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Geti

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201637One roomLine Them Upjam783.964.124.443.684.364.173.194.0949
201635ShapeshiftA82-Recon 3038jam953.863.823.764.193.723.782.613.9357
201534Two Button Controls / GrowingFlowershop Talejam6683.162.542.733.734.213.502.953.5857
201431Entire Game on One ScreenCrownsjam8132.822.743.263.372.332.642.5245
201430Connected WorldsAstroReceptionjam3663.253.272.802.804.003.4020
201328You Only Get OneCaptain Sarahcompo3313.212.643.292.503.682.692.323.3641
201224EvolutionHot Damn that's a Lot of Blobs!jam1113.183.193.532.813.352.9332
201223Tiny WorldPastor Mundicompo7272.482.092.432.044.043.4341
201122AloneStation 48Gcompo1863.002.552.342.684.071.281.562.701.8522
201121EscapeBeam Runnerjam123.533.562.633.284.131.272.152.721
201017IslandsIlopocalypsecompo1332.672.673.332.002.673.6722

MiniLD Games

YearMiniLDThemeGameRank
201123Spring PhysicsSPRINGMEN 3011

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Geti

Geti leaves an average of 16.0 feedback comments each event.

LD37 — One room (20)

Welcome to my Room by kddekadenz 2016-12-18T07:53:00

Lovely underspoken stuff.

13 jellyfish by Four Quarters 2016-12-18T07:47:00

Nice idea :) Interface etc could have been more clear but you "get it" after a game or two. Really well executed art-wise.

Mind Over Munitions by Bensonance 2016-12-16T09:53:00

Actually a pretty innovative way of implementing the whole "friendly fire" thing. The player's ability to slow time and warp really helped sway the odds. Nice one.

Captain's Room by Nicolaigd 2016-12-16T09:37:00

Very lovely mood! I'd be interested to see where you could take it with another 72 hours, or a week!

The artefacts seemed quite... uninspiring :) It was nice to explore the space, but collecting pure-white blocks gets a little in the way of the narrative.

Would have liked some sounds upon bumping into things, and potentially a damage or disruption mechanic to deter bumping into ice bergs!

The terrain and especially the lighthouses looked lovely; and as someone else said, the lightning gave me a jump!

Well done!

Tiny World by Ednei 2016-12-16T03:39:00

Ran like crap on my computer, but was pretty interesting. Seemed quite faithful to a scientific setting, which is rare!

Nexus Qoph by hellfridge 2016-12-16T03:29:00

Can't get it to work on my phone. Interesting idea by the sonud of it.

One Room With Ladders in VR by kmausser 2016-12-16T03:28:00

(Can't play without VR)

rotomanor by jelch 2016-12-16T00:31:00

I quite liked the music :) Interesting puzzle, seems quite possible to get stuck though :D

Granny's Day Out by Potato Dog 2016-12-16T00:27:00

Funny :) Not super intuitive to play and a little buggy (clickable areas stay where they started in some cases) but the voice overs made it worth it.

[PPP] - Pictorial Packing Passion by AwesomeAlliterationAlliance 2016-12-16T00:11:00

Lovely game!

Diorama by Tater_hater 2016-12-15T23:54:00

Cute :)

RDFS by Picking a username is hard 2016-12-15T23:22:00

Pretty tricky stuff but an interesting concept :)

Flipper by GFM 2016-12-15T22:54:00

Lots of clipping into walls. Interesting mechanics though!

VR Player Simulator by SoKette 2016-12-15T22:47:00

Funny, if a little obnoxious. Congrats on your first game, here's to many more ;)

The Changing Room by Mr.Chippy 2016-12-15T05:30:00

Beat it; Dying by stunlock isn't much fun ;) Audio in general was very loud and a bit obnoxious but overall nice enough for LD :)

BBS. Room One by Alexander Kondyrev 2016-12-13T06:27:00

Interesting - the platforming was very sticky though :/

Witchy Potions by Verrazano 2016-12-13T04:51:00

Got 5376 ;) Nicely done for the time, mate.

Another Time or Place by 7heSAMA 2016-12-13T04:48:00

Hey :) I still wish I had that carpet!

Tangent by rxi 2016-12-13T04:43:00

Lovely mood. Made it to the end eventually. Some of the timing was pretty close though. The fixed jump height was not my favourite. Lovely mood though.

Walkie Talkie by managore 2016-12-13T04:12:00

Very nice :) lots of UX improvements to be had, but of course it's all about the clever idea in the end!

