehicle is a real joy. Chasing the direction you see enemies are but then having to correct or try to anticipate slowing down creates a great balance. |+ Strengthening the above point is the choice to have a static target on the vehicle that means you can't simply move to the enemy, but make those decisions to try get past them and turn around or prepare to stop before them. |+ The way rabbits are slowly pulled up to the space ship giving you that tension of knowing you still have a chance to save them but you have to navigate to hit the ship not just once but reliably twice, is really great.
|- The gameplay doesn't progress/evolve too much. |- 'Defeat x waves of enemies' doesn't feel too satisfying combined with the above lack of progression, though waves to defeat is natural for most score targeting games so no points lost for that.
A favorite of mine for sure. Though it doesn't push the boundaries of this kind of games formula much, all those '+' notes really do make for a strong and fun experience, greatly enjoyed my time with it, especially for a first jam this was a great entry, awesome work :)!