Nightshift by Aurel Bílý 2016-04-27T01:27:00
I got some crazy freezes from time to time but the game itself was pretty fun!
Foon → Ludum Dare Explorer → Users → Geti
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Line Them Up | jam | 78 | 3.96 | 4.12 | 4.44 | 3.68 | 4.36 | 4.17 | 3.19 | 4.09 | 49 | |||
| 2016 | 35 | Shapeshift | A82-Recon 3038 | jam | 95 | 3.86 | 3.82 | 3.76 | 4.19 | 3.72 | 3.78 | 2.61 | 3.93 | 57 | |||
| 2015 | 34 | Two Button Controls / Growing | Flowershop Tale | jam | 668 | 3.16 | 2.54 | 2.73 | 3.73 | 4.21 | 3.50 | 2.95 | 3.58 | 57 | |||
| 2014 | 31 | Entire Game on One Screen | Crowns | jam | 813 | 2.82 | 2.74 | 3.26 | 3.37 | 2.33 | 2.64 | 2.52 | 45 | ||||
| 2014 | 30 | Connected Worlds | AstroReception | jam | 366 | 3.25 | 3.27 | 2.80 | 2.80 | 4.00 | 3.40 | 20 | |||||
| 2013 | 28 | You Only Get One | Captain Sarah | compo | 331 | 3.21 | 2.64 | 3.29 | 2.50 | 3.68 | 2.69 | 2.32 | 3.36 | 41 | |||
| 2012 | 24 | Evolution | Hot Damn that's a Lot of Blobs! | jam | 111 | 3.18 | 3.19 | 3.53 | 2.81 | 3.35 | 2.93 | 32 | |||||
| 2012 | 23 | Tiny World | Pastor Mundi | compo | 727 | 2.48 | 2.09 | 2.43 | 2.04 | 4.04 | 3.43 | 41 | |||||
| 2011 | 22 | Alone | Station 48G | compo | 186 | 3.00 | 2.55 | 2.34 | 2.68 | 4.07 | 1.28 | 1.56 | 2.70 | 1.85 | 22 | ||
| 2011 | 21 | Escape | Beam Runner | jam | 12 | 3.53 | 3.56 | 2.63 | 3.28 | 4.13 | 1.27 | 2.15 | 2.72 | 1 | |||
| 2010 | 17 | Islands | Ilopocalypse | compo | 133 | 2.67 | 2.67 | 3.33 | 2.00 | 2.67 | 3.67 | 22 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2011 | 23 | Spring Physics | SPRINGMEN 3011 |
Geti leaves an average of 16.0 feedback comments each event.
I got some crazy freezes from time to time but the game itself was pretty fun!
Should have finished it, but interesting concept. In-game control help would have gone a long way. Need sounds too! Congrats on getting something together though.
Lovely puzzles, but pretty hard :) would have loved a few more simple levels before having to bounce it all over the place across multiple levels on a Sunday morning - A reset button would have been nice ;)
Nice tech though, worked flawlessly.
Managed to have a knight going around the side, haha http://i.imgur.com/7m1f6j2.png
Final score: http://i.imgur.com/IzpdD6V.png
I didn't like the random combat. Would have been better with something more predictable imo. Fun concept though.
Web version was a bit janky, and please provide a subfolder in your archive rather than having everything in the root :)
Game was ok. would have liked sounds. Really didn't love the controls :( Graphics were nice, if simple.
Made me smile. Would have liked a better restart than f5 ;) Player 2's a grandma
Great! Really quite fun, but very hard! Would have been nice if most of the space junk was destroyed on collision or similar, it was pretty easy to miss a piece and get half your ship destroyed :) The scaffolding modules were very useful though.
Actually pretty fun! Would have preferred slightly different controls (arrows + zx/xc/cv or something as an option would have been nice - something about jumping with W and changing with space rubbed me the wrong way a bit) but the difficulty was nice, i liked the mounting pressure to jump as you got higher and higher.
Could have used particles, sound, and maybe more stuff to dodge (killer stuff from the sides maybe?) but it was pretty sweet.
