FoonLudum Dare ExplorerLD35 → Geo Fighter

Geo Fighter

By shadowstryker

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CategoryRankScoreCount
Graphics6412.69
Mood7362.38
Innovation9042.06
Overall9312.31
Coolness190228

Comments

ohi12 2016-04-18 13:40

The game crashes, I ran it from the command line and got

Exception in thread "main" java.lang.NullPointerException
at cardinal.g1d.util.FileUtil.loadFile(FileUtil.java:32)
at cardinal.g1d.util.FileUtil.loadFileAsHeightmap(FileUtil.java:172)
at geo.main.Preloads.loadPreloads(Preloads.java:42)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)

Windows 7 java 8
So bad, it looked interesting

varuns 2016-04-18 17:49

IT CRASHES IMMEDIATELY.

The game window opened for a second. I got a white-screen that read geo on the title bar, and then the window closed itself.

blinry 2016-04-18 18:04

@SetArray, I think you need to include some more files.

zondarg 2016-04-18 22:26

Sorry, tried to play it, but doesn't start. I receive a NPE in FileUtil.loadFile(FileUtil.java:32). Maybe there is something missing from the jar?

shadowstryker 2016-04-19 22:51

I'm working on it, sorry for the trouble guys.

shadowstryker 2016-04-21 20:11

I fixed the crashing issue. It wasn't a missing file, there was just an issue with the file-loading code.

adam 2016-04-21 20:38

Running the executable pops up a window which then immediately disappears. No output at the command prompt either.

chocobyte 2016-04-21 20:52

By running it via console I get the following error message:

Exception in thread "main" java.lang.ExceptionInInitializerError
at geo.main.Preloads.loadPreloads(Preloads.java:46)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)
Caused by: java.lang.IllegalStateException: Compilation error for shader [shaders/simple.vert]
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
ERROR: error(#273) 1 compilation errors. No code generated


at cardinal.g1d.graphics.Shader.checkCompileStatus(Shader.java:115)
at cardinal.g1d.graphics.Shader.compileShader(Shader.java:90)
at cardinal.g1d.graphics.Shader.<init>(Shader.java:56)
at geo.entities.graphics.SimpleShader.<init>(SimpleShader.java:19)
at geo.entities.graphics.SimpleShader.<clinit>(SimpleShader.java:10)
... 4 more

chocobyte 2016-04-21 20:58

So you only miss a simple line at the beginning of your shaders:

#version 130

shadowstryker 2016-04-21 22:30

Thank you so much for finding that chocobyte. This was my first time using shaders as well, and since it ran on my computer I wouldn't have known what was wrong.

I sincerely apologize for all the problems guys, I'm sure this is as much of an annoyance for me as it is you guys.

oparisy 2016-04-25 20:43

Hey, Java, LWJGL? Cool! It's nice you had something interactive and smooth for your first LD. Your may consider using less repetitive patterns for the ground, as this leads to aliasing. Liked the controls and camera, nicely implemented.

shadowstryker 2016-04-26 08:00

Not my first LD, just my first 3D game. :)

I appreciate the input. The repetitive patterns were going to have a part in the gameplay based on what you'd be fighting but I didn't have time to implement that. But yeah I agree, the tiling could have been better.

jacob2512 2016-04-30 05:07

Ran the exe version... firstly the controls don't respond in a consistent way... sometimes w is forward, other times its left!... i don't know how i can 'kill' shapes, nothing comes at me... well, keep up the passion and effort... definitely next time!

masterkrepta 2016-05-01 22:10

Game ran ok for me. It was tricky to aim because of the speed of the bullets, i think it should fire a little faster to hit where you are aiming

shadowstryker 2016-05-01 22:28

I'm not sure why the controls acted that way for you, never seen/heard of that being an issue before. This wasn't the intended goal of the game, I literally threw what I had together in the last hour to make it something "playable" haha