My Pairs and Me by Evilion 2012-08-27T12:17:00
Had no clue what was going on, but it had it's charm. A bit buggy character physics at times.
Foon → Ludum Dare Explorer → Users → SteelRaven7
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Dawn | compo | 122 | 3.49 | 2.85 | 3.28 | 3.35 | 3.90 | 2.68 | 2.80 | 3.08 | 77 |
Had no clue what was going on, but it had it's charm. A bit buggy character physics at times.
Seems like a nice start, I like your dinosaur model alot! Some wing flapping action would be nice.
I couldn't really play it because of the camera and the sound. It's a pity, because it seems like a cool idea.
Incredible! Can't believe the effort you put into this, but it really payed off. I found the control to be a bit wonky sometimes, the strafing mechanic is hard getting used to.
Other than that, THE best entry I've seen so far.
The game was challenging, yet not too hard. Graphics were nice and clean, but the controls were a bit unusual, they worked pretty good in conjuntion with the levels though.
Can see that you put a lot of work into the graphics - that art style is unique and great!
The game was cool, something unexpected that simply worked, however, it's frustrating to have to wait around for the morbles to move into certain positions before you can interact with them to complete your objective. It would be cool if there was some kind of pushing system or something similar that would facilitate that.
I like how you see the world evolve around you though, and I must say the audio was excellent! I would've liked to hear some different music than just that one track though.
By the way, you should consider uploading the game on something similar to dropbox so that people are able to access it easier, I think this could result in more plays and comments which your game deserves.
Nice game, but I think you might want to consider changing the audio volumes, the pew pew from the tower went through everything else which isn't really feasible in a game like this.
A soothing and open-minded puzzler. What more could you ask for?
Sad thing is that I got stuck in a wall after grabbing the third key :(.
Would've been nice to have continous player blob motion, and it's a bit annoying that the other blobs are able to escape the screen, but I'm happy that you got the AI working properly! Vectors FTW!
What on earth did I just play? It was pretty hard to navigate with since you could both move and rotate the... thingy.
Nice one! I'm a big fan of unexpected games like these!
I really liked how it felt like an actual adventure!
Was pretty fun, pretty difficult. I really liked the "Become a perfect circle" goal, that's pretty funny. Seems like you put a lot of effort into creating the music, I think it might be just a tad over the top though :).
Unable to run this locally for some reason. Might want to upload it to dropbox or something similar?
Had trouble understanding the control and how the wall climb worked. The game has a nice setting!
It works for me, but I'm unable to do anything after /run.
Tried stuff like /create space, /create SPACE, /create(SPACE)
But nothing works :(
Getting the same error as agersant :(
It's a bit on the easy side, shot down all priest on my first try :). While the sprite graphics are pretty nice I would've liked to se a more detailed background!
For your second game ever, it's really good.
Cool little game! I really liked how the game of life resulted in me learning certain "weak spots" on enemies which would destroy them without causing huge explosions. I also really like the artstyle you got going on, it fits the game.
What I would've liked to see would be some more gliders in the start, since they are very easy to dodge, and you rarely have to shoot. Also, the explosive thingies are pretty hard to dodge, so I never made it very far.
On another note: My browser (Latest chrome) thinks that it's missing the unity player plugin when I browse HTTPS:// sites instead of HTTP:// for some reason. If you change it to HTTP:// directly in the URL it'll work fine with dropbox and users that have the same problem will be fine.
Interesting concept. The game became a bit dull while waiting for the background to change colour, maybe a couple of enemies hunting you would be a nice addition?
Other than that, I really liked how those small colour blobs moved around, they felt organic somehow.
Pretty confusing at first, but it's nice to see a simulation with so many parameters.
Graphics are actually very nice even though they are so simple. The mine might be an exception to this though :P.
Faster ships would make the game more enjoyable!
Really nice presentation and artstyle, I really liked how you had to do some planning in order to get the highest score.
I had some problems with the launch strength indicator though, it was pretty hard to tell how charged it was since it's so blurry. Also the gravity felt a bit too strong compared to the most charged shot (Maybe I was doing something wrong :P).
It's a pity the gameplay was pretty lacking. Artwork is brilliant though.
The game crashes after the press space-menu screen :(.
It was nice to look at and run around in, the damage indicator s on the spiders were a bit confusing though.
A sleek game. Interesting mechanic and setting. The artstyle was very clear. I think that each platform element could be slightly larger to create more well defined holes in the ground if that makes sense.
It felt like a couple of the puzzles required some unecessary backtracking, and they were pretty straightforward, but that's a nice puzzle mechanic you got going on!
I think the level design could've gained from some baked lighting, since the flat shading doesn't really convey the 3d space all that well.
Fair enough, I added a little control spoiler for the people using dvorak and azerty and whatnot, or those that simply are in a hurry.
Thanks for all the comments guys! I'd like to point out that the controls are rebindable if you download the Windows or OSX executables if you're having trouble with them.
Adventureloop, That's too bad, had someone else having the same problem yesterday. Not sure what I can do about it though since I'm using Unity :(.
Davidllano22, DustyStylus. Assemble your stuff and muse on the problem :3.
Oh, and search for semi-hidden areas. Also: Grass.
"it is always the feeling of playing the game and not having discovered all features; at least for me."
That's exactly what I was aiming for :). About the controls not being hard to find was the fact that they are lined up beside each other on the keyboard. I realized that many players don't have the patience to try finding them, so I added a control list (with the keys only, not the functions) on the webpage to facilitate for these people.
Pretty nice gameplay, but I find it a bit annoying that projectiles collide with each other, it has a tendency of drawing out battles with ranged fire for a long time.
Really like that there is a bunch of strategy and different ways to tackle the game though, ups the replayability a whole bunch!
Good game!
Nice and smooth with retro graphics, what's not to like?
I must say I found it a bit disorientating when I exited one level and was placed on a totally different spot on the next one without warning.
Pretty cool that you choose between different evolutions and how that impacts the gameplay, but the level is far too short to explore it properly.