Andi, You're a Star by Dmitrix 2015-12-18T19:09:00
Curious about a post compo version. Sure hope that forced refreshing gets out :D.
Foon → Ludum Dare Explorer → Users → MaulUdder
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Udder Failure | compo | 227 | 3.58 | 3.69 | 3.22 | 4.00 | 3.63 | 3.21 | 61 |
Curious about a post compo version. Sure hope that forced refreshing gets out :D.
Very enjoyable! Sometimes a bit too much what feels like random trial and error. The earlier portal level took me way too long (also my own fault for not trying to remember what happens :) ).
Because you insist on judging on the original version (a somewhat fair point) I deducted 2* from Fun. Timing in between letters was very difficult for me. Now with the wait it becomes playable and I actually have some flowers to maintain :).
Nice story and I think this could be required fun for those learning Morse. Possible stuff for easy/(normal?/)hard differences (or options): the waiting in between letters and not changing codes for the products.
. - phone home, will never forget!
Like sanojian I didn't know I should be picking up the crates (I thought they were bricks trying to destroy my ship, then I RTFM) and was quite bored as there seemed to be no challange. That all changed! :)
Lovely!
Very jolly! <3
Instead of measuring time, measure length of hair?
Kudos for the art and sampling (is that you? :) ). Gameplay-wise could have used way more but seems you're already aware of that.
Enjoyable game! Played it all the way through. Best for me was the mood.
OS X fix didn't work for me, although it gets further that way (actually see some Java thing bouncing in the dock, withouth the config fix it never does that). I tried with JRE7, update 79.
Thanks for the explanation (if only I read it earlier :) ), that helped a lot. What would also help is if the current assignment can be looked up somehow. I'm returning to it now a few hours later and I forgot the details. Refreshing means starting over again.
Anyway, great idea!
Simple and hard to master, I like that. Quite hectic, often struggling to recover when I do something wrong with the control :D
Clever use of controls. Took a while to overcome the first purple wave. Reached "THE END" eventually :).
Liking the concept very much, but a bit on the short & easy side.
Nice touch to have the red and green around the enemies. And cool you can get stuck before reaching the exit haha :).
Wish I could hold down the cursor keys and not have to press them only when changing directions.
Nice touch with the online high scores :).
Awesome game already! Once I turned off the accidentally enabled hard mode on first start, it actually became fun :). Would be nice if the enemies weren't always going to hit you if you don't move. Say hi to that weirdo shopkeeper from me :).
Pace too slow.
Unfortunately I couldn't run it under OS X due to no frameworks being present. Starting with "@rpath/SDL2_image.framework/Versions/A/SDL2_image".
Under Windows 7 I get a crash (window already opened, white content) with "SDL2_ttf.dll" pointed to as the fault module. System missing a required font maybe?
I happened to find your OS X update post on the front page. It was not working initially. Here's a fixed version:
http://files.benvista.com/ludumdare/34/SKYBOUND%20MAC.zip
These are the changes:
Create an application bundle called LD34.app (which is just a dir). See the zip for the layout (on OS X you can right click on the LD34.app file and choose "Show Package Contents"). The binary is at LD34.app/Contents/MacOS/LD34 .
Move the "resources" dir to LD34.app/Contents/Resources/ (so that there is LD34.app/Contents/Resources/resources/alert.wav)
Move the frameworks in "lib" to LD34.app/Contents/Frameworks (so that there is LD34.app/Contents/Frameworks/SDL2_image.framework/ )
Add a lookup path for the frameworks (YMMV if you're not doing this from OS X with Xcode installed).
install_name_tool -add_rpath "@loader_path/../Frameworks" /path/to/LD34.app/Contents/MacOS/LD34
Add a basic Info.plist (this is what makes the .app openable instead of just opening the dir).
Note that the binary you produced requires OS X 10.11 .
Regarding the Windows version: I downloaded again but the file is exactly the same as well as the files in the zip when extracted. I noticed that the Mac version without the resources dir also crashes in SDL2's TTF lib:
0 org.libsdl.SDL2-ttf 0x000000010e6863a3 TTF_SizeUTF8 + 54
1 org.libsdl.SDL2-ttf 0x000000010e6874a9 TTF_RenderUTF8_Blended + 66
2 org.libsdl.SDL2-ttf 0x000000010e68742e TTF_RenderText_Blended + 101
3 LD34 0x000000010e60965c drawScore() + 334 (main.cpp:26)
4 LD34 0x000000010e609a07 main + 642 (main.cpp:110)
5 libdyld.dylib 0x00007fff8f0f95ad start + 1
I tried making sure the current dir on Windows is the same as where the resources dir is at (which is same as the exe) but that didn't help so it may be a different issue. Not sure what you used to build the sources so I didn't bother trying in MSVC. Anyway, game works on OS X now, so finally... : Nice relaxing game and then BOOM! :D Highscore 197, but only because the first event took a while and then there were 2 "small orbs" events in a row. After that those dreaded missiles. They are too much for me, the meteors are OK (fog too of course :) ).
"Try not to suck" Thanks for those helpful distracting messages :D. Agree about making the margins a bit bigger, I'm already so bad at these reaction games as-is :).
OS X version didn't work without proper permissions on the binary. Here's a fixed version:
http://files.benvista.com/ludumdare/34/Lumi-v021-OSX-AwfulMedia.app.zip
(can make it .rar if you insist. But at least .zip works OOTB)
And here's the virus scan analysis (please do compare the files yourself as well) :
https://www.virustotal.com/en/file/13ba9c8c8d384b14244f5762543667914ebbcc15376efb62fb45d7abcbc41964/analysis/1450189520/
Inspiration (ahum) comes from 1993's "Bob's Bad Day" (Amiga(-only?) game by Psygnosis) which came on a coverdisk of the Amiga Action magazine. That game itself might have been inspired by the bonus levels of Sonic the Hedgehog 1 (1991).
"Why cow". I don't know what the original idea was any longer. But I wanted to do something with my username (an anagram for Ludum Dare) but the whole (Darth) Maul part was left out. The udder was left and a cow seemed fitting... somehow. And somewhat easier to draw (unlike my attempt at an udder).
Rys0n: Thanks, also for the suggestion. I have trouble too with the direction of gravity (maybe I shouldn't overuse it in a level) and that's also why the background arrow was added. I like your visual cue at the side better and will try it out (it shouldn't become too flashy I think).
CristianBatista: I'm not sure I follow. If you have one key for moving/rotating left, and another key for moving/rotating right how is that 2 controls/movements in 1 button/key?
(Besides that there's the Growing theme, somewhat :) )