Foon → Ludum Dare Explorer → Users → deadpixelsociety
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Abacus Fighter | compo | ||||||||||
| 2015 | 34 | Two Button Controls / Growing | Roto | compo | 174 | 3.67 | 3.65 | 3.20 | 4.07 | 3.42 | 2.87 | 3.24 | 53 | |
| 2014 | 31 | Entire Game on One Screen | Colosseum Brawl | jam | 358 | 3.37 | 3.31 | 2.62 | 3.73 | 3.78 | 3.19 | 57 | ||
| 2014 | 30 | Connected Worlds | Nemesis | jam | 110 | 3.67 | 3.84 | 3.44 | 3.72 | 3.42 | 3.22 | 3.47 | 35 |
Overall a solid attempt, though I think the major thing holding it back is the acceleration/deacceleration on your physics. It makes everything feel way too slippery and winds up being frustrating to play. Couple that with having to start all over after death and I don't feel like continuing to play it.
The portal transitions were freaking awesome though. And I think the music and sounds effects were pretty keen.
FANTASTIC! I love it. The mechanic isn't new, but it's implemented really well. And you had time to put some 'juice' in the game which is really appreciated. Great job all around.
The big spiky one in the middle is a sun! :)
Agreed about the scoring. It's very, very loose at the moment and only a reflection of how you played. The plan was originally to have you be able to name a system to generate, or re-visit past systems. Plus other scoring mechanisms. We just ran out of time really.
Glad you like it! I need to make it back up to RunJumpDev eventually...
I tried my damnedest to make it past the move-o-meter but couldn't get past the 2nd bar. READMEs offered no help there. Keybindings were in French maybe? Sorry.
Interesting game! I like the nice smooth transitions between branches. And the sudden transition in font to the 'other' side was awesome.
Typo: You removed the blanked!
Game seemed buggy. Unable to figure out how to move the characters. Sometimes picking something up worked, others it didn't. q/e to switch characters didn't seem to do anything or had no indication that anything had happened.
Windows 8/Chrome/keyboard & mouse
Running Windows 7 and Chrome. Loading ads on Newgrounds freezes my browser. Sorry, unable to play.
Simple and elegant. Very well down! I enjoyed the wall jumping and the spring board!
Awesome job!!
Great concept and interpretation of the theme. Would have loved to have been able to do more in the game itself such as combat, but what's there is enough to show the potential. Fantastic job.
I feel like this game was about me, except the version of me that has access to a grappling hook and a sword. Nicely done! It was fun enough to keep me playing until the end. I would have liked to see another classic items maybe, or even the ability to upgrade your sword.
It's fun! And that background music makes me just want to dance back and forth with the ghost for a while, lol. High score of 9. I think the floaty (lol, ghost jokes) controls makes it harder as it goes on a bit, but that's not necessarily bad.
Attempted to download the game and was unable to due to a DropBox error. Sorry!
235! *flex* Well done man fun and simple and the voice overs are hilarious. :)
Overall this was a well polished entry into TDS genre. Everything was smooth and game play was pretty solid. My only major gripe is that combat started out sooo slow paced as I had only the pea shooter until around 500+ score. I was ready to quit early (with a much more negative view) and then some weapon power ups began to drop and the fun level started to rise a bit. Regardless, well done!
Smash TV + loud fireballs for the win! Great aesthetic and very fun. I like the slow pace this game has compared to typical games in its genre.
@LexGear, what kind of issues? I'd love to try and help if possible.
@sorlok, thanks! I agree and we wanted more/different enemy types, but ran short on time (like always).
I think that beats any score of mine so far. :) Thanks!
@ViliX64, we agree! It was on the nice-to-have-but-not-vital-to-core-game-play list. :)
@Germanunkol, a quick run just now got me to 8000 flat so not too bad.
@fergarram, Hi which link isn't working for you? I'll check it out.
@ Trite Games, If we could improve it now, I'd probably add more enemy types including lions. Glad you enjoyed it :D
@runvs, thank you! And we agree that was another on-the-list item.
This game is a real hoot. I like the visual style and the idea is pretty innovative. I agree with @sorlok on a lot of the issues with it, though. I had a hard time getting a hang of what exactly I was doing right or wrong while playing.
I feel like it's a game concept I really would have liked, but unfortunately the weird control scheme made it hard to get into and enjoy.