LD35 — Shapeshift (36)

Nightshift by Aurel Bílý 2016-04-27T01:27:00

I got some crazy freezes from time to time but the game itself was pretty fun!

Fylgjur by Aaranos 2016-04-26T02:22:00

Man the scrollbars on the embed here were not great, haha, and it fullscreened kinda funny. Enjoyable game, the running animation made me laugh a lot.

ShapeGrifter by CrazyMLC 2016-04-26T02:17:00

Should have finished it, but interesting concept. In-game control help would have gone a long way. Need sounds too! Congrats on getting something together though.

Laser Town by Hectigo 2016-04-23T22:43:00

Lovely puzzles, but pretty hard :) would have loved a few more simple levels before having to bounce it all over the place across multiple levels on a Sunday morning - A reset button would have been nice ;)

Nice tech though, worked flawlessly.

Stockholmia by RttStudio 2016-04-23T22:35:00

Managed to have a knight going around the side, haha http://i.imgur.com/7m1f6j2.png

Final score: http://i.imgur.com/IzpdD6V.png

I didn't like the random combat. Would have been better with something more predictable imo. Fun concept though.

IGEO by Thought Reactor 2016-04-22T01:18:00

Web version was a bit janky, and please provide a subfolder in your archive rather than having everything in the root :)

Game was ok. would have liked sounds. Really didn't love the controls :( Graphics were nice, if simple.

Tetrikado by mightymarcus 2016-04-22T01:05:00

Made me smile. Would have liked a better restart than f5 ;) Player 2's a grandma

Space Junk by Wekaj 2016-04-22T01:03:00

Great! Really quite fun, but very hard! Would have been nice if most of the space junk was destroyed on collision or similar, it was pretty easy to miss a piece and get half your ship destroyed :) The scaffolding modules were very useful though.

Blockfall by xandy 2016-04-21T02:28:00

Actually pretty fun! Would have preferred slightly different controls (arrows + zx/xc/cv or something as an option would have been nice - something about jumping with W and changing with space rubbed me the wrong way a bit) but the difficulty was nice, i liked the mounting pressure to jump as you got higher and higher.

Could have used particles, sound, and maybe more stuff to dodge (killer stuff from the sides maybe?) but it was pretty sweet.

Colour Shift by voxel 2016-04-21T02:23:00

The physics were pretty seriously bugged :P Kinda interesting though. Didn't RTM enough at the start and missed the colour-change for the first game. You're right about the lack of progression though, was the main thing stopping me from continuing playing for very long. Can only spam so many bullets.

Wood for the Trees by ratking 2016-04-20T06:32:00

Lovely, and very personal-feeling. Agree about being able to read the previous hint again though, haha

Pixel Pets by uheartbeast 2016-04-20T05:36:00

Cute. Pretty easy to finish but satisfying enough. Would have loved slightly smarter movement code :)

Simplisity by Priptide 2016-04-20T05:03:00

Please dont include the pdb debug files with your build, as it drastically bloats the filesize for those of us on slow connections who just want to try your game http://i.imgur.com/RtcTtxd.png

gripes aside: sorry about your grandfather. Mine passed away recently too.

the cursor vanishes once you've been in-game and go back to the menu
the movement was very twitchy - i'd have loved a "warm up" area with some simpler jumps, and more vertical play might have been interesting
was very glad there are checkpoints!

Level 1 Time:
67.37 first try
14.67 best
Level 2 Time:
didn't seem to measure? i died a lot though, no checkpoints made it quite punishing

Interesting game overall, no idea where the theme came in though!

Scrapshaper by the31 2016-04-20T04:52:00

Seems to crash without openAL, sorry :( http://i.imgur.com/hpfWhgr.png

ShapeShiftSurvival by KingClams 2016-04-20T04:50:00

why an installer over a zip?

Game was fun enough to play but seemed difficult balance-wise, really had to aim quite carefully. Good effort though :)

Modified Ballistics by Jeff0029 2016-04-20T04:45:00

Please do not include the debug pdb files as they bloat the download quite a lot http://i.imgur.com/cw0XfN4.png and consider naming your folder something other than build or ld35, as they're more often than not going to go into a single folder :)

gripes aside - i liked the mechanics - the movement in particular was very satisfying. Not sure of your motivation to hide the weapons each time though :)

Genre Hopper by kleinzach 2016-04-20T03:24:00

DO NOT do this http://i.imgur.com/g809uKt.png - you dont need the damn .pdb files and it makes a bigger download for those of us with slow internet. Also, it's considered polite to include a folder inside the archive to make extracting it a simpler process.

