Zombie Escape by godan 2012-12-17T22:02:00
@Edocentrique: Used Mecanim + NavAgent (Unity) for the character animation. I really wanted to get the zombies to figure out paths around the rock slides, but well, there it is....
Foon → Ludum Dare Explorer → Users → godan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | One Door | jam | 199 | 3.24 | 2.78 | 3.36 | 2.53 | 4.03 | 3.91 | 1.84 | 4.12 | 61 | |
| 2013 | 27 | 10 Seconds | Ready Or Not | compo | 356 | 3.26 | 2.94 | 3.52 | 1.97 | 2.87 | 2.94 | 1.95 | 2.97 | 50 | |
| 2012 | 25 | You are the Villain | Zombie Escape | compo | 600 | 2.56 | 2.09 | 3.13 | 2.04 | 3.16 | 2.65 | 1.47 | 3.40 | 46 |
@Edocentrique: Used Mecanim + NavAgent (Unity) for the character animation. I really wanted to get the zombies to figure out paths around the rock slides, but well, there it is....
@Brassawiking Yep, there's definitely room for more tactics. The fact that captured dots get chased again and again was a typo - so I've fixed that...
Great game! I agree with some of the comments about radial movement, but overall, pretty great.
Really like this one. The timed conversations are a great idea!
Well written!
Great game. Love the unforgiving mechanics.
@Striwx - yep, I'm not happy with the controls either. The thing is, the built Unity FPS controller makes it hard to navigate and click on stuff (because the screen movement is not tied to cursor position). I really should have implemented a Skyrim-style "pick whatever is in the middle of you screen" approach...but didn't have time.
Really good! The pace was nice and fast. More features would be cool to see!
I agree that the UI needs some work. A few more words of explanation would help quite a bit, too. Good job, though!