FoonLudum Dare ExplorerUsers → MaulUdder

MaulUdder

Games

YearLDThemeGameDivisionRankOvFuInThHuMoCo
201534Two Button Controls / GrowingUdder Failurecompo2273.583.693.224.003.633.2161

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by MaulUdder

LD34 — Two Button Controls / Growing

Andi, You're a Star by Dmitrix 2015-12-18T19:09:00

Curious about a post compo version. Sure hope that forced refreshing gets out :D.

Crabby Puzzles by Verrazano 2015-12-15T12:32:00

Very enjoyable! Sometimes a bit too much what feels like random trial and error. The earlier portal level took me way too long (also my own fault for not trying to remember what happens :) ).

Morse GRO by GAFBlizzard 2015-12-14T22:04:00

Because you insist on judging on the original version (a somewhat fair point) I deducted 2* from Fun. Timing in between letters was very difficult for me. Now with the wait it becomes playable and I actually have some flowers to maintain :).
Nice story and I think this could be required fun for those learning Morse. Possible stuff for easy/(normal?/)hard differences (or options): the waiting in between letters and not changing codes for the products.

. - phone home, will never forget!

Hyperspace by dekart 2015-12-16T12:18:00

Like sanojian I didn't know I should be picking up the crates (I thought they were bricks trying to destroy my ship, then I RTFM) and was quite bored as there seemed to be no challange. That all changed! :)

Gabriel can grow. by grifdail 2015-12-16T11:54:00

Lovely!

Super Snowball Roller Mayhem 3000 by arzi 2015-12-17T20:59:00

Very jolly! <3

Rapunzel by hissssssssss 2015-12-14T03:30:00

Instead of measuring time, measure length of hair?

Flowershop Tale by Geti 2015-12-15T00:07:00

Kudos for the art and sampling (is that you? :) ). Gameplay-wise could have used way more but seems you're already aware of that.

Zen Roots by nopogo 2015-12-16T17:52:00

Zensational <3

Sphere Co.™ by kaype 2015-12-16T11:34:00

Enjoyable game! Played it all the way through. Best for me was the mood.
OS X fix didn't work for me, although it gets further that way (actually see some Java thing bouncing in the dock, withouth the config fix it never does that). I tried with JRE7, update 79.

01 by suppi 2015-12-15T19:02:00

Thanks for the explanation (if only I read it earlier :) ), that helped a lot. What would also help is if the current assignment can be looked up somehow. I'm returning to it now a few hours later and I forgot the details. Refreshing means starting over again.
Anyway, great idea!

Ortogonalis by pjimmy 2015-12-16T18:19:00

Simple and hard to master, I like that. Quite hectic, often struggling to recover when I do something wrong with the control :D

From the Deep by scorched 2015-12-19T12:43:00

Clever use of controls. Took a while to overcome the first purple wave. Reached "THE END" eventually :).

Upright by BoltKey 2015-12-18T07:46:00

Difficult levels (sounds familiar -.- ). But it's about the game mechanics and that's solid. Thanks for the post-compo release!

AvsL by dos 2015-12-15T00:53:00

Made me grin :D. I won every time though (played alone ;( )

Yggshroom by Ghen 2015-12-15T20:18:00

Very nice, keeps me busy :). Never beat my 2m10s on one of the earlier tries. Seems like I shouldn't neglect the generator as it runs less efficient the more it is damaged. Or am I imagining things? :)

Feed The Hole by krashja 2015-12-19T12:52:00

Liking the concept very much, but a bit on the short & easy side.

The Ghost Engorger by Rys0n 2015-12-14T22:16:00

Nice touch to have the red and green around the enemies. And cool you can get stuck before reaching the exit haha :).
Wish I could hold down the cursor keys and not have to press them only when changing directions.

Astronaut Runner by CristianBatista 2015-12-15T01:45:00

Nice touch with the online high scores :).

Combat Hell by antonuklein 2015-12-17T20:14:00

Awesome game already! Once I turned off the accidentally enabled hard mode on first start, it actually became fun :). Would be nice if the enemies weren't always going to hit you if you don't move. Say hi to that weirdo shopkeeper from me :).

Are you grown? by Rfdshir 2015-12-14T03:45:00

Pace too slow.

SKYBOUND by trueboolean 2015-12-15T13:02:00

Unfortunately I couldn't run it under OS X due to no frameworks being present. Starting with "@rpath/SDL2_image.framework/Versions/A/SDL2_image".