The physics were pretty seriously bugged :P Kinda interesting though. Didn't RTM enough at the start and missed the colour-change for the first game. You're right about the lack of progression though, was the main thing stopping me from continuing playing for very long. Can only spam so many bullets.
Lovely, and very personal-feeling. Agree about being able to read the previous hint again though, haha
Cute. Pretty easy to finish but satisfying enough. Would have loved slightly smarter movement code :)
Please dont include the pdb debug files with your build, as it drastically bloats the filesize for those of us on slow connections who just want to try your game http://i.imgur.com/RtcTtxd.png
gripes aside: sorry about your grandfather. Mine passed away recently too.
the cursor vanishes once you've been in-game and go back to the menu
the movement was very twitchy - i'd have loved a "warm up" area with some simpler jumps, and more vertical play might have been interesting
was very glad there are checkpoints!
Level 1 Time:
67.37 first try
14.67 best
Level 2 Time:
didn't seem to measure? i died a lot though, no checkpoints made it quite punishing
Interesting game overall, no idea where the theme came in though!
Seems to crash without openAL, sorry :( http://i.imgur.com/hpfWhgr.png
why an installer over a zip?
Game was fun enough to play but seemed difficult balance-wise, really had to aim quite carefully. Good effort though :)
Please do not include the debug pdb files as they bloat the download quite a lot http://i.imgur.com/cw0XfN4.png and consider naming your folder something other than build or ld35, as they're more often than not going to go into a single folder :)
gripes aside - i liked the mechanics - the movement in particular was very satisfying. Not sure of your motivation to hide the weapons each time though :)
DO NOT do this http://i.imgur.com/g809uKt.png - you dont need the damn .pdb files and it makes a bigger download for those of us with slow internet. Also, it's considered polite to include a folder inside the archive to make extracting it a simpler process.
Gripes aside, sound wasn't great. art was ok. Gameplay was interesting but quite hard, especially once you accumulated a few ufos.
web doesn't work indeed - try out itch.io for easy-enough hosting of this :) Good luck!
Pleasant enough, music drove me mad after a while though. Hard enough without feeling unfair :) The pedestrians around were fun. I remember confirming this name over teriminopolis on irc ;)
Took me a while to realise I could switch forms, some in-game help would go a long way. Would have loved something more to do than farm points :)
Looked lovely but quite hard to really play. Still, quite interesting to see this kind of thing actually "functioning" - most c++->web stuff I've seen has been a fiasco either in performance or compatibility (or both).
Fun, if a little annoying relying on physics like this :P a nice simple control scheme though and the difficulty curve seemed fair.
Too big a download for me I'm afraid
Fun, quite clever :) opposite perspective of my game ;)
Web player crashed but the game felt quite polished, other than the menu. Nice use of voice synth to get some more audio in the game, and pretty clever design.
Fun :) Reminds me a little of adam atomic's temple defense game from a while ago, with more animation and fewer traps! Was fun while it lasted. Graphics and audio were pretty great.
Lovely! Could have done with some audio but I really enjoyed the journey.
It was ok. The hud seemed to vanish on the 2nd level. Didn't like the sound effects. Level design was mostly good though, i got "tricked" by the water before the end in the first one :) the camera made it look like it was infinitely deep, but it was just 1 tile and didn't hurt at all. the link to the theme is uh, very tenuous indeed.
Got stuck at the menu.
Would not recommend uploading a .rar file in this day and age ;) was very annoyed to have huge debug files included too http://i.imgur.com/DCxURsM.png
concept was fun. The graphics (mostly text presentation) could have been nicer/more readable but its understandable for ld :) congrats on finishing
Would have loved to not download the source along with the game because I'm on AU internet ;)
Fun - repetitive but there was a bit of strategy in using each form, which was nice. Title made me laugh.
I honestly wasn't much of a fan of the music, but the graphics worked pretty well - would have liked to see less mixing/matching pixel sizes but it was immersive none-the-less.
Gross :)
Only complaint is it made my laptop turn into a lap warmer :D Very nice concept and game. I love these one-session-wonders each LD.
