rynman56 2015-12-14 04:36
Our games are really similar! :D How did you implement the growing?
Foon → Ludum Dare Explorer → LD34 → SKYBOUND
By trueboolean
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 73 | ||
| Theme | 26 | 4.40 | ||
| Audio | 134 | 3.51 | ||
| Fun | 159 | 3.63 | ||
| Graphics | 339 | 3.36 | ||
| Mood | 359 | 3.14 | ||
| Overall | 401 | 3.33 | ||
| Humor | 433 | 2.46 | ||
| Innovation | 512 | 3.12 |
Our games are really similar! :D How did you implement the growing?
The growing is done with an array. The first item in the array gets set to the x position of the flower. Then, all of the other items in the array get shifted down, creating a growing effect. Once every x position is set, then the stem below the flower is drawn with lines.
221! My main question is who in the hell is trying to blow me up! Bunch of jerks man leave a poor flower alone.
Nice score! Who is firing these missiles? The world may never know! Its all part of the deep lore of this game, obviously, lol.
One of the best sounding games so far.
Awesome! Missiles everywhere!
nice music
Game can't start on OS X
This is exactly the first idea come to my mind when I see the final theme. Nice word with the graphics.
I was really enjoying this game as a nice relaxing casual thing.... then there were meteors... haha it was fun.
Simple and good soundtrack, and fun idea!
Cool game, loved the fact it started nice and calm and then the music kicked in and all of a sudden I'm getting pelted with space rocks. Great job. My best score was 194 and got took out by a missile.
This would work great as a mobile game, perhaps with support for motion control; I think it could be a success.
The gameplay is pretty solid. There is a nice balance of relaxing and exciting. With some more polish, this could really be something!
Great entry!
Really fun, the random events helped spice things up and made me want to continue playing just to see what was coming up next.
There are a few entries similar to this but nice execution! Love the audio and random events. Laughed a lot at meteorites! nice work.
The player should fly faster in my opinion. :D
Went from relaxing to infuriating very quickly, but that was part of what made it fun
Unfortunately I couldn't run it under OS X due to no frameworks being present. Starting with "@rpath/SDL2_image.framework/Versions/A/SDL2_image".
Under Windows 7 I get a crash (window already opened, white content) with "SDL2_ttf.dll" pointed to as the fault module. System missing a required font maybe?
I have seem a lot of games with the same concept but you nailed on the music transition and the level design that keeps the game fresh. I died at the meteors
I will try to fix the OSX Version. As for the windows version, the font is included in the resources folder, and so is the proper dll. Your system does not need any required font. Maybe the dll corrupted? Try downloading it again. I'll also make a comment when the OSX version is fixed. I don't know how I forgot to include the libraries in that version.
Cute! Very relaxing guiding this little plant through the clouds, though a little less relaxing once those missiles get involved! Love the dynamic music too -- though the first time I heard the missile bit I jumped! Good job.
I happened to find your OS X update post on the front page. It was not working initially. Here's a fixed version:
http://files.benvista.com/ludumdare/34/SKYBOUND%20MAC.zip
These are the changes:
Create an application bundle called LD34.app (which is just a dir). See the zip for the layout (on OS X you can right click on the LD34.app file and choose "Show Package Contents"). The binary is at LD34.app/Contents/MacOS/LD34 .
Move the "resources" dir to LD34.app/Contents/Resources/ (so that there is LD34.app/Contents/Resources/resources/alert.wav)
Move the frameworks in "lib" to LD34.app/Contents/Frameworks (so that there is LD34.app/Contents/Frameworks/SDL2_image.framework/ )
Add a lookup path for the frameworks (YMMV if you're not doing this from OS X with Xcode installed).
install_name_tool -add_rpath "@loader_path/../Frameworks" /path/to/LD34.app/Contents/MacOS/LD34
Add a basic Info.plist (this is what makes the .app openable instead of just opening the dir).
Note that the binary you produced requires OS X 10.11 .
Regarding the Windows version: I downloaded again but the file is exactly the same as well as the files in the zip when extracted. I noticed that the Mac version without the resources dir also crashes in SDL2's TTF lib:
0 org.libsdl.SDL2-ttf 0x000000010e6863a3 TTF_SizeUTF8 + 54
1 org.libsdl.SDL2-ttf 0x000000010e6874a9 TTF_RenderUTF8_Blended + 66
2 org.libsdl.SDL2-ttf 0x000000010e68742e TTF_RenderText_Blended + 101
3 LD34 0x000000010e60965c drawScore() + 334 (main.cpp:26)
4 LD34 0x000000010e609a07 main + 642 (main.cpp:110)
5 libdyld.dylib 0x00007fff8f0f95ad start + 1
I tried making sure the current dir on Windows is the same as where the resources dir is at (which is same as the exe) but that didn't help so it may be a different issue. Not sure what you used to build the sources so I didn't bother trying in MSVC. Anyway, game works on OS X now, so finally... : Nice relaxing game and then BOOM! :D Highscore 197, but only because the first event took a while and then there were 2 "small orbs" events in a row. After that those dreaded missiles. They are too much for me, the meteors are OK (fog too of course :) ).
Nice prototype, just needs polish. And add lives or something instead of permadeath :-)