Foon → Ludum Dare Explorer → Users → thebrainfuse
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Speed Blox VR | jam | 598 | 3.19 | 3.33 | 3.48 | 3.12 | 3.44 | 2.93 | 2.72 | 3.16 | 71 | |
| 2013 | 28 | You Only Get One | youGOO! - a webcam game | jam | 423 | 2.70 | 2.48 | 4.20 | 2.87 | 2.00 | 1.78 | 2.24 | 2.35 | 60 |
Really dig the graphics!... wish there was some sound... also, it could be better if instructions are displayed as the gameplay progresses, rather than put it all in one screen...
requires polish, but good implementation of the theme.
good art style, but could have worked some more on the animation... and some sound would definitely turn The Fates in your favor!...
bit confusing when both the mouse and keyboard control your orientation... IMO it would be better to use the mouse for both purposes... great art and implementation!
engaging gameplay, and awesome music!
tried to play, but did not load... then says i've already played... wtf?!
that physics is srs bsns!... reminds me of incredipede, but waay tougher! add some sound to the mix, and this is a winner!
IMO the delay in moving your thumb after hitting something makes the controls appear sluggish... great concept and execution!
technically sound gameplay and great visuals... maybe a time limit incorporated with that spinning arrow to make it more challenging :-)
enjoyed this short game... great graphics.. wish there were more levels, and sound!
good graphics, but could use some work on the aiming.
love the music and art... but it seems that no matter who you rescue, there is no consequence, which dull the ending...
good concept, but gets a bit repetitive... does it favor any strategic play? i was blindly button mashing, and i got to 8... the menu could have been modded(?) to fit the game's
look or vice versa...
its fun, but collision detection and coin sounds are hit and miss... also the overall pace feels too slow for me...
great graphics and music! enjoyed it!
great visuals... but needs some definitive gameplay to give them some purpose... some audio would also have added to the aura of mystery.
Thank you for your kind words!...
I got that error too when i was fiddling around... it usually occurs when the webcam stream is active on another window.
Make sure that all windows are closed, then try again.
Let me know if that works.
I'm looking into other common causes for this error now... will fix if it turns out to be a bug... thanks for notifying me.
Gjarble, just a thought... haven't tested on a mac, so maybe you could try other browsers (safari, firefox, opera, if available)?
<FACEPALM> Safari and IE do not support WebRTC yet... please try Chrome Canary...
https://www.google.com/intl/en/chrome/browser/canary.html?platform=mac
@mtinkerhess: that was my original plan :-)... but the detection was not good enough to use for collision, so came up with this approach in the final minutes... going forward, i'm planning to improve on this, maybe include even two hands...
@lilinx: try directing your fist outwards like you see in my screenshot... of course maybe its my game's limitation, since i have tested only my own fist!...
@Gjarble: really appreciate it, thanks for playing again! Right now, the number randomizer is set to change every 1.5 seconds... i could tweak it to be 2 or 3, but i'm wondering if it will detract from the challenge...
for people finding it difficult, i understand... its only been properly tested on a few fists, and it also depends on your webcam and system specs... i'm grateful for you guys trying it out, and taking your time to provide feedback... i guess i have to put in a calibration system as a prologue, to get the detection absolutely right...
Thanks guys for your awesome reviews and suggestions... definitely working on personalizing detection before beginning the game...
@psc1997: sorry dude... did not think about LD properly enough to set-up a timelapse... will keep that in mind for next time!
awesomely unique graphics, quirky gameplay... i can't for the life of me find out where to get the spanner and stuff, but damn it i will!
i'm a masochistic gamer, and i approve of this game... brilliant and engaging design!
the comics are so funny! but i wish there was more variety in the gameplay and design, instead of repeating 3 dudes over and over and over...
very mysterious... but could not do anything significant with the egg... maybe more clues will make it more engaging...
nice graphics... i kept staring at it, but there was nothing to do...
enjoyed this short and cute game! since you are dividing it into "levels", some indication of a score might make it better.
took some time to figure out the audio cues, but enjoyed the chase, and the mines definitely make it better.
deceptively simple level design... had a hard time figuring out that you have to move with the platform, and that blue wont kill you... and good job distracting people with the ever-changing background!
great art style and music!
as declared, it is really hard... wish there was ability to shoot in other directions...
83 ships in one shot... i thought that the objective is to find that one path which destroys all ships and saves the galaxy!... the theme could be better implemented that way IMO... good concept and fun gameplay!
good level design, but i wish the "crabs" would bounce back when hit with the ball, stay dead!
Great graphics and music... only problem is it takes too long to reload for me!
i keep getting hit by a bus!
feels like i'm in a nightmare... spooky visuals and scary audio!
superb design and highly addictive gameplay... IMO the control scheme could be improved to make the playthrough faster...
Installed your game... i can see an orange dot in a green background... what do i do?
got the hang of it, works on my crappy phone too!... does level 2 end by going back to your starting position?
with so many colors it is difficult to see all the action... maybe a refined color scheme might do better... great music and art style though!
is your site down?
Excellent mechanic and gameplay... the collapsing window level is one of my faves!
Wow... really unique zzt vibe you have going there!
