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RGB Attack!
RGB Attack!
By dreamlinker
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2387 | 10 | | |
Comments
ioquatix
2015-04-20 12:09
Awesome work. 1/ Not obvious where spawn area is or when spawning happens, a bit surprising for new players when it spawns right next to you and you loose. 2/ Hard to see what colour the enemy is, especially if you have a colour, try it, it doesn't work, which one do you go for next? 3/ You can get infinite time just by going around in circles. Perhaps the path finding needs to strategies a bit more? Even something simple like not always following the player.
ohai1
2015-04-22 11:33
Audio is just AWFUL! The idea has some potential though. I think it could be decent, but after some real polishing.
While I really enjoyed the overall feeling of the game, it did indeed feel a little bit stressful being a little bit lost when changing colors! It might be my own ability (or lack thereof haha). Fun!
ianh
2015-04-27 00:40
I thought the stressful audio worked pretty well -- it definitely made me want to avoid the enemies! I wish it were easier to tell what color you needed to kill the enemies... the dark theme sets a nice mood, but it makes it hard to tell what's going on.
Fun game! The sounds are terrifying, the lighting and visuals are perfect though. Might be cool to add mirrors or a similar element. You might want to think about having a difficulty curve, i.e. start spawning basic colors first, then mixed. Overall great job!
I enjoyed the audio :p Nice interpretation of the theme,quite difficult. You can work more on this and get a more polished game! :D