Really love this, unique idea executed about as well as id expect for LD :) controls and transitions could use some love as people have said, but thats the reality of it. Good work.
Fun! Really tight controls, only gripe is that shooting at the floor seems to align to the bottom of the floor tile, not the top, which means you've really got to pay attention to that overlay sprite ;) Difficulty ramped up pretty hard but that was enjoyable anyway.
Enjoyable if moderately easy to stumble upon a game over condition. Having the whole left side predicated on one resource which is unable to be generated without any of said resource is a bit tricky ;) nice music and gfx though and the plants grew into interesting shapes. Enjoyed your write up as well.
Interesting ending. Ran kinda slow for me, and the aiming was pretty annoying, but the tech seemed reasonably impressive.
Looked nice. Controlled quite well if a bit sensitive. Very easy to cheese by spamming, haha - would have liked some upgrades and limited fire rate or something, but for what it is - fun :)
Pleasant. The music was quite high volume and a bit sharp but with the volume down was an ok backing. Moving around didn't seem to do much other than let you look around. Destroyed houses counter seemed broken. Occasionally reported losses of resources I didn't have yet :) Nice enough graphics though some weird tearing issues on the tilemap now every now and again.
Yeah the asteroid coming right through the middle really messed things up pretty often. I like the idea though and the particle spam was top notch ;)
Very slow to start off. Nice enough idea of course.
Teleporting aim would be nicer with 4 directions, the rotational controls made it pretty annoying to get killed cause you spun it the wrong way. Probably becomes easy with practice but its hard to justify sinking time into an LD game if it doesn't grab you immediately.
Fun, fiddly controls of course with the button requirement, separate jump button would have made a world of difference haha. Enjoyable.
Cute and nostalgic but pretty frustrating controls, and looks like there's either a bug in the score or just very aggressive negative scoring :D
More types of gobbo and upgrades would have been nice but was fun for what it was :)
Nice graphically and musically, but quite frustrating to play.
Cute but really hard to rate highly because all the flashing and the slow movement/huge hitbox made it hard to really play more tactically than spamming down the enemies. Not sure how the theme comes into it too much either other than leveling up, which felt like it rubber banded pretty hard (numbers went up but the enemies took similar times to die). Definitely quite polished for the time though.
Link doesn't seem to point where it should?
Simple enough to play but fairly fiddly. Some of the mechanics "needed explaining" which isn't a great thing when a lot of players are going to be in a hurry ;)
Dont have 2 controllers to play with at the moment, sorry.
A new level of cheesy on the graphics ;) but pretty good, the movement was interesting but some feedback on why some inputs were ignored early on would have helped (looks like it needs line of sight).
I had a few of the ball things fall off a few levels, particularly level 3. Still, interesting idea.
Dont have a linux install around to play it, sorry.
Cant run it, sorry.
It was very quirky. The jumping felt pretty bad. I won in the end as a little green person. Art was nice enough but i'd have liked a more zoomed-out view of the world.
Pretty good, saw the early work on twitter or something. Enjoyable enough but the whole "mines are very important" thing wasn't quite stressed enough early on imo :D first game lost to my own not reading the manual ;) once you've got that down, balance is a bit in favour of the player for quite a while.
Again (like with rxi's game), the only thing that was annoying was inventory management. Survival+farming is a very enjoyable premise. The map mechanics were quite unique too, and i loved needing to actually read the map based on where i was rather than having a YOU ARE HERE stamped on it.
Fun enough (snake meets pacman), but the audio can be a bit obnoxious haha.
That'll show em! Pretty fiddling growing controls, since you threw the 2 button thing out the window for the revenge section i'd say it'd be worth doing for the growing section too.
Fun, hard to remember/execute some of the combos which is good for raising the skill ceiling in button-constrained design ;)
Hilarious fun, very fresh.
Was fun, but i felt too "random" - if you got a tree up in the first few turns, great, if not, start again. If you keep rolling fruit and leaves only you're in trouble :) Once you get a stable one going it seems interesting enough though.
Was pretty opaque about a lot of the stuff that was going on (I initially had no idea I already had a fighter in-game, was looking for a way to produce them), and seemed that the harvesters didn't work in the second game.
