Card Quest by GAFBlizzard 2014-12-09T02:11:00
This was actually pretty fun, though the instruction were non existant. Like the others say the beginning was a great touch. Well Done!
Foon → Ludum Dare Explorer → Users → Red Sigma
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Red Repair | jam | 233 | 3.55 | 3.08 | 3.65 | 3.94 | 3.51 | 3.98 | 2.90 | 3.80 | 100 |
This was actually pretty fun, though the instruction were non existant. Like the others say the beginning was a great touch. Well Done!
Interesting idea, but the controls feel floaty and makes it too hard to progress. With a bit more polish, this could be a lot of fun
That dog in the last level is terrifying. Also, once you get full speed and spread, you become invincible if you stand still and hold fire
I liked the idea with the overlapping portals to different dimensions. Pretty clever! I could never figure out how to kill the Ice Golem, if you even can that is...
I had fun with this actually! I would have liked to be able to have some kind of control over my arms. It made it difficult to fight without getting hit myself.
YOU PROMISED ME THAT I WOULD ONLY BE FARMING!! I feel so lied to....
Really great job though, I actually really enjoyed it!
I can't help but think that this farmer kills those thieves in the most brutal way possible... Not good for business!
I actually do like how you had a clear end goal for the player too. It actually did keep my playing until the very end.
Well done! I'll just agree with everyone and say that your use of theme was great. On top of that though, the visual were very pleasant and the audio was nice, especially that ending music. All in all: Good job!
Very cool concept and really fun. Great timewaster
Thruster stacking 2 OP
Solid mechanics! I found myself playing this game a lot more than I expected myself to. Nice work!
Wow man, we had a great time playing this game. Everything it tried to be it definitely succeeded. Probably our favorite entry so far. Great job!
As soon as you get the bow, the game becomes a kiting simulator. Other than that, good game.
Just like Mirror's Edge, except if it were made in two days! Good work though
A lot of fun. The music is really cool and the gameplay was smooooooooooooooooth like buttah
I'm liking the upgrade system, simple and easy to use, however some more defined art would have contributed to the gameplay a lot.
Nice work! I don't know why I needed to use a Yeti as a wrecking ball, but sometimes it's fine to just not ask questions!
While it was entertaining to answer random trivia questions, there were some issues. Some of the questions repeated themselves often, which wasn't a huge issue, but when you are trying to get a certain colour it does get a bit frustrating.
My one other gripe is the main theme. It gets a bit annoying after a while, and I believe what would have saved it is a more consistent melody that stuck to one key progression.
Overall it was rather fun, however some of the previously stated issues made it a harder to enjoy. Good work.
This was really good overall, here's a list of pros and cons:
PROS:
-Art was fantastic
-Audio work was also fantastic
-The overall concept was very cool, and executed rather well which definitely reinforced a strong tone.
CONS:
-Game was a tad buggy (Expected for a LD entry), sometimes certain things just would not work, cleaning hammer and others mentioned in comments above
-This might be a specific case problem for me alone, but I found it hard to click on certain things due to them being rather small.
Overall very good, I could definitely see this expanded upon into a really great game. Good work!
Best drunken pong simulator in the world. 11/10 it's okay
My only complaint is that switching blocks was a little bit lengthy for a (sort of) fast paced game, which had it's ups and downs. Other than that this was actually really innovative and fun! Great work.
Creepy as all hell. Excellent use of sound. The level generation was really interesting too. Wish there was more than just bug kiting though
Very solid work. Simple gameplay and good art/audio made for a good experience. Good job, Can't see much wrong with it at all.
AW YEAH I WON
I liked this a lot, but I can't help but notice a lot of stuff missing, like proper instructions, and a working end screen. It was also unclear as to whether you could advance, or even if there was an end goal either than surviving as long as you can.
Good job overall.
It was an interesting concept, I just wish you would have expanded more on the fear aspect. The mood could have been improved as well. Ambient music could have really helped with that.
Surprising to see no audio rating allowed. It was probably one of the aspects I enjoyed most despite it being low key. Overall it was enjoyable
Though immature, it gave me and my friends a laugh. The visuals are decent and the particle effects are rewarding. BEST PEEPING SIM 2014
Nicolas Cage on a body pillow and Steve Buscemi is clouds.
'Nuff said
I was invested in C and his/her story
DICKSPEAR
All links should work now, sorry about that guys
Art Guy here!
Thanks for the feedback! We're going to address that in the full release for sure. In retrospect, I wish I could have done more to the hangar itself, but I just didn't have enough time.
Great fun, however wonky controls do muddle the platforming from time to time. All in all, keep up the good work. TALLY HO!
Overall this was really great, I hope to see an expanded version of this. It could be quite interesting. I was surprised that even though it was through text your co-pilot felt like a friend. I'm so lonely. Good work!