Tama Battle! by midgard 2015-12-29T00:20:00
Nice job making a fun multiplayer game!
Foon → Ludum Dare Explorer → Users → ianh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | The Formless | jam | 148 | 3.72 | 3.61 | 3.52 | 3.74 | 3.30 | 2.95 | 3.64 | 35 | ||||
| 2015 | 34 | Two Button Controls / Growing | Tower to the Stars | compo | 117 | 3.77 | 3.70 | 3.53 | 4.16 | 3.77 | 3.41 | 58 | |||||
| 2015 | 33 | You are the Monster | Click Here to Become the Monster | compo | 964 | 1.69 | 1.61 | 2.22 | 1.85 | 2.43 | 36 | ||||||
| 2015 | 32 | An Unconventional Weapon | Bat out of Hell | jam | 362 | 3.40 | 3.30 | 2.93 | 2.14 | 3.23 | 3.46 | 53 | |||||
| 2014 | 31 | Entire Game on One Screen | $2000-$3fff | jam | 70 | 3.90 | 3.53 | 4.59 | 4.03 | 3.76 | 3.08 | 3.63 | 66 | ||||
| 2014 | 30 | Connected Worlds | Protoplanetary Disk | compo | 339 | 3.42 | 3.14 | 4.06 | 3.65 | 3.14 | 3.41 | 2.24 | 3.41 | 62 | |||
| 2009 | 16 | Exploration | Zelnick | compo | 38 | 3.13 | 3.00 | 3.25 | 3.81 | 2.44 | 2.08 | 2.33 | 1.40 | 23 |
ianh leaves an average of 14.2 feedback comments each event.
Nice job making a fun multiplayer game!
Addictive game! My high score (so far!) is 15. I don't think it's too hard at all; it's really fun when you start getting in the zone and making decisions quickly. Three small bits of feedback... feel free to ignore them if you want, the game is really fun as is! First, the Power Downs make "exploring" less fun, since you don't know whether something's a Power Up or a Power Down until you touch it. It would be nice if Power Downs looked different, like a spiky ball or something. Or maybe you could try leaving them out? Second, the collision detection feels pretty strict. Making it more lenient could make close calls more exciting. Third, I wish you could restart the game immediately after dying (like Super Hexagon :).
Anyway, super fun game: I think it would work great on a mobile device!
This game's got a real oldschool feel to it. Some cool graphical effects in there for sure! I do wish you could see a *little* more of your surroundings though.
Really elegant puzzle mechanic. I'd love to have this on my phone!
How did you make all this in 72 hours? What kind of preparation did you do? :o
The music is really good!
The simple building mechanics were surprisingly addictive! Great game.
I love the control scheme. It seemed "flipped" at first (press right to turn left?) but I got used to it quickly!
I liked the graphical style and the music. It was frustrating to run out of the brown resource: it doesn't seem like there's any way to recover once that happens. Great work though!
So hard. T_T
The controls were really solid and the powerups kept things interesting. Cool game!
I got the following error:
dyld: Library not loaded: @rpath/SDL2_image.framework/Versions/A/SDL2_image
Referenced from: /Users/ianh/Desktop/Abyssal Zone.app/Contents/MacOS/Abyssal Zone
Reason: image not found
Trace/BPT trap: 5
The artwork, music, and dialog are all on point. Amazing game!
This is an impressive achievement! The controls are kinda frustrating at first, but I ended up having fun anyway.
This is one of the most fun games I've played so far! The controls work really well.
A fun mechanic with some interesting levels!
Stylish! I got 1:36.78 :)
Clever puzzle mechanics! I had fun all the way through.
What a brilliant idea! All the elements of the game combined really well, from the gameplay mechanics to the music. I wasn't expecting an ending, so I was pleasantly surprised at how nice it was. I agree that the timelapse effect is a bit too flickery, though.
I really like that thing you're doing with the music! I found myself shooting to the beat. Maybe an opportunity for a musical combo system? :)
Really solid two-button game! I love the low-fi graphical style. One small annoyance: after you shoot an enemy, it can still kill you until it has disappeared.
It's really fast! The hitboxes are kind of finicky, but it definitely has that "just one more play" feeling.
Cute :)
It's really fun to move around like this! It would be nice to have some way to win the game, though.
This is fun. I like how fast the people run when you roar at them multiple times.
I like the design of the monster!
I also got stuck on the hoverbike part. I'm really into the style of this game though!
This is a really clever mechanic! More variety (different kinds of enemies/powerups/levels/etc) would add a lot to the replay value.
Haha this is awesome. Great writing.
Clever take on the theme, and a fun game too!
Really simple and fresh puzzle mechanic! This didn't work in Safari for whatever reason, but I was able to play in Chrome.
Very well-written! The door code part was a bit tedious, but otherwise this was quite fun.
This game has a really innovative graphical style!
I like the graphical style of this game. The mechanics are a bit inscrutable, but once you figure it out it's pretty fun.
