Shapeshifter Biker by Reuno 2016-05-09T21:12:00
OK, that thing is fantastically animated. I love your particles too, especially the black fumes. the music was quite fitting!
Foon → Ludum Dare Explorer → Users → oparisy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Train Escape | unfinished | ||||||||||||
| 2019 | 44 | Your life is currency | Woodlot Owner | compo | ||||||||||||
| 2017 | 39 | Running out of Power | Power Tycoon | jam | 738 | 2.86 | 2.82 | 2.68 | 3.96 | 1.63 | 2.11 | |||||
| 2016 | 35 | Shapeshift | Elementary | compo | 704 | 2.92 | 2.54 | 3.04 | 3.42 | 3.15 | 2.96 | 48 | ||||
| 2015 | 34 | Two Button Controls / Growing | Growing Trees! | compo | 912 | 2.56 | 2.30 | 2.95 | 3.60 | 3.60 | 2.86 | 50 | ||||
| 2015 | 32 | An Unconventional Weapon | Magnetic Fields | compo | 800 | 2.89 | 2.74 | 2.85 | 3.38 | 2.83 | 2.09 | 2.19 | 2.39 | 68 |
oparisy leaves an average of 29.8 feedback comments each event.
OK, that thing is fantastically animated. I love your particles too, especially the black fumes. the music was quite fitting!
Funny game mechanics, if perhaps a bit boring. Great modeling and use of depth of fields and other specials effects; vivid colors too. Sounds and music helped to get in the mood too.
Solid game, very nice looking. Cool to see this written in three.js!
Hey, those shapes, they shift! Nice experiment, cool to see some three.js.
Nice to see a three.js game; easily tested. I did not find much to do in this labyrinth, though. Felt like wolfenstein 3D :)
Nice classical platformer, liked the graphics, cool music too. Didn't have the patience to get past the second level though: I would have liked some kind of checkpoint to avoid redoing everything each time.
Hey, I had a very good time playing your game! The beginning was not very fun, but get some wings, a machine gun and let the fun begin! Liked the multiple musics, and the fact that the environment was destructible too, which added some interaction (destroying obstacles, digging grottos...). Liked how the pesky water ennemies target the boss instead of the player :)
I would have liked to understand better the difference between the different objects I pocked. I saw no point in getting mutiple objects of the same kind, too, that filled my inventory unnecessarily.
The sense of scale was strange, felt like an insect :) The game is difficult, didn't find ammos, and you have to kill that first ennemy FAST. Liked you wings model.
I liked your graphics and controls idea. Would have fit well in the last LD theme :) I found the game fiercely difficult: the player moves slowly, but jumps very fast, so I had no time to cross obstacles. A bug maybe?
Nice that you had time for sfx and music!
Hum, is this playable? I liked the graphics but could not find enemies, shoot or change shape?
Nice color theme, shadow maps would have needed more resolution; the FOV was strange too (but that may be intentional). Liked the concept a lot, but could not get past the first room, even with the tutorial hints, which were a nice touch.
Hey, Java, LWJGL? Cool! It's nice you had something interactive and smooth for your first LD. Your may consider using less repetitive patterns for the ground, as this leads to aliasing. Liked the controls and camera, nicely implemented.
It's nice you drew many tiles and environments. But I kinda felt lost, soon, without a purpose. Slimes only retaliated when I attacked first: nice of them!
Nice modeling, the lightning was a little bit over the top though. Should have been able to control the dinosaurs?
I liked the retro art style! Controls are very intuitive, I needed no time to adapt. It was fun to try the different classes against opponents.
Peew! Peew! Liked the health bar above the player, RTS-style.
Nice colors, fun, fluid. Bullets felt powerful; would have liked to shoot in a direction different from my movement.
Yay, scala!
Great mood (music, lighting), liked the clearly differenciated classes. I had no issue pairing, took some seconds at most.
The visual footprints were a nice touch, would have loved some audio hints too.
Many different objects with different characteristics (liked how I could shoot the extinguisher for extra damages), multiple and varied levels and kind of enemies... Fun indeed!
The idea is nice, event if I had difficulties with the controls. I appreciated a lot the detailed help and proper menus.
I came here to test your game after reading your funny "behind the scenes" entry :)
Nice graphics, cool writing!
Gosh, I love your visual design! The work on lightning is great, very nice particles too. The super meat boy feeling (up to the disseminated red bodies) got me in a motivating masocore mood :-)
Thanks, I had a blast, that game was very fun to play and got a great musical score.
