FoonLudum Dare ExplorerLD35 → Space Catacombs

Space Catacombs

By thewalkingkiwi

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CategoryRankScoreCount
Coolness374
Audio4453.05
Humor6862.13
Graphics7662.95
Overall8172.95
Mood8492.65
Fun8762.68
Innovation9452.49
Theme10172.49

Comments

luquio 2016-04-19 02:27

Please upload a web or Mac version of the game

wisedawn 2016-04-19 02:53

A promising concept with potential! I would love to see it developed further and improved upon in the future.

2016-04-19 05:54

It promises! Nice work!

jollyserpent 2016-04-19 06:44

Good work! I just wish you would start with your spaceship rotated towards the next room, so that you can jump straight to action after restarting.

ranikogames 2016-04-19 13:41

I like very much. Maybe the controls are a bit difficult but the overall is great.

overmolo 2016-04-19 13:46

It looks really interesting. An old school game :)

fafastudio 2016-04-19 13:49

Good principe and game design, but the controls would have been better if you could shoot with space bar i think !
It could be cool not to force the fullscreen in my opinion.

edocentrique 2016-04-19 13:56

I'd like to see what were you will go with this !

mrboxbox 2016-04-19 15:13

Cool game. I like the sound effects, but some of the projectiles can be a bit hard to see.

dvdfu 2016-04-19 17:51

Controls were a little hard to use but the music is catchy!

crucknuk 2016-04-20 10:24

Really old school gmaeplay I like it :)

Maybe the game is a bit too hard tho ^^

taviandir 2016-04-21 14:14

I had lots of fun playing it! Has potential. Dont really see where the theme is in this, though.
The controls were a bit difficult, especially since you could only shoot forward. Without the "smoothing" of the turning it would perhaps been better.
I felt like the game was mostly getting lucky and taking out as much as possible when you enter a new room, since u have a grand opportunity then because they are all clumped up.
I actually preferred flying/moving backwards and shooting (rather than forward)! :)
I'm not sure but it looked to me like the enemies could kill each other? Something made the death sound when i wasnt shooting atleast!

thewalkingkiwi 2016-04-21 15:31

Yep, they can kill each other, we thought it could help a bit. Thanks for all the comments! We are actually fizing everything and making the game better, even adding the story mode, so thanks for the feedback!

idkfawin32 2016-04-22 08:40

Promising gameplay. I think you should definitely do a post compo version

tchai 2016-04-23 14:58

Really fun! Nice graphics, sound and great ideia with the difficult progression.

Great work guys! :D

oparisy 2016-04-24 12:40

Peew! Peew! Liked the health bar above the player, RTS-style.

schizoid2k 2016-05-09 01:48

Great start... continue development!

tex-killer 2016-05-09 19:44

Congratulations on finishing the game! :)
It does look like a finished product, but I have some suggestions:
1) It is fine to have momentum on the movement (having the ship slowly stopping after the player releases the key), but momentum on the angle is just strange. It is very hard to get to the angle I want because I have to time the release of the turning key and consider the angular momentum.
2) More than once I've unconsciously "interpreted" the ship backwards, as if the back were the front. That might just be me, though.

Thanks for rating my game! I've found and fixed some bugs that might've lead to crashes before, so you can try it again if you want to! Regardless, thank you for the feedback, and good luck with the game! :)