Gripes aside, sound wasn't great. art was ok. Gameplay was interesting but quite hard, especially once you accumulated a few ufos.

Controlled Shifting by Gemcc 2016-04-20T03:14:00

web doesn't work indeed - try out itch.io for easy-enough hosting of this :) Good luck!

Tetropolis by Josh Riley 2016-04-20T03:14:00

Pleasant enough, music drove me mad after a while though. Hard enough without feeling unfair :) The pedestrians around were fun. I remember confirming this name over teriminopolis on irc ;)

ShapeShifter by furyan 2016-04-20T02:55:00

Took me a while to realise I could switch forms, some in-game help would go a long way. Would have loved something more to do than farm points :)

Totem by Benjamin 2016-04-19T07:30:00

Really lovely game. Lots of polish for an LD entry. Fun to see more pico-8 games.

Edge Shift - Blackhole by Danoli3 2016-04-19T07:05:00

Looked lovely but quite hard to really play. Still, quite interesting to see this kind of thing actually "functioning" - most c++->web stuff I've seen has been a fiasco either in performance or compatibility (or both).

Body Key by vicious_br 2016-04-19T07:00:00

Fun, if a little annoying relying on physics like this :P a nice simple control scheme though and the difficulty curve seemed fair.

VHS WARS by goodbadokay 2016-04-19T06:12:00

Too big a download for me I'm afraid

Changeling Infiltration Simulator by ProjectX593 2016-04-19T06:11:00

Fun, quite clever :) opposite perspective of my game ;)

BrainRequired by Geckoo1337 2016-04-19T06:01:00

Web player crashed but the game felt quite polished, other than the menu. Nice use of voice synth to get some more audio in the game, and pretty clever design.

Greedy Miners by RafaSKB 2016-04-19T05:55:00

Fun :) Reminds me a little of adam atomic's temple defense game from a while ago, with more animation and fewer traps! Was fun while it lasted. Graphics and audio were pretty great.

'Pillars of Life by Casey Jordan 2016-04-19T04:42:00

Lovely! Could have done with some audio but I really enjoyed the journey.

Mass Squire by BattleReadyGames 2016-04-19T03:40:00

It was ok. The hud seemed to vanish on the 2nd level. Didn't like the sound effects. Level design was mostly good though, i got "tricked" by the water before the end in the first one :) the camera made it look like it was infinitely deep, but it was just 1 tile and didn't hurt at all. the link to the theme is uh, very tenuous indeed.

Purity by Sean 2016-04-19T03:31:00

Simple but satisfying sums it up. I enjoyed how it snowballed and you had to really fight to recover after a certain amount of damage. Lovely.

Inner Beast by 4B 2016-04-19T03:29:00

Got stuck at the menu.

Would not recommend uploading a .rar file in this day and age ;) was very annoyed to have huge debug files included too http://i.imgur.com/DCxURsM.png

Give me Six by SpiritJZL 2016-04-19T03:26:00

concept was fun. The graphics (mostly text presentation) could have been nicer/more readable but its understandable for ld :) congrats on finishing

Would have loved to not download the source along with the game because I'm on AU internet ;)

Jugales by OrangePop 2016-04-19T03:22:00

Relaxing to do but not really deep enough for me to tinker for more than a few swords ;) Would have liked slightly deeper deformation than just up/down but it was a neat idea.

SEMILUCID by curtamyth 2016-04-19T03:13:00

Interesting enough, but not something i was compelled to play a lot of. I enjoyed going around and "cleaning up" the maze after collecting the trinkets.

Probably no fun for anyone with epilepsy or similar.

Vishnu Launch by PeachTreeOath 2016-04-19T03:06:00

Fun - repetitive but there was a bit of strategy in using each form, which was nice. Title made me laugh.

Metalmorphosis by swimminginlava 2016-04-19T02:04:00

I honestly wasn't much of a fan of the music, but the graphics worked pretty well - would have liked to see less mixing/matching pixel sizes but it was immersive none-the-less.

LD34 — Two Button Controls / Growing (35)

FleshTotem by 14Hertz 2016-01-05T01:18:00

Gross :)

Keep Growing by JangoBrick 2016-01-03T03:13:00

Only complaint is it made my laptop turn into a lap warmer :D Very nice concept and game. I love these one-session-wonders each LD.