I finally lost, but without really understanding why. ore specifically, I did not feel like pressing keys out of timing really penalized me. Something with guns power, perhaps? Was that the lower-right hud counter?
That game has everything! Various foes and mechanics, gorgeous graphics, cute atmosphere, great sounds. Thanks, had a great time playing it.
Gosh, my childhood! Very nicely executed, definitely in the theme. Lacked some incentive except highscoring, like I suppose most of those actual Game&Watch did :)
Fun but got slow and hard to control fast. Nice sound and graphics design!
Very nice audio and visual cues, helped in "getting in" the game fast. Kind of hypnotizing, but got boring after a time: it was not clear I was on the verge of losing. Nice realization of the theme.
Stupidly fun :) Great audio atmosphere. Had some difficulties to read some graphics (friends or foes?). Nice mechanics, right on the theme!
Gross, but addictive due to the variety of mini-games (and injustice of some!). Nice controls idea, not convoluted.
Hey, that was good fun, I liked how I had to chase after all the little slime peaces I left behind to be able to go forward. Impressive animation code, nice particles, good idea.
Did you use a Java framework to code this? What are your apis?
Liked your art style, and crawling the dungeon. I'm not sure I understand whic of the theme(s) you picked?
Hey, that was fun! Liked the gameplay idea of the growing ally, which helps you more at the end that you do. The music what niceluy out of touch with the action, adding to the atmosphere.
So I walk. A lot. Which is appropriate for a fatty ruling cat I guess. And talked. A lot.
Very nice graphics and ubuesque atmosphere. I liked how my decisions did not change much in agenerally stable situation. Had fun!
Haha, very funny, if a little bit hard and unforgiving. Nice graphic design and general mood.
I liked the levels design and the orange jump pad animation. Puzzles were original and properly designed, if a bit frustrating at times (when you have to judge which size you need juuuuust right).
Was I square pants bob? Alice in wonderland? Nice idea anyway, my funniest entry so far!
I'm not saying I understood the whole idea but there's a very pleasant feeling of cellular automata and god game here which made me nostalgic of my Populous days.
So great you wrote the song! Liked the general gameplay, even if I did not really understand why there were three numbers by city. Graphisms were minimal but easy to read. Very nice you recorded voices for actions too, felt like Warceaft 2 :-) Thanks, a pleasant game to play.
OK, now, that's a definitely very good button clicking simulation. Like, the Super Meat Boy of button clicking (especially once you've understood you'd better keep your finger on that "r" key all the time). Whatever button clicking might be. Is that a thing in your place, something kids do? Anyway.
Liked the challenge, there's even a story and some graphics! Nice job guys.
I flied in various directions with great pleasure, admiring your various shaders and low-resolution shadow maps. Didn't really understand what was expected of me, and the visual design didn't help (I was not sure what I was looking at most of the time).
But, heeey, shiny.
Oh and I got in a secret-passage-bowel-like thing. Then got out of it due to a collision bug I suppose. That was rather nice, got to see the whole map from the outside and all that. Felt like doom II!
Liked your music, loved the idea of the bird cursor with its idle animation. I had difficulties understanding that I could walk on the pipes, their color scheme was disturbing I suppose. Got stuck on walls corners often, which was slowing me down.
I had some difficulties with the puzzles and the order in which I should solve them.
Nice atmosphere and execution overall.
OK, loved the music and sounds. Controls felt a little bit "low", especially the double jump. The upgrade mechanism was a blast; loved also the feeling of power when you "get" how to use the power and take down multiple turrets at once. I took the time to finish it.
Once I read the nxtructions, this was definitely a very fun game to play! Some strange initial "dance" avoiding the other orb, always moving, and then a final "kill"... very original. Perhaps the screen is a little bit too shaky at times, and I would have liked to play fullscreen. The graphics and VFX are gorgeous! Nice music too, gives quite an atmosphere.
Loved the menu and levels modeling, so I was a little bit disapointed to discover a pong/breakout game. I also struggle to find how this fits the theme. Particle effects were nice!
Thanks, I very much liked the audio ambience and the general graphics. Lighting is subtle and graphics are sharp, very pleasant. The daemons are interesting with their dash movements and fighting mechanics. Thanks for the checkpoints and bandages, which enabled me to get to the end of the game.
The levels discovering mechanism became a little bit tedious after a time, since it was just "spam click to reveal the current room". Perhaps some gameplay mechanism (your song attracts the daemons, or your memory of rooms fades after a while) would have made this more rewarding.
