FoonLudum Dare ExplorerUsers → antonuklein

antonuklein

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201738A Small WorldA Bit of a Little Dinghyjam3.003.003.002.003.002.00
201534Two Button Controls / GrowingCombat Hellcompo3393.413.632.573.343.183.213.0482

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by antonuklein

LD34 — Two Button Controls / Growing

Space Eater by kevin_pauly 2015-12-15T01:42:00

Easily one of the best games I've played from this jam.

URBO by hadesfury 2015-12-17T16:04:00

The concept's there, it just feels too random. Pretty fun though. Sound is top-tier quality.

Also, while the models and animations are amazing, I'm personally not a fan of the tilt shift effect that Urho or Cities: Skylines uses, and I'm not sure why it's even an option.

Tamagotchi Hell by Troyan 2015-12-16T14:35:00

Took me a while to figure out the game and the music started glitching halfway through, but it's all right.

Sugarcane by bobismijnnaam 2015-12-14T19:09:00

A fairly good and simple game, although a bit confusing at first.

qBen by smealum 2015-12-14T23:18:00

"Meet Ben. Ben is a strong independent cube who don't need no player." "GAME OVER"

Controls are really confusing, but this is extremely innovative as a concept.

Winterland by Zknet 2015-12-15T01:50:00

Simple and clean, although it's hard to see where you're going in 2560x1080 res.

V BALL by longloaf 2015-12-16T14:28:00

It's not clear that you can hit left and right and the difficulty, in my opinion, rises too fast. Otherwise, the game itself feels quite responsive (even if I personally find the physics weird) and it runs pretty well.

Cavern Climber by fashionbatman 2015-12-15T05:06:00

Interesting, fits the theme, but the controls seem like they came out of a ZX Spectrum. Alas, that's the limit of our theme.

SUPER AWESOME MEGA EXTREME flower by sadlyno 2015-12-14T15:31:00

Just saying, you left 140MB of debug data in the game folder.

SUPER AWESOME MEGA EXTREME flower by sadlyno 2015-12-14T16:10:00

Just saying, you left 140MB of debug data in the game folder.

Give and Take by Move127 2015-12-17T15:52:00

Awesome game, although I got way too confused playing it.

Twotris by forer 2015-12-14T23:30:00

The blocks themselves are jittery and Tetris doesn't lend itself to a 2 button scheme at all, but this is still pretty good considering I probably couldn't make a Tetris game in 48 hours.

Germinate by djdudes100 2015-12-14T23:11:00

I think everyone agrees with pjimmy here.

World Grower - Growth of the civilization by rhebsgaard 2015-12-16T14:45:00

Expanding a house costs the same amount as buying one, however both amounts keep going up. There is appeal here, don't get me wrong, it's just not done as well as I'd have liked.

Aquatic Growth by AdenMansonGames 2015-12-14T22:31:00

At over 2000 points, the score text goes into the Health text. Also, your readme didn't have any actual installation instructions, unlike what the itch page said. That's it, really.

Aquatic Growth by AdenMansonGames 2015-12-14T22:31:00

At over 2000 points, the score text goes into the Health text. Also, your readme didn't have any actual installation instructions, unlike what the itch page said. That's it, really. It's okay.

Reactor by MikeTheWayne 2015-12-17T15:49:00

Idea is simple, there's a ton of money, but I couldn't buy any cooling or rods after the initial few.

Also, your Russian might be just a little bit broken considering some parts aren't in the right grammatical case or that it states you have multiple reactors when you only have one.

The Super Bros (that are not Brothers!) by Xinelu 2015-12-15T01:45:00

Interesting concept, but it doesn't feel that great and the typos keep getting to me. Like "hit bellow" (below) and below it says to hit R.

SAAAM by Ogniok 2015-12-15T05:11:00

Can I give more than 5 stars? Because holy shit, this is impressive.

Night Radar by ranseur 2015-12-17T16:07:00

Extremely fun game, really unique too!

InertialGrowth by PurpleApes 2015-12-17T16:11:00

Controls are a bit too floaty and touchy, but it's a solid addition to the theme and fairly fun overall. However, I only got to about 11 (which was several plays worth) before I gave up. Music's amazing, though, seems like something to come out of EVE.

Armageddungeon by Diel Mormac 2015-12-17T15:41:00

Huge potential for a full title, excellent graphics, excellent music, excellent polish, although personally controls didn't feel responsive (although they were well executed) and it was easy to lose the playable character.

Lifenodes. by Remicy 2015-12-15T02:02:00

Only way to describe it is as a really quality game.

Isoshoot by kiiro94 2015-12-15T15:46:00

A very good and solid game, easily one of the better games I've played from this jam.

In this game, you can not jump by pta2002 2015-12-14T23:03:00

Can't continue at the box level, going left to drop down kills me and the pit is too small to fall in.

Can't Jump by x92rwzb 2015-12-17T16:13:00

Frustrating, but unique. Nice job.

AvsL by dos 2015-12-14T16:16:00

Stupid and earblasting at the start, yet it's funny and it now makes me hate myself (since I'm only one player, I had to play as both of them). ;)

blackfisk by Acerio 2015-12-22T05:24:00

While the control positioning is weird, it plays all right, even though the constant pew pew pew is annoying. It's not exactly clear where the enemies are or what's going on, plus I'm not sure what happens when you lose since I didn't seem to take damage, but it's a promising little title that's one of the better games I've played.