Other than that, pretty nice, appealing visual look.
Sorry to say i was a bit underwhelmed, haha - lots of fleshing out to do here, though the i liked that there were different enemies, there was a cheesy "safe point" you could just spam from.
Nice, definitely better with touch controls though!
Loved it! Really nice idea and simple controls, pretty presentation and simple to improve at, great work!
Got a lot of lag after a while but looked nice, if a bit simple :)
YOU MADE IT TO THE END OF THE SONG
Tricky, a bit of spamming jump here and there, haha, but it works. Nicely done :)
Didn't fit the theme very well though imho
Groovy, would have loved there to be some actual picture in there. Assuming you got a semi-solid quadtree structure out of this, or have one lying around, haha.
Please make your package extract to its own folder, not dump files into the ether :)
On the game: loved it! As others have said, with a bit more love this would be one hell of a game - multiple trains, more parts (bumpers!), programmable (ie timed or triggered) switches...
One request in the shorter term, passenger exchange having a limited amount of time would be great :P I've watched it count up and down from 58 probably too many times now!
There seem to be some issues with it counting up and then down and then up again, which makes that last point all the more annoying - still, very nice for the time!
Made me laugh, stupid as anything but that's the whole point :) I ruined 20 people's fun!
I liked it - audio would have helped and it took me a while to "get it" but quite an interesting idea. With a bit more work on presentation and some sort of satirical narrative I think it'd do well! :P
For those of us in places with slow internet a split download would have been great :)
Was nice, a bit short but an interesting contemplation.
Delightful! took me a bit to find the joystick controls in VICE but it's quite interesting to play with.
Couldn't get it to work :/
Collisions seem a bit screwed and pixels a bit stretched, potentially due to non-power of 2 textures loaded into graphics memory! Makes it not fit through a bunch of places smoothly, and turns badly when it flips (position is right but the sprite is too wide?)
Fun idea over all, the music was nice sitting in the background and set the scene, more audio feedback for stuff happening would be nice but I know how LD goes, haha.
The platforming was a bit obnoxious in place, cant rememeber if it was you gloating in IRC about how trolly it was going to be but I would have preferred less fiddly jumping with the collisions being fucked :)
Overall I kind of didn't understand the motivation behind it being a circuit board, but the explosion certainly was satisfying. Would have enjoyed more of a purpose, ot much else to it as it stands though, just a few minutes of mindless fun :)
Tower repair would have been appreciated, but a nice concept with the map slowly expanding and the number of enemies to control gradually increasing, better than standard tower defense wave size increases with the multiple paths :)
Excellent! Got a bit of lag after a while from the sheer amount of carnage but this was very fun, simple, to the point, and full of screenshake! Excellent!
Really enjoyable stuff, guys - the balance issues are real and there are some typos in there ("stabby" should have 2 "B"s ;) ) but its a fun concept - could definitely be done as an actual board game as well, with some rules for generating the city out of tiles!
Pretty solid, though shooting seemed to break at the bottom of the map. Fun idea anyway :)
Some of the more punishing and frustrating platforming I've come across this LD :^) could have had a smaller collision box and a better jump and been significantly more fun; the current "jump after you leave the platform and land before you land" and tiny windows made for a very annoying play time :P
The light effect was pretty neat, the infinite attacking certainly helped stave off the horse things, haha.
Fun, nice to have a departure from everything. Of course, not a "game" but we don't really have a good vocabulary for interactive media like this. Would be interesting if you had some way of recording, receiving and collating everyone's input at each wait/think step, what you would here.
Hope you can stave off depression, and that this (and the response to it) helps/ed!
Fun! I feel like there'd be more possibility space if you could get the balls "out of sync", currently it plays as a logical "or" of both collision spaces in both screens, but that said it looked great and played well. Loved the rolling ball effect.
Enjoyed what there was to enjoy - a "you are winner!" screen would have gone a long way rather than just repeating though ;) cool system. I don't really get the "connected worlds" part, just connected, haha.
