geti 2012-08-27 01:51
was interesting but the controls were fairly obtuse :/ took quite a bit of running around to get used to and crashed on exit. Take some time to fix the bugs after deadline I guess ;)
Foon → Ludum Dare Explorer → LD24 → Gobblegoks: Evolution
By pighead10
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Humor | 239 | 2.47 | ||
| Overall | 357 | 3.00 | ||
| Fun | 367 | 2.80 | ||
| Mood | 452 | 2.47 | ||
| Theme | 487 | 2.60 | ||
| Audio | 508 | 1.95 | ||
| Innovation | 532 | 2.48 | ||
| Graphics | 668 | 2.08 |
was interesting but the controls were fairly obtuse :/ took quite a bit of running around to get used to and crashed on exit. Take some time to fix the bugs after deadline I guess ;)
A bit clunky and very hard but I like the idea of changing character with just a keypress.
Starts off pretty slow, but good after a while :) Got overwhelmed pretty soon after the walls came though!
The energy could spawn a bit faster, it seemed that a lot of times a bunch of enemies would follow me, and end up almost combining, and then I'd only get 1 energy for every few that I shot.
Those small ones are fast and hard to hit. Made it above 10k. Sadly I didn't really use the morphing mechanic.
Einbernd: small enemies have a 1/4 chance of dropping 1 energy. You shouldn't need to use that much energy =p
madpew: how the hell did you get past 10k without evolving! :D
many different ideas, some lacks in presentation, quite challenging. I'm not 100% sure that all different characters add anything useful ("tank" just seems to be slow and fires slow missiles - maybe if it exploded on impact - or I haven't noticed it).
nosfer: "lacks in presentation" :D
When I say 'tank' I don't mean military tank, I mean gaming tank - used for absorbing damage. Added a "tips" section to the notes.
ahah the boss :)
Controls are a little tricky at first.
Took me a few games before I realized mouse shoots.
I think a simple improvement would be to allow the player to shoot through the enemy projectiles.
Nice one. The collision on the projectiles could be a little tighter, not being able to shoot aroung them easily is a bit of a pain, but once you get the hang of it it's not so bad.
Fun game play.
Fun game, thanks for the upload :) Would like to see the player evolve more in the minute to minute gameplay
Nice one, my main gripe being the bullets colliding with each other which makes it really hard to deal with larger enemy groups. At least the big form's projectile seems like it should be able to overpower the smaller ones.
Quite a nice arena shooter. Haven't seen many of those, strangely. I like the different enemies and tiles. The idea of different sizes is interesting.
shinD: the big projectile moving through smaller ones was a good idea. Unfortunately it is not as easy as it may look because of the way I designed the collision detection - I had to use a very messy hack to make projectiles ignore powerups.
Pretty nice gameplay, but I find it a bit annoying that projectiles collide with each other, it has a tendency of drawing out battles with ranged fire for a long time.
Really like that there is a bunch of strategy and different ways to tackle the game though, ups the replayability a whole bunch!
Good game!
That was really weird and actually quite fun.
I got confused with the controls, but I liked it. Maybe something easier for changing characters, as 1,2,3. I liked how the enemies moved and fought, cool AI.
Fun game, those little enemies move fast! I didn't really master the usage of the different forms. But fun.
Score:8818
That's fun.
Enjoyed the challenge. Nice entry!
cant run
myachin: what happens?