HeXor by Sosolol261 2015-12-14T23:08:00

Error on loading, same issue as matthewd673, Win 8.1.

Falling Aliens by Tutti Ankka 2015-12-14T15:24:00

It's not bad for a 48 hour game, and thankfully you coded in the ability of using A and D instead of just the mouse, which makes this so much more playable.

Charlamagne's Sound Train by craigoryham 2015-12-14T23:26:00

Neat game, although confusing, but after a minute, it crashed with this error (held Z+X after intro)


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oPlayer:

Unable to find any instance for object index '100664' name '<undefined>'
at gml_Object_oPlayer_Step_0
############################################################################################

Bunny Block by argosenpaikun 2015-12-17T15:57:00

Not a fan of it becoming full screen and making my resolution down to a tiny box on the screen, and not a fan of the use of Nintendo's music, along with it sometimes unfairly immediately killing me (switching a bit earlier than intended sometimes does kill you instantly), but overall it's a simple idea that's solid, although it feels a bit like it's trying too hard to fit in too much into its controls.

Combat Hell by antonuklein 2015-12-14T15:20:00

Also guys report any bugs to me if you find them. I also opted out of the music (and humor as it's inapplicable), because even though the recordings are mine, the song's origin is from Gyruss's rendition of Bach's Toccata and Fugue in D minor.

Combat Hell by antonuklein 2015-12-14T16:11:00

Wait, people actually find my text funny? Hold on, bringing Humor back up then.

Combat Hell by antonuklein 2015-12-14T16:49:00

Hard mode is literally sadism.

Second update: I've added in a Flash port of the game to Newgrounds, so if you want to play it without downloading, feel free! Note that performance issues may arise and quality is lower than the standalone version.

Combat Hell by antonuklein 2015-12-14T17:49:00

amras, all of those are extremely valid issues I've had during development. Especially the music one, hence I added in a mute button (hit M).

I originally had the playfield be able to be moved around, yet I had issues rendering the mouse properly (it tended to move wherever it wanted), which fucked with the physics. Overall, the balance of enemies health is also quite broken as well, since they're too tanky and you don't really have any power to stop them. Honestly, I actually want to remake this for a higher res with better quality... everything, really. Movement to be less sluggish, the music to not be grating, the shop to be fleshed out and less unfair (literally was running out of time when I was making it), more enemy types, enemies to have patterns... also the bullet thing was some bad optimization on my part, as I had huge slowdown without it since my game was made on a 1.4GHz AMD laptop, and I tried to keep it 60 FPS as much as possible.

Combat Hell by antonuklein 2015-12-17T23:59:00

Maul, but hard mode is turned off by default?

Danidre, I would totally have added other objectives, but time was my biggest issue.

Safe or Sorry by JimmothySanchez 2015-12-14T23:24:00

Neat to see a UE4 project, although the text got cut off from the sides because it opened up in windowed 4:3.

Gro-Volution by MrGarfable 2015-12-14T23:14:00

The game felt like it was running at 20-30 FPS the whole time, and there's a lack of sound, but everything else is polished. This could be a good mobile game.

Although the flashing is excessive, it may cause epilepsy.

TRONZO by Tykev 2015-12-15T03:09:00

Seriously an amazing game this jam.

Sonar Vision by AlexHonor 2015-12-15T01:53:00

Pretty clever use of energy and harvest, although it's a bit confusing at first. Also the web version seems to have parts of the intro text going off the screen.

Abyssal Zone by Leddev 2015-12-15T05:07:00

Sadly, without a Windows binary, you're really limiting your exposure.

Shots Fired by Chryse 2015-12-15T15:58:00

I finally played until I hit a person. Anyway, scope starts off way higher than it's meant to and it's extremely difficult to find out who you're shooting at. Players constantly spawn on top of each other. There's too many people that look way too similar, it would help to have the image of the target be in the bottom right corner. Also, it'd be great if they could move around, for both difficulty and to remove the overlapping issue.

While the idea is solid and simple, it was just not executed well.

Survive 120 by flakoflak 2015-12-14T23:06:00

Could not get this to run at all, using Firefox. Downloaded, opened up HTML file, threw an error at me saying something about Unity being unable to allocate memory.

Growth Shmup by sedistra 2015-12-16T14:54:00

You left a debugging file in there and the Web link leads to a Windows download.

As for the game itself, it has a lot of promise to it. Making you larger when you hit and making you smaller when you get hit is a clever mechanic, it's just too easy to get hit when you become somewhat large. It's also quite difficult to see yourself amidst both the enemy bullets and your own.

Also, programming tip:
When rendering doubles/floats, render them with this instead of the actual value so it won't have roundoff error (it will still have it internally, it's just not noticeable by the player). It also uses banker's rounding, so a 1.275 renders as 1.28 instead of 1.27.

Math.Round((decimal)d, 2);

never go back by mastersams 2015-12-14T19:59:00

Can't run this entry, no score until a working link is available.

Novascape by refreshgames 2015-12-14T22:33:00

Really fun little thing, and awesome that it's a GB game too!

FRUITWOLF by Claw 2015-12-15T16:02:00

A very solid game, something that could probably be released as a standalone product.