Time Robbery by Mixer 2013-08-26T07:43:00
Wow! Thanks for the awesome comments guys, means a lot :)
A lot of you (@voltorben @Pebsie and esspecially @Kexicube)stated the overflow: hidden problem.
This was actually deliberate, because on common browsers, pressing certain keys will scroll the page down, hiding the game element. I put this here to stop it sliding down. I also found out though, that my browser was zoomed out, so I could see I my game, but just found out the at no zoom, it actually chops of the bottom of the game, but not very much.
Something else that was mentioned, the balance in the game, and how it was too easy. I have to admit, this is true, but it just the was I designed the game to give you ten seconds. Thank you for the positive suggestions though, like making the startY axis variable random.
For the WASD mistake, that was just overlooked (forgotten) because of the constant race against time!
For those who mentioned the "quality of the art"...
I completely agree! They are very rushed, to the point where I literally wrote on my table "Press Space!" I am constantly trying to improve my art, but considering that the game is made in little time, I don't think it is a major problem, because In large projects (wink wink the jam) You have the extra time to create better quality sprite and images!
Thank you all so much for the constructive comments, I was not nearly expecting as much as I got :)
BinaryBot.