Space Eater by kevin_pauly 2015-12-15T01:42:00
Easily one of the best games I've played from this jam.
Foon → Ludum Dare Explorer → Users → antonuklein
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | A Bit of a Little Dinghy | jam | 3.00 | 3.00 | 3.00 | 2.00 | 3.00 | 2.00 | ||||
| 2015 | 34 | Two Button Controls / Growing | Combat Hell | compo | 339 | 3.41 | 3.63 | 2.57 | 3.34 | 3.18 | 3.21 | 3.04 | 82 |
Easily one of the best games I've played from this jam.
The concept's there, it just feels too random. Pretty fun though. Sound is top-tier quality.
Also, while the models and animations are amazing, I'm personally not a fan of the tilt shift effect that Urho or Cities: Skylines uses, and I'm not sure why it's even an option.
Took me a while to figure out the game and the music started glitching halfway through, but it's all right.
A fairly good and simple game, although a bit confusing at first.
Simple and clean, although it's hard to see where you're going in 2560x1080 res.
Interesting, fits the theme, but the controls seem like they came out of a ZX Spectrum. Alas, that's the limit of our theme.
Just saying, you left 140MB of debug data in the game folder.
Just saying, you left 140MB of debug data in the game folder.
Awesome game, although I got way too confused playing it.
I think everyone agrees with pjimmy here.
Expanding a house costs the same amount as buying one, however both amounts keep going up. There is appeal here, don't get me wrong, it's just not done as well as I'd have liked.
At over 2000 points, the score text goes into the Health text. Also, your readme didn't have any actual installation instructions, unlike what the itch page said. That's it, really.
At over 2000 points, the score text goes into the Health text. Also, your readme didn't have any actual installation instructions, unlike what the itch page said. That's it, really. It's okay.
Idea is simple, there's a ton of money, but I couldn't buy any cooling or rods after the initial few.
Also, your Russian might be just a little bit broken considering some parts aren't in the right grammatical case or that it states you have multiple reactors when you only have one.
Interesting concept, but it doesn't feel that great and the typos keep getting to me. Like "hit bellow" (below) and below it says to hit R.
Extremely fun game, really unique too!
Controls are a bit too floaty and touchy, but it's a solid addition to the theme and fairly fun overall. However, I only got to about 11 (which was several plays worth) before I gave up. Music's amazing, though, seems like something to come out of EVE.
Huge potential for a full title, excellent graphics, excellent music, excellent polish, although personally controls didn't feel responsive (although they were well executed) and it was easy to lose the playable character.
Only way to describe it is as a really quality game.
Can't continue at the box level, going left to drop down kills me and the pit is too small to fall in.
Frustrating, but unique. Nice job.
While the control positioning is weird, it plays all right, even though the constant pew pew pew is annoying. It's not exactly clear where the enemies are or what's going on, plus I'm not sure what happens when you lose since I didn't seem to take damage, but it's a promising little title that's one of the better games I've played.
Error on loading, same issue as matthewd673, Win 8.1.
It's not bad for a 48 hour game, and thankfully you coded in the ability of using A and D instead of just the mouse, which makes this so much more playable.
Neat game, although confusing, but after a minute, it crashed with this error (held Z+X after intro)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oPlayer:
Unable to find any instance for object index '100664' name '<undefined>'
at gml_Object_oPlayer_Step_0
############################################################################################
Not a fan of it becoming full screen and making my resolution down to a tiny box on the screen, and not a fan of the use of Nintendo's music, along with it sometimes unfairly immediately killing me (switching a bit earlier than intended sometimes does kill you instantly), but overall it's a simple idea that's solid, although it feels a bit like it's trying too hard to fit in too much into its controls.
Also guys report any bugs to me if you find them. I also opted out of the music (and humor as it's inapplicable), because even though the recordings are mine, the song's origin is from Gyruss's rendition of Bach's Toccata and Fugue in D minor.
Wait, people actually find my text funny? Hold on, bringing Humor back up then.
Hard mode is literally sadism.
Second update: I've added in a Flash port of the game to Newgrounds, so if you want to play it without downloading, feel free! Note that performance issues may arise and quality is lower than the standalone version.
amras, all of those are extremely valid issues I've had during development. Especially the music one, hence I added in a mute button (hit M).
I originally had the playfield be able to be moved around, yet I had issues rendering the mouse properly (it tended to move wherever it wanted), which fucked with the physics. Overall, the balance of enemies health is also quite broken as well, since they're too tanky and you don't really have any power to stop them. Honestly, I actually want to remake this for a higher res with better quality... everything, really. Movement to be less sluggish, the music to not be grating, the shop to be fleshed out and less unfair (literally was running out of time when I was making it), more enemy types, enemies to have patterns... also the bullet thing was some bad optimization on my part, as I had huge slowdown without it since my game was made on a 1.4GHz AMD laptop, and I tried to keep it 60 FPS as much as possible.
Maul, but hard mode is turned off by default?
Danidre, I would totally have added other objectives, but time was my biggest issue.
Neat to see a UE4 project, although the text got cut off from the sides because it opened up in windowed 4:3.
The game felt like it was running at 20-30 FPS the whole time, and there's a lack of sound, but everything else is polished. This could be a good mobile game.
Although the flashing is excessive, it may cause epilepsy.
Pretty clever use of energy and harvest, although it's a bit confusing at first. Also the web version seems to have parts of the intro text going off the screen.
Sadly, without a Windows binary, you're really limiting your exposure.
I finally played until I hit a person. Anyway, scope starts off way higher than it's meant to and it's extremely difficult to find out who you're shooting at. Players constantly spawn on top of each other. There's too many people that look way too similar, it would help to have the image of the target be in the bottom right corner. Also, it'd be great if they could move around, for both difficulty and to remove the overlapping issue.
While the idea is solid and simple, it was just not executed well.
Could not get this to run at all, using Firefox. Downloaded, opened up HTML file, threw an error at me saying something about Unity being unable to allocate memory.
You left a debugging file in there and the Web link leads to a Windows download.
As for the game itself, it has a lot of promise to it. Making you larger when you hit and making you smaller when you get hit is a clever mechanic, it's just too easy to get hit when you become somewhat large. It's also quite difficult to see yourself amidst both the enemy bullets and your own.
Also, programming tip:
When rendering doubles/floats, render them with this instead of the actual value so it won't have roundoff error (it will still have it internally, it's just not noticeable by the player). It also uses banker's rounding, so a 1.275 renders as 1.28 instead of 1.27.
Math.Round((decimal)d, 2);
Can't run this entry, no score until a working link is available.
Really fun little thing, and awesome that it's a GB game too!