FoonLudum Dare ExplorerLD31 → SMAX

SMAX

By elvaq

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CategoryRankScoreCount
Coolness371
Innovation2493.48
Fun3973.19
Overall4683.24
Audio5972.40
Theme6943.33
Humor7961.87
Mood8552.47
Graphics8732.38

Comments

pankoman 2014-12-09 02:07

Make me think to to Kickbeat, good work!

code-medicine 2014-12-10 03:39

Loved the concept and the game is fun to play. I think it could really be brought to life with some more artwork, music and sfx. Good submission!

daviosmash 2014-12-10 04:27

It was really fun to play. With some polish I would play it even more.

flashlight 2014-12-10 04:29

A good submission, very clear mechanism although a bit too challenging to me :/ probably because I don't play it well. It is interesting to have a dodge-or-attack decision which makes the game fun!

redsigmagroup 2014-12-10 04:31

First playthrough was confusing as hell but once I got the hang of the mechanics, it was surprisingly fun, and really enjoyable. Great work, I've never seen a game like it!

defectivemelon 2014-12-10 04:32

Pretty cool, the difficulty curve seems fair, and once things get going you have to be fast. Definitely a job well done!

zillix 2014-12-10 04:41

Really neat! I personally thought it worked pretty well with the controller. Took me a few tries to get a grasp on the controls, but once I did I enjoyed it quite a bit :)

aniscool9 2014-12-10 05:16

Great concept man.....

ohfiddlediddle 2014-12-10 05:19

Could definitely use with a bit more explanation going into it, but once you grasp the concept, the game is really fun. :D
I also didn't quite get a grasp of how the dodging works, or when I was meant to press it exactly.
But still great game, well done. :)

friken 2014-12-10 05:38

interesting concept

knivel 2014-12-10 05:42

Interesting control scheme, and quite playable! I like the boiled-down time-management/plate-juggling mechanic.

swiftillusion 2014-12-10 05:44

Cool to hear your inspiration behind what you designed here. I may have been using it incorrectly but I felt the shield wasn't quite intuitive enough and I often ended up in situations where there were too many enemies attacking that left me to be quickly defeated. Still a nice idea though and it was a quick relatively fun time, well done :).

raiyumi 2014-12-10 20:26

Love the concept. I'd love to see a continuation of this.

ruerob 2014-12-10 20:41

Very nice concept. Really makes fun. I like your thought behind it very much. Thank you for your game.

gafblizzard 2014-12-10 23:02

After I lost maybe 2 times, no keys including space seemed to restart the level after losing, and I had to reload the webpage. This seems to have happened every time I lose twice.

This is an incredibly difficult game though, and I -have- played Bayonetta. It's really easy for enemy attacks to be chained and hit you (even if you're doing the moving dodge). It would also be nice if dodge could be a different key, like 'C'.

Also you mentioned 6 enemies and 9 difficulty levels -- is there a way to win? Are the enemy types random and you just try to survive for a high score?

Overall good idea and nice presentation, just super difficult.

elvaq 2014-12-11 02:56

Hey guys! Really great to get so much good feedback on this thing. I worked on it a little bit more the past couple days, fixing a couple bugs (like that pesky restart one) and smoothing out the difficulty curve a little bit. Still really difficult as it's that kind of game!! If I'm going to be honest, I don't think I've even seen the last two enemy types... the game keeps ramping difficulty until 3 minutes or so. From there it is endless but I would be surprised if anyone can survive for long at that point!

Here is the latest build link: http://collapsingspace.com/unity/SMAX_final/SMAX_final.html

And yes I agree on the explanations. I think it's kind of fun to discover mechanics sometimes but objectives and moves could have been a lot clearer!
The 'dodge counter' move where you dodge while facing an attacking enemy really changes the game and makes large groups much more manageable. I think it adds a lot to the game but it was definitely a last minute addition that I didn't get time to do UI for. Something to keep in mind if I develop it further. Cheers!!

code-medicine 2014-12-11 04:00

Hard for me to tell what my objective really was, instructions weren't super detailed so I did exactly what it said "press buttons to start." I did get a few rounds in, and I like the fast gameplay. I think with a bit more instruction everyone could understand and play it better. Nice job with this!

indigon 2014-12-11 07:33

Really nice idea! Can work pretty well on mobile

radstar 2014-12-11 15:24

would have been better with a little tutorial at the beginning, but great game though !

zkenshin 2014-12-12 20:52

Neat game. Become more fun as I got the hang of it.

incredible-ape 2014-12-13 18:05

I like the concept; an attempt at boiling down timed execution mechanics into something simple is something I've been wanting to see. I think the area that could use the most improvement right now is the presentation, but I think you've got something fun here.

pacogames 2014-12-16 08:40

Fun game that surely I will play. Progressive difficulty level well implemented

donovanwu 2014-12-22 02:19

This game reminds me of trigram. Didn't know if you got any inspiration from it? :)

maxmetallica 2014-12-28 05:26

nice work

kualitygames 2014-12-29 20:36

It's fun to play, but really mindblowing when I first got in game. I wish the graphics were more polished up but I can imagine the time you spent on programming this. Good job and hope you work on it outside LD time.