Long Long: A snake lies in the Past by Tapehead 2015-12-31T07:56:00

Really love this, unique idea executed about as well as id expect for LD :) controls and transitions could use some love as people have said, but thats the reality of it. Good work.

Agent Hooker by Phoenix849 2015-12-30T07:18:00

Fun! Really tight controls, only gripe is that shooting at the floor seems to align to the bottom of the floor tile, not the top, which means you've really got to pay attention to that overlay sprite ;) Difficulty ramped up pretty hard but that was enjoyable anyway.

Neo Oxygene by Jwatt 2015-12-26T11:48:00

Enjoyable if moderately easy to stumble upon a game over condition. Having the whole left side predicated on one resource which is unable to be generated without any of said resource is a bit tricky ;) nice music and gfx though and the plants grew into interesting shapes. Enjoyed your write up as well.

S.E.N.T.I.N.E.L. by rnlf 2015-12-23T03:57:00

Interesting ending. Ran kinda slow for me, and the aiming was pretty annoying, but the tech seemed reasonably impressive.

Mount FuJ by roaringcatgames 2015-12-22T06:31:00

Looked nice. Controlled quite well if a bit sensitive. Very easy to cheese by spamming, haha - would have liked some upgrades and limited fire rate or something, but for what it is - fun :)

An Outpost by Geukes Colin 2015-12-22T06:27:00

Pleasant. The music was quite high volume and a bit sharp but with the volume down was an ok backing. Moving around didn't seem to do much other than let you look around. Destroyed houses counter seemed broken. Occasionally reported losses of resources I didn't have yet :) Nice enough graphics though some weird tearing issues on the tilemap now every now and again.

Insight by gmatsura 2015-12-21T01:27:00

Cute little sandbox/resource management game, but not that much to do :)

Stardust by Charzendat 2015-12-21T01:22:00

Yeah the asteroid coming right through the middle really messed things up pretty often. I like the idea though and the particle spam was top notch ;)

Colony by Dust Cloud 2015-12-21T01:17:00

Very slow to start off. Nice enough idea of course.

Deceit by xWarZonex 2015-12-20T03:37:00

Unfortunately got extremely laggy on my laptop. I liked what I saw of the audio though :)

Blink by cacciatc 2015-12-20T03:30:00

Teleporting aim would be nicer with 4 directions, the rotational controls made it pretty annoying to get killed cause you spun it the wrong way. Probably becomes easy with practice but its hard to justify sinking time into an LD game if it doesn't grab you immediately.

Capling by Xgor 2015-12-20T03:27:00

Fun but pretty tricky to recover once things have gone south :)

Radical Revolver Recoil Rampage by AndreasL 2015-12-20T03:24:00

Fun, fiddly controls of course with the button requirement, separate jump button would have made a world of difference haha. Enjoyable.

Xtreme Crop Duster Simulator '82 by rjhelms 2015-12-20T03:19:00

Cute and nostalgic but pretty frustrating controls, and looks like there's either a bug in the score or just very aggressive negative scoring :D

Grow Your Hoard! by jdoughty 2015-12-20T03:09:00

More types of gobbo and upgrades would have been nice but was fun for what it was :)

Gardener Galaxy by pro-hat-switchers 2015-12-20T03:02:00

Nice graphically and musically, but quite frustrating to play.

naïade by Pol 2015-12-20T02:52:00

Cant run it so I cant rate it but it looks amazing as always Pol :) Love the dense, vegetative feeling of everything.

Magical Girl Cannon by dark_hunter 2015-12-20T02:49:00

Cute but really hard to rate highly because all the flashing and the slow movement/huge hitbox made it hard to really play more tactically than spamming down the enemies. Not sure how the theme comes into it too much either other than leveling up, which felt like it rubber banded pretty hard (numbers went up but the enemies took similar times to die). Definitely quite polished for the time though.

Patches Of Adventure by xhunterko 2015-12-20T02:18:00

Link doesn't seem to point where it should?

Lawnmower Puzzle by Zathnic 2015-12-20T01:34:00

Simple enough to play but fairly fiddly. Some of the mechanics "needed explaining" which isn't a great thing when a lot of players are going to be in a hurry ;)

Tap Root by mattlevonian 2015-12-20T01:22:00

Dont have 2 controllers to play with at the moment, sorry.