Oh, the mood/story is good and rings true too.
Great blade-runner-esque city design, love your graphics and lighting. Music adds to the atmosphere.
Very nice rendering and animation! I'm not sure I understood how to win the levels, though.
Easy to understand, and nice visual design (I like the main asteroid shading and the abstract surrounding, gives a strange "deep space" mood). I'm not sure I understand your take on the theme.
Well, it's a very sad game... I like your visual design, the audio too.
Very nice art and music, but the movements are difficult to control. Great atmosphere.
Very nice entry, and already fun as it is! I like your choise of colors and camera, and the voxel design obviously. The bicycle is nicely animated, if a little bit too hard to control. The music fits nicely.
A very good compo entry! Simple graphic design, but some nice touches (the background with instructions I like, its texture gives some sense of solidity), sound is present but not disturbing, the physics is fun, and there are multiple kinds of enemies. What's not to like?
My kids loved you visual design! The game is nervous but not too hard at the beginning, which is good. Was there sound? I like the possibility to choose the order in which I "unlické" the "weapons". Solid title!
I liked your take on the theme and on colors. How cruel of you to not provide us with a way to pick up extra batteries, though ;-)
Haha I mean what? Do you expect me to beat this game? OK I had some fun in your bullets hell
Very solid, I love your graphical style (low poly and particles, yum!). The music was great too. Please add a very small tutorial at the beginning so that I don't have to read the description :)
Great entry! Love the player design, and wall jumping? Particles? A nice concept (I like how the enemies are pacified and turned into "weapons")? What's not to like?
Oh, how am I supposed to survive night time, though?
Hey, nice work on the models and colors! I would have liked to have some control on the camera. Liked the fights and music!
Genuinely disturbing; very nice work on the mood. Liked your modeling a lot, too. Balistics under pressure is too hard for me :)
Nice to see a Java game! I felt like basic enemies should kill faster, that would have felt more empowering. I like how the battlefield gets slowly more cluttered with weapons and power ups.
Gosh, I'm so bad at rythm games! Very nice tracks!
Kinda hard, definitely funny. Nice music, I like the voxel-based models too!
Nice menus ans splash screens, did not find much of those in other entries. Liked the music and lighting. Controls where very smooth, and the gameplay is nice.
Sadly I have no one to play it with at the moment; bots would have been fun but I understand the harsh time restriction :)
I propably did not understand the rules, but I liked the visual style and animation. Was there sound? I felt like there was some faint background music?
Sadly, that game is too hard for me.
That being said... I love the graphics, star field, very nice particle systems! The ship is very pleasing to control, actually it was so fun I spent most of my time fooling and boosting around.
Having a small ship is a nice touch, it gives a nice feeling of "deep space" when playing in full screen.
Having "soft borders" instead of invisible walls made sense (can't get too far of the warp gate) and improved immersion.
Nice back story too!
Nice Idea, cool voice acting ;)
Nice art and music! I has some difficulties with the camera though.
OK, played with my kid, we had great fun! Was able to progress by pushing the enemies off the border, did not really have to use the concrete mechanic.
Funny music, great graphics (liked the shading a lot) and physics (the protagonist of course, but also the glass and blocks). My kids laughted their xxx off at the view of the player movements :)
Good idea, and I like your take on the theme. A little bit hard to time shots so as to touch enemies; gives some feeling of randomness/luck-based gameply. Or I'm just too bad at it ;-) Your graphisms are nice, love the background!
The slowness of the character makes him hard to play.
Nice concept, fits the theme I think.
I liked how you have to manage your "budget": you need to keep enought coins to be able to kill enemies easily.
Hey, very funny, and I liked the low-poly modeling. the game is a little bit too fast-aced too soon, though, and would benefit from some variety (would have loved to see other units, or bosses). The sound and music were fine too.
The walking cycle was very nice, is this a standard Unity asset? I liked the quality of the animation, and the global look/shading of robots. The games seemed fun, but the camera was painful (too slow in tracking player movements). No sounds? Some walking sounds and shooting noises would have conveyed some urgency, which was a little bit laking. Oh, I loved that there were bots/teams. Felt like unreal tournament :)
The graphics, animation, and general visual mmod (shaders, choice of colors...) are fantastic. But being propulsed in the game without any introduction/menu is strange (I thought it was a presentation screen at first until I noticed the health bar decreasing). and the controls feel strange. Anyway, great atmosphere!