Kinda fun but yeah the "random kill" glitch makes it very frustrating to play. Also had a couple of "maybe technically possible" moments where there was a red spike both sides and a frames window to swap - early on in the game this is pretty annoying :^)
Felt pretty buggy, ambitious kind of game for an LD though :)
Fun, but not a heap of replay value, found myself being frustrated once the elves had split up. The biscuit pieces on the ground were pretty hellish to see, but overall the look was very cohesive, the music was functional, the controls were simple and there was a good bit of humour. Nice work.
Really really slow feeling, but not bad overall :) I ended up just sitting in the fire and shooting zombies when they came close though, would be nice to have a reason to move around.
Yeah the camera effect through doors was pretty uncomfortable, made it to the end though. Found running everywhere fixed the camera stuff and got me there quicker so just did that. Hope the old guy's ticker can hold up :)
Different puzzles would have been good but the game ended before it got too stale anyway.
Kinda moody, though some sound would have really helped it remain engaging, as would some variation in the terrain you come across.
Felt like a reasonably engaging way to present a 3d dungeon crawler though, might have to explore that more in future :)
However, I feel kinda trolled, i dug out all of the initial area and still only 8/10 crystals :/
same DLL error as a lot of people above
Nice sword sounds, reminds me of those old stick fight flash videos overall.
This looks really excellent but I'm unable to play properly due to being alone at the moment, might revisit if I have someone over.
Download site was a bit of a turn-off initially :)
Game was really quite fun, would have been nice if some of the enemies moved when you got close but hey, that's LD. The music was nice for what it was.
Felt like far too often i was shooting at enemies i couldn't see yet to prevent them shooting at me. Some music would have really helped. Weapon (or non-weapon) differences helped keep it fresh but it was still not particularly replayable imo.
Throwing felt really good, as did the enemy (and self) response to the snowballs.
Really nice, great feeling to the game, though at times i felt like "aw bull, i totally hit that guy" ;)
Looks good, suits your fairly abstract style well. I really didn't get much of the theme from this, felt more "restricted" than "you only get one" :)
That said, had a very good feel and other than a few big lag spikes, did what it said on the tin.
Gotta say (as I did on TIGS) that this is fantastic. Keep it up man, I always enjoy your work.
I wondered when I was going to see a game doing this ;) Interesting, execution suffered a bit due to time but not too badly.
Nice to see a rouguelike, though I would've liked to see a little more area variation. Nice progression for such quick work.
I really quite liked it. Thoughtful for such a rushed competition. Good work :)
I'm with the others in that it doesn't fit the theme - zooming along in a boat thing from sharks != evolution. evolving from boat to boat doesn't make sense, it looks like a powerup if anything.
Interesting visually, but not much of a "game"
was interesting but the controls were fairly obtuse :/ took quite a bit of running around to get used to and crashed on exit. Take some time to fix the bugs after deadline I guess ;)
Cheerful little game.
Enjoyed it, though the end dragged on a little waiting for the 500 mats to pile up. Ran well enough on my crappy 64MB GPU laptop, so props for keeping it mostly optimised ;)
Took a while to get used to but quite nice once I got it, very satisfying, heh.
Bah, more smartphone stuff that my old brick cant run :(
Couldn't get it to go :/
Dont have android to run it :(
Cheerful music and relaxing multi-sokoban. Or, you know, kinda relaxing 'til it got super complicated and hard, heh.
Quite fun, nice to burn the player's ass a little.
Ideas for improvement: Adding more marauders over time, not making the bastards randomly respawn (Murphy's law means that they'll spawn on a player's face at least once, had it happen second game which made me want to stop using bombs at all. Would seem a lot fairer if marauders came in from the edges rather than just popping out of nowhere.
Didn't really suit the theme that well imo.
31 was the best I could manage, died due to catching on a box of all things, haha.
Dont have an android but this is a cool entry, I should look into getting a tablet like this so I can make games on the go, haha.
Couldn't run it.
Nice, a little simplistic and boring platforming wise but the rock pushing mechanics were sound and the story was fine. The windows bootup on the ships computer made me laugh.
