FoonLudum Dare ExplorerLD31 → Alien Harvesting Simulator

Alien Harvesting Simulator

By kmasiulis

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CategoryRankScoreCount
Coolness282
Theme3723.74
Audio4912.83
Fun5743.07
Mood6542.83
Overall6733.09
Humor7952.13
Graphics7992.71
Innovation10312.35

Comments

xenolupus 2014-12-08 04:20

Turrents don't seem to work. It was fun for what it was.

5you 2014-12-08 04:20

I really like the wall system and the music.

binarybot 2014-12-08 04:21

This game looks fun, and runs, but I can't drag anything on! :/ Firefox win 8.

spacemyname 2014-12-08 04:21

Great take on tower defense! More animations would be nice though

doitle 2014-12-08 04:22

A pretty competent tower defense game in a short development time. I did run into a strange bug where I started placing turrets but they were invisible. They could still shoot I just couldn't see them.

groydis 2014-12-08 04:24

Played the best I could, when I would drag turrets out the map they were not showing up. They were still damaging aliens however. Good Work, the rest of the mechanics were working.

karol 2014-12-08 04:24

Nice game. At first I tried to drag the turrets by the label instead of the image, and got a bit confused.

nuclearnapalm 2014-12-08 04:25

TD games are rare on Ludum Dare. I'm glad that I've found this one. I like the idea of single level with different routes. Good job!

danielilett 2014-12-08 04:26

I found this pretty fun, well done. As far as the tower defense genre goes, I didn't find it too innovative (I know it was made in only 48 hours, but it'd be cool to see something new). It fits the theme well, the graphics were pretty good (the animation on the enemies walking, while basic, was good too), and the music/sound effects were great (the satisfying gunshot sounds D:). Great work!

matthew-rayfield 2014-12-08 04:27

I think there is a bug where you can drag things onto the tan parts and although they don't show up, they still seem to shoot. I was a little confused by that.

With some polish I can see this being fun!

daviosmash 2014-12-08 04:28

Fun game! Very good game for the timeframe.

jamesofjames 2014-12-08 04:40

Pretty cool take on the genre; slick interface for the time limit for sure!

rantt 2014-12-08 19:30

Pretty fun, like already mentioned the I couldn't see the turrets I placed. They still attacked though. I liked it, nice job :)

theziggy 2014-12-08 20:07

I was unable to drag anything. Nice music though!

ferraware 2014-12-09 01:59

Really cool, needs more of a tutorial though!

floorman 2014-12-09 22:57

Really nice game. Looks good and the music is nice.

bitofgold 2014-12-10 14:33

A fast-forward button would be nice. A colplete TD game in 48h that's Cool! +1 for using Phaser.

trisquare 2014-12-11 01:12

A fast forward button would of been nice. . . other than that complaint, i really like the tower defense like games

monkeedude1212 2014-12-12 00:11

Ranges shown don't seem to match the actual ranges of the towers. No bullet visuals? Hard to tell who was damaging what.

Otherwise, good foundations with both the turrets and walling, allowing you to customize what path the AI takes.

maybeimelias 2014-12-12 00:14

Wasn't able to play the game :( nice music though. Chrome 39, Mac

tater_hater 2014-12-13 03:18

the objects dont show up on screen, but a good TD game

panda 2014-12-13 03:30

Fun game! I enjoyed it :) it's fun to place walls! One suggestion is to make it easier to see which gun fired, and perhaps make the different guns more different than just range? Good use of the theme!

hippolyta 2014-12-15 21:50

Good TD game - nicely balanced for an 48h entry!

Very well done!

eforen 2014-12-18 08:52

It was ok but I found my self missing 3 things some way to speed things up when I was just waiting for everything to die, lines or something anything really to tell what tower was hitting what mob, and some kind of grid even just a faint little one in the background.

ianh 2014-12-18 09:48

I always like tower defense games where you can build walls! It's weird how the towers all shoot in the exact same way. The tower that slows creeps doesn't make as much sense when there's no AOE.

masterhyjinx 2014-12-18 09:48

Well done on getting a tower defense game up and running in such a short amount of time! I liked the interface of just dragging what I wanted to buy onto the field. The enemy spawns could use more variety. All the weapons "fired" in the same way so I didn't actually know if my nuker or howitzer were actually firing. Just doing some on screen representation will bit huge in the feedback loop and player interaction. Plus everyone likes big booms!

kabukky 2014-12-25 06:15

Great job for such a short time! TD isn't easy to balance so quickly. It's all in the mechanics, you don't need fancy graphics :)