OK, rather fun to play. Was there any sound? I like the minimalistic/geometric look.
Very nice world to explore, liked the rocks and mountains rendering.
Varying the voice was a nice touch as over already commented.
I had some difficulties to reach the ending, which was satisfying in a sense. But sadly, I opened the *spoiler* chest from the wrong side and did not see its content! Was there any?
Thanks, nice experience anyway.
Liked the weapon mechanics (how I could grab those to use them again). Felt like towerfall ascension :)
The shinoby-like ending was fun too.
OK, very funny! Liked the rendering too. Would have loved to have a goal.
I had the impression that I could not steer and accelerate at the same time?
Nice rendering of the stress a baby can put on you :-)
I think I've won by putting the bay in the wardrobe? Is this possible?
OK guys, serious greatness here. Love the animation, the music, the sounds (the player death one was a nice touch).
On the negative: double jump was great and empowering; lack of air control, not so much. I would have loved to eat the cheese, too, the ending was... frustrating.
Loved how most of the movement can be performed using the locking mechanism. Globally speacking, a very empowering game.
Sébastien, this game is great! The music is nice, I love the general atmosphere/look. Very nice particles and "glow" touches. Liked the non-politically correct cigarette and bowel humor too.
Being able to do flashback-like gunfights brought back good memories!
The story is enticing and definitely made me want to get to the end. I had a hell of a time finding the fuses, though.
Difficulty is a little harsh for me, I seem to have some jump timing issues :) Closer checkpoints (are there any?) would have helped me enjoy the content.
Music is nice and in the mood, finding a secret passage at the beginning of the game was nice. Enemies are nicely animated, I love the particules when breaking rocks too.
Hey, funny game! But I cannot get past the third level :)
Music is appropriate, I like the home menu too.
From a gameplay point of view I think a beam-like effect would be nice, since I have difficulties to judge at which distance the space key is still effective.
LD39 — Running out of Power (25)
Spacy adventure by egordorichev 2017-08-06T15:01:36Z ♥ 1
Great theme execution, liked a lot the particles and sound too.
Man, this is hash! Enemies shoots are too fast to be dodged, you have to get a feel for their frequency. Is this the Dark Souls of space invaders? ;)
Battery by BoltKey 2017-08-06T14:55:33Z ♥ 0
OK. Solid 5 overvall :)
The Nuclear Age by foxor 2017-08-06T14:49:57Z ♥ 0
An intro! Great!!
Did not exactly understand how power was distributed, I'm afraid some tutorial is required.
Liked your music and "green screen" art style.
Embers by Mortadelegle 2017-08-06T14:43:57Z ♥ 0
Woah, how hash! Is this a take on how difficult surviving is in isolation? :)
Great atmosphere.
Yo Ho Ho by Capitals 2017-08-05T20:35:48Z ♥ 2
One of the rare games I played multiple times. The idea of "crewmen as stats" is nice, and the naval battles were fun to play. Liked the music too.
Wayside : A world awaits you by TheCodeFactory 2017-08-05T20:07:53Z ♥ 0
Great stylized graphics, the music is kinda tiring after a time (especially since it is not cleanly looping) but it's a good seed of a theme! Liked the core mechanisms, but it seemed to me like the second jump was more powerful than the first could be?
Fuse Cell by christina-antoinette-neofotistou 2017-08-05T19:39:50Z ♥ 1
Liked it a lot! The timing-based minigame to keep energy level afloat is fun to master. Your sound design is very nice; shooting in particular is very satisfying, the music too. Enemies have some visual personality. A pleasure to test!
Zero Volt X by deepnight 2017-08-05T19:32:35Z ♥ 0
As usual, your game was challenging, but I was able to complete it. It's always a pleasure!
Last survivor by Hadik 2017-08-05T10:38:07Z ♥ 1
Very nice visual design and general feeling.
The game feels kinda slow at first, do to player movements and the high level of resource required for the fire.
Spent my first night running in circles around a fire, chased by zombies... Good "Don't Starve" vibe :)
Very polished for a compo!
My E-Car by wilthord 2017-08-05T10:30:16Z ♥ 0
The idea of exploiting enemies behavior to get rid of them is pretty good!
Is it intentional that some batteries can pop on obstacles?
I like the classical graphics. Those and the sound design reminded me of some good 8-bits games era.
Towers of Power by terryg 2017-08-05T10:26:09Z ♥ 1
Oh! Music! Cool.
