Foon → Ludum Dare Explorer → Users → ioquatix
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Tileshift | jam | 97 | 3.24 | 3.00 | 3.29 | 2.73 | 3.65 | 2.92 | 2.67 |
> I wasn't able to play it since you didn't have a web or a Mac version.
Same here =(
Awesome work. 1/ Not obvious where spawn area is or when spawning happens, a bit surprising for new players when it spawns right next to you and you loose. 2/ Hard to see what colour the enemy is, especially if you have a colour, try it, it doesn't work, which one do you go for next? 3/ You can get infinite time just by going around in circles. Perhaps the path finding needs to strategies a bit more? Even something simple like not always following the player.