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One Minuite to Live!
One Minuite to Live!
By warzone
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 76 | | |
| Audio | 634 | 2.20 | | |
| Humor | 678 | 1.85 | | |
| Theme | 712 | 2.49 | | |
| Mood | 858 | 2.14 | | |
| Innovation | 878 | 2.21 | | |
| Graphics | 898 | 2.05 | | |
| Fun | 918 | 2.11 | | |
| Overall | 948 | 2.31 | | |
Comments
photon
2013-12-18 00:38
The placement is a little sketchy at the beginning and a little frustrating to do. The player also jumped forward when I would shoot. Otherwise, it's a good concept. With a little more work and detail, it could probably be even better. Again, fix those controls and would be much better.
raiyumi
2013-12-18 00:46
Interesting game. It took me awhile to figure out what was going on, but Nice job.
i doh really undastan wat 2 do so i giv up
ekilibr
2013-12-18 15:58
Zombies always work ! Nice entry, good job :)
afterisk
2013-12-18 20:46
Cool idea, if UI was always on screen would be even better! :)
30dogs
2013-12-18 21:13
Crashed for me after killing a few zomibes. I have a high end computer so I don't think it was lack of power.
Could use a bullet graphic or at least a line drawn when shooting for better feedback. The ambient sound was a nice touch.
The defenses are very tedious to place because the mouse is always accelerating the camera while the mouse button is held down. Maybe instead of clicking to drag touching the edges of the screen to scroll could be more fluid.
It hung itself after some shots. Needs really much fixing in almost every department!
occash
2013-12-20 18:36
interesting) and looks eerily!
godan
2013-12-20 18:40
I agree that the UI needs some work. A few more words of explanation would help quite a bit, too. Good job, though!
Interesting! Like a tower game!
warzone
2013-12-20 19:10
Thankyou guys for your feedback! All of it was was very helpful.
The UI would/was better, but I ran into a terribl glitch that made th game unplayable. It was working fine, I had the UI and defenses anchored to th screen perfectly, and it was great. I was able to have them anchored when not placed, and unschooled when placed... But, when I added extra code that was vital to the game, is caused the UI to malfunction? I don't know why? I was never able to fix it without the bug happening, so I had to compromise the polished UI, for a playable game.
Thankyou for your feedback. I'll do what you all have suggested when I'm allowed.
warzone
2013-12-20 19:17
Sorry for the grammar mistakes in the last post. Spell-check can get annoying sometimes. I also forgot to say this is the last post... I was going to add instructions, and explain how to play, but I completly ran out if time. I submitted with 1:28 seconds left. I had serveral other vital things I needed to do, but wasn't able to, and instructions was one of them. I was never able to do some of the bug fixes i needed to fix because lack of time. Once the compo is over, and when I can start working in my game again. I'll fix all the bugs and add features I ment to add.
rnlf
2013-12-20 19:26
I don't really get it, it said my mission failed, but I didn't realize what I was doing wrong. Could be fun if you understand it, though.
nelien
2013-12-21 00:04
It's not bad, but there mouse control was hard to manage and honestly I had no idea what I was supposed to protect or from where the zombies were going to come the first time around. Still, a tower defence survival with zombies always work!
Its quite nice. Gameplay could use some fixes; zombies not dying or jumping in directions when shooting. At first it was a little bit hard to determine my objective. I thought the zombies where after me instead after a mechanical object in the middle of the map. A little tutorial or manual could help a lot! Perfect some code and polish up some graphics and you'll have a very nice game! Good job.
Hard to play the first phase, the UI could use a little more work.