That idea of harvesting efficiently an imposed power source is very interesting.
Would have liked some shooting animation for the towers.
Pathjumper by mrnyarlathotep 2017-08-05T10:22:54Z ♥ 2
It's fun and appropriate you used the classic Asteroids controls. Would have liked a small graphics/animation for the thrusters. Nice graphics.
A Growing City by Lipsch 2017-08-05T10:17:31Z ♥ 0
Oh, very nice ! This looks a lot like the visuals I had in mind for my LD39 entry :)
TRIAL OF THE 3 SUNS by Godot35 2017-08-05T10:12:49Z ♥ 0
Harsh platformer (jumps were a little bit hard to control), but great concept and execution.
Loved the game boy / super meat boy visual style mashup.
Scale of Life by ilya_kozlov 2017-08-05T10:07:08Z ♥ 2
Very nice animation effects and general mood. Simple, effective sound design.
Power Trip by notime4games 2017-08-05T09:07:44Z ♥ 1
I liked your art style a lot, and that starfield. Cool "classic" vibe here. It's nice that you aimed at a minimal gameplay. Would I liked some animation of the thrusted, and some music perhaps.
Supernode by Dustyroom 2017-08-05T09:02:59Z ♥ 0
This is a very polished game! I loved the art style, the animations / interactions and the music.
Did not understand at first that there was no real sense of "level", but a continuous evolution of the board, which is very nice.
Blow Out by Cristi Mihai 2017-08-05T08:56:45Z ♥ 0
Frankly, this is rather cool. Your animations and graphics do the trick and have some charming quality (some Stardew Valley vibe or, well, Hotline Miami). I frowned on the use of a well-known brand as a main asset/counter, but, why not.
I like that the player is slowing when thirsty. Would have liked to be able to turn the TV on :)
Energy Scraps by Blooker 2017-08-05T08:50:43Z ♥ 1
I liked your level "canyon" design a lot! Enemies are effective too. Strange mouse slowness/lack of sensibility though.
Modular Destruction Labs by SecondDimension 2017-08-05T08:43:05Z ♥ 3
This is a GREAT physics-based game, where the simulation is actually an enjoyable an full part of the experience.
The music is fun and not stressful; the pieces rotating around the robot are humorous and convey properly some "experimental setup" feeling.
Solid game, nice levels progression, not too hard in the beginning, even some puzzles included!
Lights Out by Brandon Diaz 2017-08-03T19:25:17Z ♥ 1
Very relaxing music, great night-time design and a funny passive-aggressive bot too :)
Felt stupid in not being able to complete the last maps, but hey, my fault not yours.
Great overall polish, thanks for the experience. The "tool switching" sound feels a bit off; I thought I did something wrong.
ROBOT POWER by Imphenzia 2017-08-02T21:43:25Z ♥ 2
Hey but that music was groovy! Loved the animated, in-engine home screen. Animating low-poly trees look nice.
In-game animations are cool, but the game is rather frustratingly difficult due to hard-to-get-out-of trees collision and no U-turn support while flying.
Is this modelled in Blender? This looks very nice!
Rise Shine Fall by ijona 2017-08-02T21:36:25Z ♥ 1
OK, I don't usually test Windows exe games, but this looked like Proteus, so I had to give it a go.
Did I Win? Did I loose? Did I got free? Great experience anyway. Loved that glitchy/vectory style, oh and the sound design!
Did not at first think much about the theme interpretation, but then you got a 5 there obviously.
A Developer's Nightmare by testudor 2017-08-02T21:23:46Z ♥ 1
I could definitely relate with this poor programmer's lack of sleep :)
I likes the fact that you made a full game, with sounds, differents levels and kind of screens, some music.
Controls could be improved, though. I had the feeling your had two set of keys (WSAD pour menus and arrows for moving the player), and I had to switch back and forth to the mouse to solve the puzzles. Since the coffeemeter runs fast, I lost numerous times since I did not got to the keys fast enough once the puzzle was solved. Frustrating!
Powered By Coal by LiquidBrain 2017-08-02T17:59:09Z ♥ 1
Great game, had a blast playing it! Loved your map structure, the overall balancing, and the credits obviously.
It's nice you were able to complete this game, including a home screen, balancing and a proper tutorial.
A small feedback: I thinks the game could play faster by accelerating resources production. Considering that the rest of the game is turn-based, it feel strange to wait for resources. Though of course this feels more realistic and, to be honest, moving the train constantly avoid being bored :)