Under Windows 7 I get a crash (window already opened, white content) with "SDL2_ttf.dll" pointed to as the fault module. System missing a required font maybe?

SKYBOUND by trueboolean 2015-12-18T07:13:00

I happened to find your OS X update post on the front page. It was not working initially. Here's a fixed version:

http://files.benvista.com/ludumdare/34/SKYBOUND%20MAC.zip

These are the changes:

Create an application bundle called LD34.app (which is just a dir). See the zip for the layout (on OS X you can right click on the LD34.app file and choose "Show Package Contents"). The binary is at LD34.app/Contents/MacOS/LD34 .

Move the "resources" dir to LD34.app/Contents/Resources/ (so that there is LD34.app/Contents/Resources/resources/alert.wav)

Move the frameworks in "lib" to LD34.app/Contents/Frameworks (so that there is LD34.app/Contents/Frameworks/SDL2_image.framework/ )

Add a lookup path for the frameworks (YMMV if you're not doing this from OS X with Xcode installed).

install_name_tool -add_rpath "@loader_path/../Frameworks" /path/to/LD34.app/Contents/MacOS/LD34

Add a basic Info.plist (this is what makes the .app openable instead of just opening the dir).

Note that the binary you produced requires OS X 10.11 .

Regarding the Windows version: I downloaded again but the file is exactly the same as well as the files in the zip when extracted. I noticed that the Mac version without the resources dir also crashes in SDL2's TTF lib:

0 org.libsdl.SDL2-ttf 0x000000010e6863a3 TTF_SizeUTF8 + 54
1 org.libsdl.SDL2-ttf 0x000000010e6874a9 TTF_RenderUTF8_Blended + 66
2 org.libsdl.SDL2-ttf 0x000000010e68742e TTF_RenderText_Blended + 101
3 LD34 0x000000010e60965c drawScore() + 334 (main.cpp:26)
4 LD34 0x000000010e609a07 main + 642 (main.cpp:110)
5 libdyld.dylib 0x00007fff8f0f95ad start + 1

I tried making sure the current dir on Windows is the same as where the resources dir is at (which is same as the exe) but that didn't help so it may be a different issue. Not sure what you used to build the sources so I didn't bother trying in MSVC. Anyway, game works on OS X now, so finally... : Nice relaxing game and then BOOM! :D Highscore 197, but only because the first event took a while and then there were 2 "small orbs" events in a row. After that those dreaded missiles. They are too much for me, the meteors are OK (fog too of course :) ).

Frog Well by g12345 2015-12-18T07:28:00

Wait.. you can do WHAT mid air?? That changes the game a lot :). Finally was able to escape.

Lumi by AwfulMedia 2015-12-15T14:49:00

"Try not to suck" Thanks for those helpful distracting messages :D. Agree about making the margins a bit bigger, I'm already so bad at these reaction games as-is :).

OS X version didn't work without proper permissions on the binary. Here's a fixed version:
http://files.benvista.com/ludumdare/34/Lumi-v021-OSX-AwfulMedia.app.zip
(can make it .rar if you insist. But at least .zip works OOTB)

And here's the virus scan analysis (please do compare the files yourself as well) :
https://www.virustotal.com/en/file/13ba9c8c8d384b14244f5762543667914ebbcc15376efb62fb45d7abcbc41964/analysis/1450189520/

Udder Failure by MaulUdder 2015-12-15T01:27:00

Inspiration (ahum) comes from 1993's "Bob's Bad Day" (Amiga(-only?) game by Psygnosis) which came on a coverdisk of the Amiga Action magazine. That game itself might have been inspired by the bonus levels of Sonic the Hedgehog 1 (1991).

"Why cow". I don't know what the original idea was any longer. But I wanted to do something with my username (an anagram for Ludum Dare) but the whole (Darth) Maul part was left out. The udder was left and a cow seemed fitting... somehow. And somewhat easier to draw (unlike my attempt at an udder).

Rys0n: Thanks, also for the suggestion. I have trouble too with the direction of gravity (maybe I shouldn't overuse it in a level) and that's also why the background arrow was added. I like your visual cue at the side better and will try it out (it shouldn't become too flashy I think).

Udder Failure by MaulUdder 2015-12-15T01:33:00

CristianBatista: I'm not sure I follow. If you have one key for moving/rotating left, and another key for moving/rotating right how is that 2 controls/movements in 1 button/key?
(Besides that there's the Growing theme, somewhat :) )

Sphaera by J08nY 2015-12-14T03:49:00

Quite hard :).