The two-resource system kind of reminds me of 868-HACK. I felt like I often couldn't attack due to a lack of resources or the proper ability (e.g. all the enemies are below but I can't shoot down, and I don't want to spend the resources on a "KILL"). Really compelling gameplay overall, though -- I agree it would make a great phone game!
Really clever idea for a game!
You've got a really nice graphical style here... I keep dying to the dogs though :(
Simple but tricky! Nice work.
Really cool idea! I felt like I didn't have much control over the planet, and the minimap was difficult to figure out (you start "right on top of yourself" so you can't really see the dot at the beginning). With a little more work this could be a great game, though.
I thought the stressful audio worked pretty well -- it definitely made me want to avoid the enemies! I wish it were easier to tell what color you needed to kill the enemies... the dark theme sets a nice mood, but it makes it hard to tell what's going on.
The mechanic of running into enemies and collecting things is quite satisfying. I wish it went longer before becoming completely impossible to survive, or that there were some way to survive even when the screen is full of asteroids.
I wish the car were less fragile when you're not boosting. Otherwise this was a lot of fun!
This game is hard to stop playing!
Amazing game! The story and mechanics fit together perfectly, and the levels were fun without being excessively hard. The way the bgm changes when a TV is active is just perfect. Great design, great audio, everything about this game is great!
Neat idea. It's kind of hard to understand what's going on, or what all the numbers mean.
Fun game! I like the wall-sliding mechanics, and the swapping feels really good. Wish there was a death animation though
Really clever game! Very hard though T_T
Hey it's ekun, the master of ludum dare rhythm games :D
I have one small comment -- I wish there was some way to distinguish when something is on an offbeat. It can be hard to read the notes when there's syncopation. Other than that, this is an amazing game! The synchronization between audio, visuals and controls is perfect.
Nice work... it's amazing how much fun you can get out of such a simple gameplay mechanic!
Whatever you're doing with the audio is really neat!
I always like tower defense games where you can build walls! It's weird how the towers all shoot in the exact same way. The tower that slows creeps doesn't make as much sense when there's no AOE.
I don't understand what makes you fall off, but once you get the timing down this is pretty fun.
Fun game, but I wish there were something more to the mechanics, like a way to combo or something. As it is, there's no real strategy -- you just match with the closest available tile.
I really like the graphical style here! This kind of game has been done to death, but I enjoyed it anyway.
It's hard to get around without running into anything. Maybe that's the point!
Now I wish this were a real social network!
Nice bullet patterns! I'm not sure what the standard hitbox size for these games is, but it feels too big to me here…
Nice. It reminds me a bit of Nuclear Throne.
The high score list was a nice touch.
Really fun game! I wish it would "scan area" automatically... got kinda old pressing that button over and over...
Hey neat, a Scratch entry!
I did it, I won!
All those hours playing Cookie Clicker finally payed off!
Wish I had more ammo!
Love the lighting effects! Splitting the game into "levels" might give more of a feeling of progress. The gameplay is really smooth but the game starts to feel same-y after a bit.
Really great game! I got 531,683 points at 1m12.7s… beat that :)
Really fun mechanic!
Amazing music!
Great idea and execution! I like the clean graphical style and the smooth difficulty curve of the tutorial.
LOVE this mechanic. The accumulation feels satisfying in a Katamari-Damacy-ish way. I feel like there's tons of possibility here... your camera could zoom out as you take on stronger and stronger enemies. You could have different types of enemies which influence your growth. I'd definitely buy a more fleshed-out version of this.
This is really impressive! It's pretty hard to tell what everything does. Tooltips would be super helpful.
I finally figured it out! Neat idea... it'd be cool if there were more combinations.
Strangely satisfying.
I can't believe this is written in puzzlescript!
This is quite fun! Reminds me a bit of the game Strange Adventures in Infinite Space.
LD35 — Shapeshift (9)
Shape Collector by Jogy34 2016-05-04T08:53:00
Nice game, playing against the computer was fun!
I am Ned and I am a Hippo by Jun & Pate 2016-04-23T07:46:00
final score:
manilla folders (x8)
pine cone (x18)
grit (x107)
loose nails (x4)
bread roll
pidgeon pelt (x2)
~*confidence*~
drum sticks (x3)
hippo pen key
Rayshifting by ponk 2016-04-21T12:24:00
This is surprisingly fun for how simple it is! Nice work.
Square Off - 1v1 Multiplayer by TeamScripta 2016-04-21T06:15:00
Impressive! It's always cool to see multiplayer stuff in LD.
Push Putty by joezeng 2016-04-20T17:01:00
This is a great puzzle mechanic! Nice use of the theme.
glitchfixer by Evgenii Petrov 2016-04-20T16:32:00
Cool concept! The torus layout might be easier to understand if you replicated the game field.
A Game by steveklabnik 2016-04-19T19:15:00
Porting is explicitly allowed by the rules!
ShmupShifter by TerraCottaFrog 2016-04-19T16:03:00
I love the style and use of the theme! Cool stuff.
Turbo Transform by Robber 2016-04-19T15:58:00
Stylish execution of a great idea!