Viral Growth by wooltech 2015-12-20T01:21:00

A new level of cheesy on the graphics ;) but pretty good, the movement was interesting but some feedback on why some inputs were ignored early on would have helped (looks like it needs line of sight).
I had a few of the ball things fall off a few levels, particularly level 3. Still, interesting idea.

Parcube by Spartan Plume 2015-12-16T23:13:00

Dont have a linux install around to play it, sorry.

Let's Poke by garygreen 2015-12-16T23:12:00

Cant run it, sorry.

Metamorphosis by petersbob 2015-12-16T23:11:00

It was very quirky. The jumping felt pretty bad. I won in the end as a little green person. Art was nice enough but i'd have liked a more zoomed-out view of the world.

Lost Contact by commodoreKid 2015-12-15T09:57:00

Pretty good, saw the early work on twitter or something. Enjoyable enough but the whole "mines are very important" thing wasn't quite stressed enough early on imo :D first game lost to my own not reading the manual ;) once you've got that down, balance is a bit in favour of the player for quite a while.

Reap by managore 2015-12-15T04:59:00

Again (like with rxi's game), the only thing that was annoying was inventory management. Survival+farming is a very enjoyable premise. The map mechanics were quite unique too, and i loved needing to actually read the map based on where i was rather than having a YOU ARE HERE stamped on it.

Bug Plus Plus by Pat AfterMoon 2015-12-15T01:50:00

Fun enough (snake meets pacman), but the audio can be a bit obnoxious haha.

Wasteful Revenge by Sourtrance 2015-12-15T01:38:00

That'll show em! Pretty fiddling growing controls, since you threw the 2 button thing out the window for the revenge section i'd say it'd be worth doing for the growing section too.

Ultimate Panda by bogely 2015-12-15T01:32:00

Fun, hard to remember/execute some of the combos which is good for raising the skill ceiling in button-constrained design ;)

Ministry of Growth and Information by ashdnazg 2015-12-15T00:21:00

Hilarious fun, very fresh.

Harvest by rxi 2015-12-14T08:24:00

Honestly my favourite game of the entire event so far. Great work!

Grow a Tree Roguelike by hd_ 2015-12-14T08:10:00

Was fun, but i felt too "random" - if you got a tree up in the first few turns, great, if not, start again. If you keep rolling fruit and leaves only you're in trouble :) Once you get a stable one going it seems interesting enough though.

LD31 — Entire Game on One Screen (20)

Shooting Things in Space by oatsbarley 2014-12-09T10:10:00

Was pretty opaque about a lot of the stuff that was going on (I initially had no idea I already had a fighter in-game, was looking for a way to produce them), and seemed that the harvesters didn't work in the second game.
Other than that, pretty nice, appealing visual look.

Deep space infection by Tokw 2014-12-09T10:00:00

Sorry to say i was a bit underwhelmed, haha - lots of fleshing out to do here, though the i liked that there were different enemies, there was a cheesy "safe point" you could just spam from.

p0cm0n by davidB 2014-12-09T09:56:00

Pretty huge download for those of us with slow blogoblags (internet)

Unfortunately get this happening upon running it (don't worry, no rates) http://grab.by/CUxA

Operation Barrage by sirdorius 2014-12-09T09:53:00

Nice, definitely better with touch controls though!

Black Hole Surfer by tripleVisionGames 2014-12-09T09:50:00

Loved it! Really nice idea and simple controls, pretty presentation and simple to improve at, great work!

Grave Screen Of Death by Florent 2014-12-09T09:46:00

Got a lot of lag after a while but looked nice, if a bit simple :)

Beat Jumper by fueelin 2014-12-09T09:42:00

YOU MADE IT TO THE END OF THE SONG

Tricky, a bit of spamming jump here and there, haha, but it works. Nicely done :)

Didn't fit the theme very well though imho

Mini Screens by matpg 2014-12-09T09:37:00

Groovy, would have loved there to be some actual picture in there. Assuming you got a semi-solid quadtree structure out of this, or have one lying around, haha.

Train Time by Pietdagamer 2014-12-09T09:24:00

Please make your package extract to its own folder, not dump files into the ether :)

On the game: loved it! As others have said, with a bit more love this would be one hell of a game - multiple trains, more parts (bumpers!), programmable (ie timed or triggered) switches...

One request in the shorter term, passenger exchange having a limited amount of time would be great :P I've watched it count up and down from 58 probably too many times now!