Beautiful game, very well done. Agree with LexGear that it feels very polished for a jam game.
Great take on the theme. Gameplay is lacking though.
Great mood!
Great take on the theme, it's a bit too difficult though.
This was really cool. I'm always a fan of saving dead pixels. No major complaints other than finding it hard to determine what was hazardous to me and what wasn't until it was a bit too late.
Straight forward, simple, and pretty fun! I think it would have been more fun to click and drag the frozen virii into the trash can instead of tapping delete. :)
Great graphics and music!
Just amazing.
Just what I needed you son of a bitch another addictive clicker game. :)
This is my favorite game so far. I have nothing in-game to critique. It was simple and well executed and very fun. I do wish I had some kind of chargeable power smash or something to give it a little umph.
I had a tough time with the control scheme at first, but after failing the first time I decided to give it another shot and that one went much better. Maybe my first dungeon was just harder to navigate. Once I got a hang of jumping into my shot and switching weapons the fun started to pick up and I enjoyed my time with it. Thanks!
I enjoyed this and played to completion. Felt like I was playing a take on the first level of Spore which was quite fun. I went full speed and they never stood a chance.
Great play! I feel like this would be really fun with someone else next to you and played as a local competitive-type game. The level design was cute and fun (oh god is that a giant turkey!?) and the squishy, squeaky charging was a lot of fun. Great job!
Great job! I whipped that computer's ass in the space game. Didn't see a yeti in the ski-free game though, sadly. :) I liked the sound design and the everything felt really lively and interactive.
I enjoyed my time with this game but I felt like the difficulty went from 0-100 real quick. I loved the aesthetic and the bouncy sounds were really fun. Good job!
Nice game. The presentation was nice and the water sounds were relaxing making it a pretty chill game to enjoy. Felt like the shots to block were a little unfair at times, but maybe I'm just slow, too. Wishing I had more interaction with the water turrets themselves in someway. Thanks!
I really like this. The improvised sound effects are really well done and the win condition was unexpected and harder to achieve than I originally thought. I have no complaints here.
Just downloaded and tried the game. I thought you guys just didn't like the music! It's actually glitched out for some reason... looking into it.
Thanks for the heads up on the broken music guys. Guessing my beepbox export got corrupted somehow. I've gone ahead and disabled the music entirely in the new upload. Sound effects are still in and seem to be fine.
Thanks for the kind comments so far everyone! I really appreciate it.
@Jupiter_Hadley, thanks for playing it! Your series is amazing and has to be a ton of work.
@Dejvo, I'm glad my sense of humour is appreciated. :)
Thanks! There was no direct inspiration for this game. It's just an idea I've had for years and never did anything with.
It's a beautifully put together game and that map generation is a work of art in itself. However that gameplay didn't grab me.
I felt like I spent the majority of my playtime (10+ minutes), aimlessly chopping paths through woods and finding nothing. I couldn't find anything to draw me forward so I left it there.
That being said I really liked the handedness mechanic and having to think about what you were holding vs what you needed and when was interesting.
Get rekt moon. 11/10.
I'm blown away here. You pulled a lot of nice detail out of such small sprites, and I think the color choices were excellent. I don't know where you were at last LD to compare, but where you are at now is pretty damn good.
That music track was bumping, too. I kinda want it in my playlist.
Critique wise I'd like to see the jumping touched up. In particular the two bottom spots were really hard to hit when jumping from the middle section. Either raise the platforms or flatten the jump arc?
Regardless I t think there's a lot of potential here and this is one of my favorite little games so far.
This was pretty fun! Bonus points for the clever approach to the theme and the ragtime jams.
The fish theme did nothing for me, but that's my only complaint here. The graphics were well pieced together from your sources and were nice to look at. The music was soothing, the special fish were varied and interesting in their own way, and the combat was fun. This was a perfect little chill and click game. Great job!
Great game! I felt like by the 4th level I was really starting to get the swing (ehehhehe) of things. That narrow gap jump is a mean thing to do, though.
Took a half dozen tries before I could get a bridge to start forming. Not sure if it was the game or me but it was difficult to get started. Once I had one going though it was really just a matter of stacking them flat until I had a log fall the wrong way and that was the end for me. Got 999 points though! Overall, not bad!
221! My main question is who in the hell is trying to blow me up! Bunch of jerks man leave a poor flower alone.
