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Geo Fighter
Geo Fighter
By shadowstryker
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 641 | 2.69 | | |
| Mood | 736 | 2.38 | | |
| Innovation | 904 | 2.06 | | |
| Overall | 931 | 2.31 | | |
| Coolness | 1902 | 28 | | |
Comments
ohi12
2016-04-18 13:40
The game crashes, I ran it from the command line and got
Exception in thread "main" java.lang.NullPointerException
at cardinal.g1d.util.FileUtil.loadFile(FileUtil.java:32)
at cardinal.g1d.util.FileUtil.loadFileAsHeightmap(FileUtil.java:172)
at geo.main.Preloads.loadPreloads(Preloads.java:42)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)
Windows 7 java 8
So bad, it looked interesting
varuns
2016-04-18 17:49
IT CRASHES IMMEDIATELY.
The game window opened for a second. I got a white-screen that read geo on the title bar, and then the window closed itself.
blinry
2016-04-18 18:04
@SetArray, I think you need to include some more files.
zondarg
2016-04-18 22:26
Sorry, tried to play it, but doesn't start. I receive a NPE in FileUtil.loadFile(FileUtil.java:32). Maybe there is something missing from the jar?
I'm working on it, sorry for the trouble guys.
I fixed the crashing issue. It wasn't a missing file, there was just an issue with the file-loading code.
adam
2016-04-21 20:38
Running the executable pops up a window which then immediately disappears. No output at the command prompt either.
By running it via console I get the following error message:
Exception in thread "main" java.lang.ExceptionInInitializerError
at geo.main.Preloads.loadPreloads(Preloads.java:46)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)
Caused by: java.lang.IllegalStateException: Compilation error for shader [shaders/simple.vert]
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
ERROR: error(#273) 1 compilation errors. No code generated
at cardinal.g1d.graphics.Shader.checkCompileStatus(Shader.java:115)
at cardinal.g1d.graphics.Shader.compileShader(Shader.java:90)
at cardinal.g1d.graphics.Shader.<init>(Shader.java:56)
at geo.entities.graphics.SimpleShader.<init>(SimpleShader.java:19)
at geo.entities.graphics.SimpleShader.<clinit>(SimpleShader.java:10)
... 4 more
So you only miss a simple line at the beginning of your shaders:
#version 130
Thank you so much for finding that chocobyte. This was my first time using shaders as well, and since it ran on my computer I wouldn't have known what was wrong.
I sincerely apologize for all the problems guys, I'm sure this is as much of an annoyance for me as it is you guys.
oparisy
2016-04-25 20:43
Hey, Java, LWJGL? Cool! It's nice you had something interactive and smooth for your first LD. Your may consider using less repetitive patterns for the ground, as this leads to aliasing. Liked the controls and camera, nicely implemented.
Not my first LD, just my first 3D game. :)
I appreciate the input. The repetitive patterns were going to have a part in the gameplay based on what you'd be fighting but I didn't have time to implement that. But yeah I agree, the tiling could have been better.
Ran the exe version... firstly the controls don't respond in a consistent way... sometimes w is forward, other times its left!... i don't know how i can 'kill' shapes, nothing comes at me... well, keep up the passion and effort... definitely next time!
Game ran ok for me. It was tricky to aim because of the speed of the bullets, i think it should fire a little faster to hit where you are aiming
I'm not sure why the controls acted that way for you, never seen/heard of that being an issue before. This wasn't the intended goal of the game, I literally threw what I had together in the last hour to make it something "playable" haha