FoonLudum Dare ExplorerLD24 → Gobblegoks: Evolution

Gobblegoks: Evolution

By pighead10

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CategoryRankScoreCount
Coolness356
Humor2392.47
Overall3573.00
Fun3672.80
Mood4522.47
Theme4872.60
Audio5081.95
Innovation5322.48
Graphics6682.08

Comments

geti 2012-08-27 01:51

was interesting but the controls were fairly obtuse :/ took quite a bit of running around to get used to and crashed on exit. Take some time to fix the bugs after deadline I guess ;)

agersant 2012-08-27 17:08

A bit clunky and very hard but I like the idea of changing character with just a keypress.

ragzouken 2012-08-27 17:09

Starts off pretty slow, but good after a while :) Got overwhelmed pretty soon after the walls came though!

einbernd 2012-08-27 17:11

The energy could spawn a bit faster, it seemed that a lot of times a bunch of enemies would follow me, and end up almost combining, and then I'd only get 1 energy for every few that I shot.

madpew 2012-08-27 17:12

Those small ones are fast and hard to hit. Made it above 10k. Sadly I didn't really use the morphing mechanic.

pighead10 2012-08-27 17:22

Einbernd: small enemies have a 1/4 chance of dropping 1 energy. You shouldn't need to use that much energy =p

madpew: how the hell did you get past 10k without evolving! :D

nosfer 2012-08-27 22:34

many different ideas, some lacks in presentation, quite challenging. I'm not 100% sure that all different characters add anything useful ("tank" just seems to be slow and fires slow missiles - maybe if it exploded on impact - or I haven't noticed it).

pighead10 2012-08-28 13:00

nosfer: "lacks in presentation" :D

When I say 'tank' I don't mean military tank, I mean gaming tank - used for absorbing damage. Added a "tips" section to the notes.

k1net1k 2012-08-28 13:27

ahah the boss :)

x-0ut 2012-08-28 13:34

Controls are a little tricky at first.
Took me a few games before I realized mouse shoots.
I think a simple improvement would be to allow the player to shoot through the enemy projectiles.

nimphious 2012-08-28 15:45

Nice one. The collision on the projectiles could be a little tighter, not being able to shoot aroung them easily is a bit of a pain, but once you get the hang of it it's not so bad.

thurig 2012-08-28 17:25

Fun game play.

rmatey 2012-08-28 22:37

Fun game, thanks for the upload :) Would like to see the player evolve more in the minute to minute gameplay

shind 2012-08-29 17:56

Nice one, my main gripe being the bullets colliding with each other which makes it really hard to deal with larger enemy groups. At least the big form's projectile seems like it should be able to overpower the smaller ones.

bvanschooten 2012-08-29 18:57

Quite a nice arena shooter. Haven't seen many of those, strangely. I like the different enemies and tiles. The idea of different sizes is interesting.

pighead10 2012-08-29 22:37

shinD: the big projectile moving through smaller ones was a good idea. Unfortunately it is not as easy as it may look because of the way I designed the collision detection - I had to use a very messy hack to make projectiles ignore powerups.

steelraven7 2012-08-30 22:39

Pretty nice gameplay, but I find it a bit annoying that projectiles collide with each other, it has a tendency of drawing out battles with ranged fire for a long time.

Really like that there is a bunch of strategy and different ways to tackle the game though, ups the replayability a whole bunch!

Good game!

wampus 2012-09-01 00:48

That was really weird and actually quite fun.

derosa 2012-09-01 13:58

I got confused with the controls, but I liked it. Maybe something easier for changing characters, as 1,2,3. I liked how the enemies moved and fought, cool AI.

paulsb 2012-09-03 12:34

Fun game, those little enemies move fast! I didn't really master the usage of the different forms. But fun.

fr_automatik 2012-09-03 12:54

Score:8818
That's fun.

azurenimbus 2012-09-06 20:30

Enjoyed the challenge. Nice entry!

myachin 2012-09-12 23:14

cant run

pighead10 2012-09-14 21:25

myachin: what happens?