I like it! It's fun to see how someone approached the same basic idea that I took a crack at. Very solid, well done!
This was pretty cool! My two pain points are the margin of error on alternating my color vs the beam felt a little too tight at times, and I wish that the pattern of the incoming beams changed up some. Even if you had 'chunks' of patterns that fed in randomly would change the dynamic a lot over just alternating colors. Feel like this game has some potential to it. Almost felt like it was on the verge of wanting to be a rhythm game.
This was cute! The color mechanic was interesting. Would have liked to see it used throughout the level more. Wish the static physics bodies had some texture or color to them but it didn't detract too badly. Well done!
I really like the concept you have going on here. The main pain point for me was that most of the jumps felt too unforgiving. If I have to struggle to nail the jump with pixel precise height to progress in the game I'll quickly be moving on to another one. But I think with some iteration on the level design and a slightly nicer control scheme this could be a lot of fun and pretty engaging. Thanks!
AWESOME! I love the style you're pulling off here. At first I thought it was going to a be a pretty standard run and jump shooter with a fun aesthetic. And then a horde of my clones popped out and I lost my goddamn mind.
When Tempest and Star Fox love each other very much... This was pure fun. The transition into the 3D trench run style was unexpected and a super fun surprise moment. Loved the aesthetic and the game play was very well done given the constraint and this type of game. Bravo!
I like what you have going on here. I had one of those woohoo! moments when I hit a hill just right and took off flying through the air. :)
Agreed that the controls were awkward, but I didn't think they were bloated or too complicated. Just too many all in one spot. Involve my other hand on the other side of the keyboard and I feel like I would have done better.
Good job!
Got 15 on my first game. Not sure if that's good or not, but I felt challenged. I think this game has really great potential. I was really captivated by trying to plan my resource movements to make sure I could try to build what I wanted and when. I made a couple of misteps that I think cost me, but that's a great thing about a game like this. Always something to learn and improve on.
I felt like discarding your hand to move resources was the 'correct' way to play after you had built what you could for a round, but wasn't 100% sure if that was free of ramifications.
Honestly, spend some time after this to refine the game and I wouldn't mind having it on my tablet. Fantastic job.
The art was very colorful and fun. A+ there. Some animations were missing, would have liked to see a walk animation on the cassette instead of the disjointed sliding. The wall jump was a bit tricky for me to pull off with jump being on the same hand as movement. Maybe I'm not as limber as I once was. :)
Overall a nice little platformer that with some polish could be pretty unique and fun. Great job!
This was a really charming little game. The voice over and gentle guitar was pretty atmospheric. I especially loved your take on the theme. I guess ancient is relative, huh? :)
I managed to break the game after the room with the first tape accidentally. I was messing with figuring out the puzzle and switched the top left lever to close the door and rushed through before it closed. Afterwards none of the doors would open. Oops. :)
Great job!
Hey, thanks! I hope you get a chance to play it and can tell me what you think.
It's not too bad I think. It can take a little bit of time to look at the target number and the board and figure out what moves you need to make still. So the intention was for a bit of skill and planning to help you get ahead there. Hopefully it plays like that, too!
@qzqxq, I agree with you there. Some gameplay holes exist for sure. Luckily it's local multi only so if your friend is doing that you can give them a right smack. :) Thanks for the feedback!
This is fun! Though I think I'm too uncoordinated to line up the mirrors efficiently. :) I could see expanding on the idea. Being able to setup mirrors to reflect beams to get around walls or other obstacles could add another element to the game.
Great job!
The animations were nice and fluid and fun which I liked. Felt like circle strafing with the sword worked out best for me. Would have liked to have seen more props and detail in the arena and maybe some varying AI to play against. :) Great job guys!
I rescued five and then confirmed that the world is indeed flat. I actually really liked the driving mechanic. Once I got used to it I found it pretty relaxing. I think I'd enjoy an open exploration game where I just have to sail the wind like that... no idea if real sailing is similar, but it was great!
Thanks for the game.
I really enjoyed the presentation and the way the interface reflected your character's POV very well. I think you have a solid base for a game here. Somewhere between FTL and a management sim. :)
I somehow managed to break the game where everything was down to 0% power and 0% condition, yet I could continue on losing nobody. Stopped around year 15k with 178 alive, woot!