mcrewind 2015-12-14 08:33
Fun little game, could've used sound but overall I enjoyed it.
Foon → Ludum Dare Explorer → LD34 → Sugarcane
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Innovation | 456 | 3.19 | ||
| Humor | 522 | 2.29 | ||
| Graphics | 581 | 2.92 | ||
| Fun | 627 | 2.96 | ||
| Mood | 644 | 2.74 | ||
| Overall | 673 | 3.00 | ||
| Theme | 735 | 3.37 |
Fun little game, could've used sound but overall I enjoyed it.
I'm missing MSVCP130.dll it seems.
It's missing VCRUNTIME140D.dll, even though I have vcredist installed (and the installers provided only give "uninstall" and "repair" options)
Might try running on my linux side in a bit.
It's a nice game. Not a fan of the graphics but I guess this appeals to some people. Otherwise it'S great!
As usual, even when the Vc++ installers are included, installing stuff is a huge turn-off for most voters.
I loved what you did with such simple graphics. The game started fun, but became kinda tedious after a while. Kudos for making your own engine, that stuff is always some extra points from me.
Fun game
Picked this one due to the nice minimalist graphics. Very relaxing. Impressive entry.
Hi man. It seems that your program's dependent on vcruntime140D.dll, which is a debug version lib. AFAIK it doesn't distribute with common packages. Are you sure you've built a Release config?
@YinYin, @alyphen, ugh, damn dll's. Next time I'm just going to link everything statically. Thanks for the effort though.
Thanks for the comments everyone :-)
@A333: Yeah, I did built it in release, but I also built SDL2 myself and it seems that's were the debug part slipped it -.-
This game was kinda confusing, I maxed out the game in a few minutes by buying a regeneration upgrade or something? Also I didn't know that you could exit the shop by clicking the top-right button at first, the interface could have been clearer.
I like the minimalism, though I would've preferred some text... I still have no real idea what I'm doing and why :P
@Gemberkoekje: I made my own engine and didn't have time to implement text/texture functionality, so I just tried to convey the instructions with... Rectangles. I know, not my brightest idea ever. Thanks for playing :-)
A fairly good and simple game, although a bit confusing at first.
I guess I just don't get it maybe? There is a block that moves around but doesn't collide with anything. The motion is fluid so points for that but if it wasn't for my virus scanner telling me it was safe I might be concerned that it was a trojan. Sorry, just didn't get it. Points for simple graphics that are colored in a pleasing way.
Congrats on using your own engine!
I liked the color choices, they made the simple/abstract art style shine. I wasn't entirely clear what all of the shop items did (though some I understood like growing time / area.) If there was an end state I didn't see it unfortunately, because when touching the purple squares at the bottom of the screen it took me to the shop -- I found that I could keep buying the furthest right item, which I did until it was full. This seemed to grow the purple, and when I exited the shop I was in the midst of a purple area and unable to move, as any movement would trigger the shop again. Nevertheless I enjoyed it beforehand.
@kmakai: It seems like you've figured out the most up until now, good job :) The purple blocks are kinda like "ambient generators", like the items you can buy in cookie clicker. First I wanted to make them placeable by the player, but I ran out of time and just spawned them in the field. You discovered an edge case that got you stuck in the purple blocks (: The other two items are movement speed and planting behaviour, would be useful to have if not the improper balancing of the game '-'
The game really doesn't show you how to play the game nor are the controls / ui / shops / etc obvious.. :(
I enjoyed playing it, liked the minimalistic art style. Sound effects would be a great addition though!
Nice, simple and fun.
pretty colours)
The store was a bit hard to understand :(