There seem to be some issues with it counting up and then down and then up again, which makes that last point all the more annoying - still, very nice for the time!

Jimmy hates fun by dsoft20 2014-12-09T08:29:00

Made me laugh, stupid as anything but that's the whole point :) I ruined 20 people's fun!

You Gotta Feed the Wizards by lycrashampoo 2014-12-09T08:23:00

I liked it - audio would have helped and it took me a while to "get it" but quite an interesting idea. With a bit more work on presentation and some sort of satirical narrative I think it'd do well! :P

Landscaped Confinement by MoonlightBomber 2014-12-09T08:13:00

For those of us in places with slow internet a split download would have been great :)

Was nice, a bit short but an interesting contemplation.

$2000-$3fff by ianh 2014-12-09T08:07:00

Delightful! took me a bit to find the joystick controls in VICE but it's quite interesting to play with.

The Sacred Glyphs by mokesmoe 2014-12-09T07:55:00

Couldn't get it to work :/

Key Point by oranebeast 2014-12-09T07:46:00

Collisions seem a bit screwed and pixels a bit stretched, potentially due to non-power of 2 textures loaded into graphics memory! Makes it not fit through a bunch of places smoothly, and turns badly when it flips (position is right but the sprite is too wide?)

Fun idea over all, the music was nice sitting in the background and set the scene, more audio feedback for stuff happening would be nice but I know how LD goes, haha.

The platforming was a bit obnoxious in place, cant rememeber if it was you gloating in IRC about how trolly it was going to be but I would have preferred less fiddly jumping with the collisions being fucked :)

Circuit Board by S_po 2014-12-09T07:36:00

Overall I kind of didn't understand the motivation behind it being a circuit board, but the explosion certainly was satisfying. Would have enjoyed more of a purpose, ot much else to it as it stands though, just a few minutes of mindless fun :)

Modern Dwarfare by PoQA Games 2014-12-09T07:30:00

Tower repair would have been appreciated, but a nice concept with the map slowly expanding and the number of enemies to control gradually increasing, better than standard tower defense wave size increases with the multiple paths :)

Entomophobia by DoubleS 2014-12-09T07:23:00

Excellent! Got a bit of lag after a while from the sheer amount of carnage but this was very fun, simple, to the point, and full of screenshake! Excellent!

Zombie City by Samm 2014-12-09T07:00:00

Really enjoyable stuff, guys - the balance issues are real and there are some typos in there ("stabby" should have 2 "B"s ;) ) but its a fun concept - could definitely be done as an actual board game as well, with some rules for generating the city out of tiles!

2.5Dino Arena by loopinlouie 2014-12-09T06:42:00

Pretty solid, though shooting seemed to break at the bottom of the map. Fun idea anyway :)

LD30 — Connected Worlds (6)

F29 by JUJU 2014-08-26T10:31:00

Some of the more punishing and frustrating platforming I've come across this LD :^) could have had a smaller collision box and a better jump and been significantly more fun; the current "jump after you leave the platform and land before you land" and tiny windows made for a very annoying play time :P

The light effect was pretty neat, the infinite attacking certainly helped stave off the horse things, haha.

Any Moment by Jakub Koziol 2014-08-26T10:20:00

Fun, nice to have a departure from everything. Of course, not a "game" but we don't really have a good vocabulary for interactive media like this. Would be interesting if you had some way of recording, receiving and collating everyone's input at each wait/think step, what you would here.

Hope you can stave off depression, and that this (and the response to it) helps/ed!

Split//Maze by sol_hsa 2014-08-26T10:04:00

Fun! I feel like there'd be more possibility space if you could get the balls "out of sync", currently it plays as a logical "or" of both collision spaces in both screens, but that said it looked great and played well. Loved the rolling ball effect.

Connected by Rutger Megahertz 2014-08-26T09:58:00

Enjoyed what there was to enjoy - a "you are winner!" screen would have gone a long way rather than just repeating though ;) cool system. I don't really get the "connected worlds" part, just connected, haha.

Sender by toranoko 2014-08-25T09:44:00

Liked the graphics but the controls were super frustrating, I couldn't do "what I wanted to" a lot of the time (jumping off blocks or shooting enemies being the major culprits). Interesting concept.

