Everybody Hates Water Levels by Paladin 2014-04-28T11:14:00
@JALgames - Yup, doing that right now.
Foon → Ludum Dare Explorer → Users → Paladin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Don't Kill the Kitten | compo | |||||||||||
| 2014 | 30 | Connected Worlds | Purotekotoru | compo | 847 | 2.92 | 3.08 | 3.05 | 3.03 | 2.81 | 1.77 | 3.33 | 2.63 | 71 | |
| 2014 | 29 | Beneath the Surface | Everybody Hates Water Levels | compo | 754 | 2.97 | 2.58 | 2.82 | 3.34 | 2.62 | 2.61 | 2.80 | 2.76 | 71 |
@JALgames - Yup, doing that right now.
@UltimateWalrus - Indeed. Perhaps I'll write a post-mortem note on the whole thing.
According to the testers of a post-compo version, it seems there is consistent issues with Chrome downloading and compatibility with Windows 8, that are probably tied to the Clickteam Fusion engine.
If you calculate (speed*cargo)/price, you notice that the basic miner is a beast of efficiency, only merely second to the driller. When upgraded the effect is only more pronounced because the miner because at least 2 times more efficient than every other upgraded unit. So the game lacks an actual incentive to diversify.
Mr. Nokeybindings, we meet again. Nice concept otherwise.
Really nice and nice looking. I agree with Ohems on the huge hitbox of the spikes.
So, perhaps you've submitted to the compo by mistake?
"All game code and content must be created within the 48 hours." I'm pretty sure you are not Johann Sebastian Bach, and even if, the Orchestral Suite No. 3 in D has not - to my knowledge - been created in the last 48h. (Same for the Google pictures.)
@kyyrma - Yeah, really has to cut some good stuff ( notably music, sound and voice acting in Engrish) to make it to the deadline, sorry!
@elkiwydev Actually I borrowed the idea from manic shooters where your hitbox is 1 pixel. You can see it in red in the middle of sprite. The lack of disclosure, however, can lead to confusion.
@Fliynpig5 Yes, sadly indeed. Would be the very first modification if I did a post-compo build.
Ok, since everybody has an issue with them, smoothened the move-o-meters and reuploaded.
I really liked it. Takes one game to grasp the concepts, which is very good regarding its complexity. Should really be developed beyond the Ludum Dare version.
With all due respect, Ventura, spoiling the entire point of the game in the very first comment, just below the download links, is the mark of malice or great stupidity. Fortunately it happens that share Hanlon's opinion on the matter, thus you're forgiven.