Tried it on a Nexus 5X... could not get the box to move.
Great art and really fun gameplay (i suck at it though!)
Hard, but really cool!
You should definitely check out our game...
coz... you'll see...
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=24501
Very Impressive... didn't know that AGS had this much power... will probably try it out in a future jam.
Yup... this was a test build that we got in there... will be uploading a new version soon... thank you for testing!
Thank you for taking the effort to play... we plan to put up a separate touch version soon!
@Xanjos
Wow... Glad to hear you enjoyed it! We initially planned to put in transparency while hovering/clicking on the cubes, and music as well, but development was not as smooth as expected, and we had to make sacrifices... will try to incorporate your valuable feedback in a future version.. thanks!
Thank you @fin_nolimit!
thanks @Steven and @terop!
@fin_nolimit: we have the level progression mechanics in place, and were planning to have even multiple player cubes, instead of just 2, but things did not pan out, and our priority shifted to getting a complete game loop... will try to implement it in our next build :)
Thanks to @MayankUnreal, @Adipson, @11Schotter, @jakass, and @rhastapunk for your kind words!
thanks @charstar56 and @Mordokay!
@conno1234: please check out out 'PostJam' version... we now activate transparency when clicking on the cubes.
Good aesthetic, although sometimes the graphics hinder the problem-solving (like the wheel: could not see the inscriptions properly)... felt it got over too quickly!
No matter how many times you see yourself in the mirror, you still let out a silent scream...
Great graphics and music!... i think i encountered a bug in level 2 (or in general) where i restarted from a checkpoint multiple times, and the timer kept decreasing to 0, due to which i couldn't replay the game anymore.
I got an error where the pl-ar crashed and then sunk underground, so that the game restart option did not come up... still, So Addictive!
Nice game... loved all the shape-shifting and eye-rolling!
Absolutely Brilliant!... Goddammit i'll beat this game yet!
Most amazing game so far... just the right amount of challenge and great music!
Ran the exe version... firstly the controls don't respond in a consistent way... sometimes w is forward, other times its left!... i don't know how i can 'kill' shapes, nothing comes at me... well, keep up the passion and effort... definitely next time!
Cubeler is dead... yaaay!
I ran into a couple of bugs:
- you go through the 'breefing', then select main menu in the level... the 'breefing' plays back without text, and once in the level, the controls dont work
- the blue enemies come at you and get stuck on each other sometimes.
Also i felt that each level did not have clear exits, and Cubeler could have been more a more unique model... liked the audio!
Good graphics and music!
I was standing still for a whole minute before i realized i had to move right... i'd suggest transforming it into an infinite side-scroller, so that there is gradual progression automatically.
This game is simple and fun. I really enjoyed it. The controls are something to look at since they can be jarring at times. Maybe just one button for rotating color and one for shape.
Amazing everything... found myself playing over and over again... if you guys are into this kinda thing, check out the anime 'Monster', which has this story as a motif...
Awesome... this is the kinda game i wanna make some day... would be even better with music... i'm curious as to the tech used... did you roll your own engine or was it off the shelf? thanks!
Oh man this game is frustrating. Good work if that's what you were aiming for. Feet might be nice for a sense of where you're landing. Also some of the platforms you can just run to instead of jumping not sure if that was intentional.
Great design, visuals and audio! Maybe it was me, but i couldn't get jump + attack to work at the same time... Also, i feel there were far too many hit points on the soldiers, which detracted from the fun.
Nice game overall, but instead of T, maybe something like Q, and also having the Restart option instead of Quit... good levels!
Buzzing around for no particular reason... should be renamed Bee Simulator :)
Good concept... wish there was some form of progression.. maybe a score system.
Awesome game! This is what game jams are for... the wackiest ideas realized!
Good music, but could use more effects and better enemies(too slow!)
A bit difficult to play, but kind of a neat humorous concept.
Found it confusing to play, and switching styles seemed to have little effect... on the other hand, good art and music!
Don't have a Vive or Oculus, but looks like a cool game
Hard game... like the graphics though... it would have been nice to show that the player was facing forward and back as well instead of just left and right
Really enjoyed playing the levels... and great idea getting your daughter involved!
Real trippy man... loved the music and mechanics!
Nice mechanics and art... although hard to remember what to do... i'd suggest a quick "cheatsheet" screen to help people along the way.
Good game design! The art could use some cohesion though, as each piece looked like it came from a different artist.
Would have liked to hear some music put to this, kept making me think of DDR. I like the idea of being able to create the levels.
Tried it on a Nexus 5X... i liked exploring the world and collecting death... got upto Purity 2... i wish there were different levels to explore rather than the same one starting at different locations... and maybe the pace could be slightly faster.
Love the concept! Wish i could control individual limbs without moving other parts of the body... sometimes i ended up missing by a hair's breadth!
Great track selection! I feel that the music did not have as much effect on the gameplay as it should have... also the cube and camera are kinda jerky, so maybe some smoothing function can be applied overall... thanks!
Good concept... could be improved if there was a way to shift the perspective to first person instead of from the side... i found myself sometimes over/under shooting the jump to the platforms.