FoonLudum Dare ExplorerLD34 → Star Something

Star Something

By liquidmedia

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CategoryRankScoreCount
Coolness278
Audio4052.80
Humor5962.10
Graphics7312.60
Mood8382.16
Innovation9202.00
Fun9531.89
Theme9631.86
Overall9652.09

Comments

binarybot 2015-12-14 03:48

Didn't really understand the goal of the game, I ran around shooting red a blue things, but they didn't seem to do anything. Maybe the voice at the start explained that, but I couldn't really understand it. Still, looked interesting.

jcmonkey 2015-12-14 03:48

interesting

batmanasb 2015-12-14 03:49

Fly around in editor mode: the game

kortuga98 2015-12-14 03:50

Your Web link doesn't quite work; I get a [useless] download of the .unity3d file rather than an actual web build. I got the Windows version going though - short of flying around and knocking some shapes around I wasn't totally sure what to do... Also, it seems that there are [way] more than two buttons used to control your game...

ultravisitor 2015-12-14 03:50

I really like the low poly world. The day/night cycle adds an interesting atmosphere. It is fun to fly around.

thepattybeast 2015-12-14 04:38

What is this and what inspired you to create it?

eerongal 2015-12-14 04:47

Fun little game to fly around in, but I wasn't entirely sure of there was a point here or not... :)

liquidmedia 2015-12-14 13:24

Hello eerongal Thepattybeast and internetpaulicy and all others Thanks for playing my game

The game goal is to get the 2 button control pressed at the same time. Find the Green and Red keys to do that. They are not on the surface. Go under ground.

The idea that I had was to make something with global illumination and real time lighting, also to try some video the opening scene.

The green shots add force to small physics objects, and the red shots are lights ( might be hard to see in the day but at night or underground they light up the area for a few seconds )

I used the low poly trying to keep the game small and running smooth the just map including the underground part is still about 6000 triangles for a single blender fbx model.

mlepage 2015-12-15 03:06

I had the same issues, I could fly around in editor mode, but I couldn't seem to get a tractor beam working. I could shoot, but I didn't know what to shoot. Maybe the wrong build was uploaded? It shows promise.

liquidmedia 2015-12-15 17:36

Hello. “in editor mode,” do you mean you loaded the game in the Unity 5.2 game development engine?

I have now had a couple of people say “in editor mode” There is no editor mode in the game.

I have updated the link for the Web based player to the WebGL version on Monday morning.

The Tractor beam only works on the red and green keys some times it can be a bit picky about needing direct ray cast hit to lock on.

blackwires 2015-12-15 22:48

Crazy !! But what's the goal ?

oparisy 2015-12-15 22:57

I flied in various directions with great pleasure, admiring your various shaders and low-resolution shadow maps. Didn't really understand what was expected of me, and the visual design didn't help (I was not sure what I was looking at most of the time).

But, heeey, shiny.

Oh and I got in a secret-passage-bowel-like thing. Then got out of it due to a collision bug I suppose. That was rather nice, got to see the whole map from the outside and all that. Felt like doom II!

liquidmedia 2015-12-16 01:05

RE: oparisy you can also fly around the side of the map no rules about how you get to the glowing keys in the underground part. all 3 pyramid like objects have tunnels going down.

The "E" key will increase your speed hit it about 15 times and you can fly through almost anything. it's not a bug it a feature.

Use the "T" key to pick up the glowing red and green objects (keys) and bring them back to the start to open the doors.

The 2 button controller is where you start the Red and Green buttons on the big white box :)

I was mostly going for some 3d real time lighting / reflections, and object interactions like the red flares

(WebGL will turn down most lighting settings)

2015-12-16 01:17

This was more like tests for a game than a game, I am now reading instructions in the comment section, but you should've explained this during the game or before it.

tanjent 2015-12-16 09:15

Needs some dub shake on the logo box in the intro :) Also, agree with many comments above, I flew around, spewing bullets, but the bullets didn't seem to interact with that much so I guessed you had run out of time and released what you had.

liquidmedia 2015-12-16 15:12

The green bullets only inter act with the star field objects the small black and white near the start and in the underground area.

The red flares don't work correctly in the WebGL version They will light up the area around them in the other versions I will have a YouTube Video up soon

ybalrid 2015-12-16 18:26

I did not understand what I just played. But shooting green and red stuff is still kind of fun.
The music alternate eraticly between two tracks. It's a bit annoying

anachron 2015-12-18 09:10

sweet low-poly graphics

codexus 2015-12-18 13:35

Nice star something references.

lolfrad 2015-12-19 17:25

Nice graphics, I like the reflection of lasers. But the game made no sense...

sim00n 2015-12-20 04:52

My mouse was bugged and I couldn't move it around because it would "leak" outside of the game to one of my other 2 monitors either to the left or right. Because of that I couldn't really move around. I like the music but I think you could give us an option to see the help screen for longer and have a little tutorial level. Good effort.

liquidmedia 2015-12-22 19:55

RE: Sim00n I have heard about a bug on the windows mouse lock, but I don't know how to replaced the bug so I have not been able to fix it.

teamvr 2015-12-23 06:27

Felt like a great arena game was about to break out at any moment.