Inverted | Endless Runner by oranebeast 2014-08-24T06:58:00

Kinda fun but yeah the "random kill" glitch makes it very frustrating to play. Also had a couple of "maybe technically possible" moments where there was a red spike both sides and a frames window to swap - early on in the game this is pretty annoying :^)

LD28 — You Only Get One (13)

Dead Dungeon by misson20000 2013-12-22T13:10:00

Felt pretty buggy, ambitious kind of game for an LD though :)

Christmas Cookie Craze by UndergroundPixel 2013-12-22T02:54:00

Fun, but not a heap of replay value, found myself being frustrated once the elves had split up. The biscuit pieces on the ground were pretty hellish to see, but overall the look was very cohesive, the music was functional, the controls were simple and there was a good bit of humour. Nice work.

One Life to Lose by valgriz 2013-12-19T02:40:00

Really really slow feeling, but not bad overall :) I ended up just sitting in the fire and shooting zombies when they came close though, would be nice to have a reason to move around.

Find the one 1 by Marobax 2013-12-19T02:31:00

Yeah the camera effect through doors was pretty uncomfortable, made it to the end though. Found running everywhere fixed the camera stuff and got me there quicker so just did that. Hope the old guy's ticker can hold up :)

Different puzzles would have been good but the game ended before it got too stale anyway.

Byte Raider by ReactorScram 2013-12-19T02:18:00

Kinda moody, though some sound would have really helped it remain engaging, as would some variation in the terrain you come across.

Felt like a reasonably engaging way to present a 3d dungeon crawler though, might have to explore that more in future :)

However, I feel kinda trolled, i dug out all of the initial area and still only 8/10 crystals :/

Just. One. Second. by kbake 2013-12-19T02:01:00

same DLL error as a lot of people above

Fighter's last hope by murilo 2013-12-19T01:59:00

Nice sword sounds, reminds me of those old stick fight flash videos overall.

The Last Draw by tnerb 2013-12-16T11:30:00

This looks really excellent but I'm unable to play properly due to being alone at the moment, might revisit if I have someone over.

One Minute Hero by Stals 2013-12-16T10:51:00

Download site was a bit of a turn-off initially :)

Game was really quite fun, would have been nice if some of the enemies moved when you got close but hey, that's LD. The music was nice for what it was.

Captain Spacebeard in: The Centauri Run by DaleP 2013-12-16T10:41:00

Felt like far too often i was shooting at enemies i couldn't see yet to prevent them shooting at me. Some music would have really helped. Weapon (or non-weapon) differences helped keep it fresh but it was still not particularly replayable imo.

Snowball Carnage by Moist 2013-12-16T10:33:00

Throwing felt really good, as did the enemy (and self) response to the snowballs.

Death In One Stroke by nicotuason 2013-12-16T10:29:00

Really nice, great feeling to the game, though at times i felt like "aw bull, i totally hit that guy" ;)

DISTANT WORLD FOR THE BOTH OF US by CoveBit 2013-12-16T10:27:00

Looks good, suits your fairly abstract style well. I really didn't get much of the theme from this, felt more "restricted" than "you only get one" :)

That said, had a very good feel and other than a few big lag spikes, did what it said on the tin.

LD24 — Evolution (9)

Soul Jar by farmergnome 2012-08-28T07:38:00

Gotta say (as I did on TIGS) that this is fantastic. Keep it up man, I always enjoy your work.

Emergent Dungeon by attagcatc 2012-08-27T09:35:00

I wondered when I was going to see a game doing this ;) Interesting, execution suffered a bit due to time but not too badly.

rEVOLution by TwilightFlandre 2012-08-27T05:00:00

Nice to see a rouguelike, though I would've liked to see a little more area variation. Nice progression for such quick work.

Genotype by Filth 2012-08-27T03:23:00

Score seemed funny each time, 7 gens and 10 kills even when i died right at the start :) otherwise pretty solid, would've liked to see more intra-species cooperation + type mixing.

Paradigm Shift by LuizHGMonclar 2012-08-27T03:17:00

I really quite liked it. Thoughtful for such a rushed competition. Good work :)

blob by pknowles 2012-08-27T03:07:00

Couldn't create GL context, must have too shitty a GPU. would've been nice to make a lofi version with simpler/no shaders for us hardware-poor folk ;)

screenshot looks A+ though.

Vessolution by NedortGames 2012-08-27T03:05:00

I'm with the others in that it doesn't fit the theme - zooming along in a boat thing from sharks != evolution. evolving from boat to boat doesn't make sense, it looks like a powerup if anything.