Needs offset to really be playable, but its certainly an interesting mechanic. Just feels like I need a little more control than "roll dice, get cookie or not".
Come to the jam next time :)
Physics bugged me, but it certainly seemed lonesome.
Certainly felt "alone". Found the kitten first try due to my perceptive/antagonistic nature. Could have used a little more to jog the "fun" along, felt a quite empty.
That could've been largely due to the constant unpredictable slowdown I was experiencing though :(
getting what looks like non-2^n errors (where graphics are gpu rendered on incompatible hardware and arent exactly 2^n pixels in each direction.
rating a 3 to not kick the average, hope you get it working.
Creepy as hell starting kitty, but a good time-waster while texting. Bing!
Enjoyed testing this and playing it again just now. Nice work, it'd be nice to see some visuals but no matter :)
Pretty good, could be a bit faster paced comfortably. Pretty unique though.
LD37 — One room (20)
Welcome to my Room by kddekadenz 2016-12-18T07:53:00
Lovely underspoken stuff.
13 jellyfish by Four Quarters 2016-12-18T07:47:00
Nice idea :) Interface etc could have been more clear but you "get it" after a game or two. Really well executed art-wise.
Mind Over Munitions by Bensonance 2016-12-16T09:53:00
Actually a pretty innovative way of implementing the whole "friendly fire" thing. The player's ability to slow time and warp really helped sway the odds. Nice one.
Captain's Room by Nicolaigd 2016-12-16T09:37:00
Very lovely mood! I'd be interested to see where you could take it with another 72 hours, or a week!
The artefacts seemed quite... uninspiring :) It was nice to explore the space, but collecting pure-white blocks gets a little in the way of the narrative.
Would have liked some sounds upon bumping into things, and potentially a damage or disruption mechanic to deter bumping into ice bergs!
The terrain and especially the lighthouses looked lovely; and as someone else said, the lightning gave me a jump!
Well done!
Tiny World by Ednei 2016-12-16T03:39:00
Ran like crap on my computer, but was pretty interesting. Seemed quite faithful to a scientific setting, which is rare!
Nexus Qoph by hellfridge 2016-12-16T03:29:00
Can't get it to work on my phone. Interesting idea by the sonud of it.
One Room With Ladders in VR by kmausser 2016-12-16T03:28:00
(Can't play without VR)
rotomanor by jelch 2016-12-16T00:31:00
I quite liked the music :) Interesting puzzle, seems quite possible to get stuck though :D
Granny's Day Out by Potato Dog 2016-12-16T00:27:00
Funny :) Not super intuitive to play and a little buggy (clickable areas stay where they started in some cases) but the voice overs made it worth it.
[PPP] - Pictorial Packing Passion by AwesomeAlliterationAlliance 2016-12-16T00:11:00
Lovely game!
Diorama by Tater_hater 2016-12-15T23:54:00
Cute :)
RDFS by Picking a username is hard 2016-12-15T23:22:00
Pretty tricky stuff but an interesting concept :)
Flipper by GFM 2016-12-15T22:54:00
Lots of clipping into walls. Interesting mechanics though!
VR Player Simulator by SoKette 2016-12-15T22:47:00
Funny, if a little obnoxious. Congrats on your first game, here's to many more ;)
The Changing Room by Mr.Chippy 2016-12-15T05:30:00
Beat it; Dying by stunlock isn't much fun ;) Audio in general was very loud and a bit obnoxious but overall nice enough for LD :)
BBS. Room One by Alexander Kondyrev 2016-12-13T06:27:00
Interesting - the platforming was very sticky though :/
Witchy Potions by Verrazano 2016-12-13T04:51:00
Got 5376 ;) Nicely done for the time, mate.
Another Time or Place by 7heSAMA 2016-12-13T04:48:00
Hey :) I still wish I had that carpet!
Tangent by rxi 2016-12-13T04:43:00
Lovely mood. Made it to the end eventually. Some of the timing was pretty close though. The fixed jump height was not my favourite. Lovely mood though.
Walkie Talkie by managore 2016-12-13T04:12:00
Very nice :) lots of UX improvements to be had, but of course it's all about the clever idea in the end!