EvoWorld by Problem Machine 2012-08-27T02:54:00

Interesting visually, but not much of a "game"

Gobblegoks: Evolution by pighead10 2012-08-27T01:51:00

was interesting but the controls were fairly obtuse :/ took quite a bit of running around to get used to and crashed on exit. Take some time to fix the bugs after deadline I guess ;)

LD23 — Tiny World (13)

Atom Planet by NMcCoy 2012-05-04T05:53:00

Cheerful little game.

Life in jar by Simple Ghost 2012-05-04T05:48:00

Enjoyed it, though the end dragged on a little waiting for the 500 mats to pile up. Ran well enough on my crappy 64MB GPU laptop, so props for keeping it mostly optimised ;)

Invasion Of Tiny World by gregdevice 2012-04-28T06:56:00

Took a while to get used to but quite nice once I got it, very satisfying, heh.

T-Pod by Spiridios 2012-04-28T06:47:00

Music was good, seen another game like this for this compo but can't hold that against you :P

End of the World by bcjordan 2012-04-28T06:41:00

Bah, more smartphone stuff that my old brick cant run :(

A Robot's Journey by CNIAngel 2012-04-28T06:40:00

Couldn't get it to go :/

Save Tiny World by Biv Game Studios 2012-04-28T06:39:00

Dont have android to run it :(

Itty Bitty Boxy Thingy by dem0 2012-04-28T06:38:00

Cheerful music and relaxing multi-sokoban. Or, you know, kinda relaxing 'til it got super complicated and hard, heh.

Mini Marauders! by xBlinkedx 2012-04-28T06:31:00

Quite fun, nice to burn the player's ass a little.
Ideas for improvement: Adding more marauders over time, not making the bastards randomly respawn (Murphy's law means that they'll spawn on a player's face at least once, had it happen second game which made me want to stop using bombs at all. Would seem a lot fairer if marauders came in from the edges rather than just popping out of nowhere.

Didn't really suit the theme that well imo.

31 was the best I could manage, died due to catching on a box of all things, haha.

Burning Platform by recursive frog 2012-04-28T06:25:00

Dont have an android but this is a cool entry, I should look into getting a tablet like this so I can make games on the go, haha.

Ant Onslaught by laremere 2012-04-28T06:22:00

Couldn't run it.

Lone World by Harrk 2012-04-28T06:21:00

Nice, a little simplistic and boring platforming wise but the rock pushing mechanics were sound and the story was fine. The windows bootup on the ships computer made me laugh.

Planet Waves by attagcatc 2012-04-23T01:57:00

Needs offset to really be playable, but its certainly an interesting mechanic. Just feels like I need a little more control than "roll dice, get cookie or not".

Come to the jam next time :)

LD22 — Alone (5)

Incomitat by Hempuli 2011-12-19T08:30:00

The graves were kinda crazy. Would've liked more stuff to do and more reliable PCG, but its enjoyable to look at regardless, and digging and planting and chopping feels tactile enough. Likely too ambitious for an LD, hope to see it polished later.

.Journey to Polygonia by sythe 2011-12-19T08:19:00

Physics bugged me, but it certainly seemed lonesome.

[Greeble] by McFunkypants 2011-12-19T07:57:00

Certainly felt "alone". Found the kitten first try due to my perceptive/antagonistic nature. Could have used a little more to jog the "fun" along, felt a quite empty.

That could've been largely due to the constant unpredictable slowdown I was experiencing though :(

Rox Gunner and the Cavern of Loneliness by Daisuke909 2011-12-19T07:41:00

getting what looks like non-2^n errors (where graphics are gpu rendered on incompatible hardware and arent exactly 2^n pixels in each direction.

rating a 3 to not kick the average, hope you get it working.

Nobody Wants Kitty by philhassey 2011-12-19T07:28:00

Creepy as hell starting kitty, but a good time-waster while texting. Bing!

LD21 — Escape (3)

Cityscape by mattdev 2011-08-23T05:47:00

This was sweet! Music was fitting and most of the mechanics were self explanatory. I think it'd have been nicer with a warm up period and barricades but I enjoyed it a lot, solid effort.

You Don't Fit by mcc 2011-08-23T05:30:00

Enjoyed testing this and playing it again just now. Nice work, it'd be nice to see some visuals but no matter :)

Water Escape Game by DkTyph 2011-08-23T05:28:00

Pretty good, could be a bit faster paced comfortably. Pretty unique though.